- Joined
- Aug 24, 2014
- Messages
- 22
So I have an item that when casted on a target will have a 50% chance for the user to deal damage to the target and 50% chance for the target to deal damage to the user. The item is suppose to be a consumable so when you use it, it will go away. But if the user gets killed by the item, the item doesn't get consumed but drops on the ground instead. Is there a way to make the item dissapear?