[General] Make a unit to prioritize buildings

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Is there any way for a unit to prioritize some buildings?
For example
Make an abomination attack first the watch towers. If all watch towers are dead then it may the building closest to him
 
Is there any way for a unit to prioritize some buildings?
For example
Make an abomination attack first the watch towers. If all watch towers are dead then it may the building closest to him
i don't think so,
but there are a plenty ways to do that.
can choose plenty of events that could make your abomintion atack the buildings:
for example :
Unit is atacked ->
Unit is in group abomination and unit has a buff (your buff)
issue unit to atack The building that is giving the buff.
or try via adding buildings to variables and issue abominations to atack them.
 
Object Editor:
Stats - Priority

Should probably work as the normal melee buildings do have different priorities.

Priority just determines what order they appear when you select multiple different types of units.
 
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