make an unit unavailable

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  • Player - Make [Unit] Unavailable for training/construction by [Player]
I believe this works exactly the way you want it to work: the [Unit] will be invisible, you probably need to set a few of these actions at map init (to hide all units).
Then, when a player enters the code, just change "Unavailable" with "Available" and the player can create that unit.
 
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