I'm trying to make a particular item non-interactable if the player isn't on a particular quest step. I thought it would be simple enough but the unit (a Hero if that matters) does not stop moving to interact with it. It does, however, lose its current selection.
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Events
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Unit - A unit Is issued an order targeting an object
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Conditions
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(Item-type of (Target item of issued order)) Equal to Stolen Sack
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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StolenSacksQuestStep[PlayerNumber] Not equal to 1
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Then - Actions
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Selection - Clear selection for mPlayer[PlayerNumber].
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Unit - Order (Ordered unit) to Stop.
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Else - Actions
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