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Magnataur Death Terror

This bundle is marked as pending. It has not been reviewed by a staff member yet.
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It's my first entry in Modeling Contest. It's my first, full scale from design to texture and assets model.

Magnataur Death Terror
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Previews
Contents

Magnataur Death Terror (Icon)

Magnataur Death Terror Brighter (Icon)

MagnataurDeathTerror (Model)

Really cool! Well done!
The only thing that I could find fault with (and this might just be something inherent to the magnataur's skeleton, but still, perhaps you could fix this), is the way the upper bones of the forelegs pop out of the joint and slide down the lower bones.
Yeah, that's the issue I noticed before. The problem is, that I don't really know how to make it better. I'm not the best at custom animations. I'll try to fix it, but don't expect miracles haha.
Thank you for helpful and consturctive comment.
 
Level 4
Joined
Oct 31, 2024
Messages
16
Found this from the competition and I love it!
The only thing I can think of that might make this problematic for use outside of neutral creeps is proper team coloring.
It seems more difficult than it could be to discern the player it belongs to at a moment's glance.
Maybe the saddle and/or pauldrons could feature the team color? That would make it muuuuch easier for player use.

That's genuinely my only real criticism. As far as custom reforged models go, I'm not too picky outside of making sure clarity is there.
It's something I think the original reforged really lacked in.
It looks so good though! Thank you for making and uploading it! :grin:
 
Found this from the competition and I love it!
The only thing I can think of that might make this problematic for use outside of neutral creeps is proper team coloring.
It seems more difficult than it could be to discern the player it belongs to at a moment's glance.
Maybe the saddle and/or pauldrons could feature the team color? That would make it muuuuch easier for player use.

That's genuinely my only real criticism. As far as custom reforged models go, I'm not too picky outside of making sure clarity is there.
It's something I think the original reforged really lacked in.
It looks so good though! Thank you for making and uploading it! :grin:
Yeah, I made a little elements with team colour, but I can't really find proper tutorial how to make custom team colored elements (or I'm too big noob for it haha). I'll try to make it more team coloured next week, when I'll be back at home.

Thank you! It really helps!
 
Level 4
Joined
Oct 31, 2024
Messages
16
Yeah, I made a little elements with team colour, but I can't really find proper tutorial how to make custom team colored elements (or I'm too big noob for it haha). I'll try to make it more team coloured next week, when I'll be back at home.

Thank you! It really helps!
That's awesome and I'm glad to hear it!

I've used Retera's Studio a little for some fun prototyping and learning and team coloring/shading was one of the last things I dove into.
I could probably give it a crack if I find the time between work and other projects haha
 
That's awesome and I'm glad to hear it!

I've used Retera's Studio a little for some fun prototyping and learning and team coloring/shading was one of the last things I dove into.
I could probably give it a crack if I find the time between work and other projects haha
I've managed to add team color! Tell me how you like it
Edit: 3D view is not working properly on team color
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Level 4
Joined
Oct 31, 2024
Messages
16
I've managed to add team color! Tell me how you like it
Edit: 3D view is not working properly on team color
YOOOO THIS IS AWESOME! THIS IS EXACTLY WHAT I WAS THINKING! Only difference is I also thought about the belt for front view.
I was wondering about maybe making the crystal change color too but I think having it blue is still totally fine.
Though a version of it changing color would be pretty cool... ;o
Awesome work! I love this!
 
YOOOO THIS IS AWESOME! THIS IS EXACTLY WHAT I WAS THINKING! Only difference is I also thought about the belt for front view.
I was wondering about maybe making the crystal change color too but I think having it blue is still totally fine.
Though a version of it changing color would be pretty cool... ;o
Awesome work! I love this!
Crystal changing its colour is a great idea, I'll try to do something with that next week!
 
Yeah, that's the issue I noticed before. The problem is, that I don't really know how to make it better. I'm not the best at custom animations. I'll try to fix it, but don't expect miracles haha.
Thank you for helpful and consturctive comment.
This "poping" thing could be fixed by two things. And ofc another option that is more basic.

1. Rebind the lower part of the upper bone leg to the same bone-point as the top of the lower bone leg follows.

2. Since the risk is high that it already is doing what I said in 1 the thing you might need is a new bone-point for the lower part of upper bone leg to follow.

3. If it already is bound as in 1 option. Then it will more be a need to reanimated the upper bone leg itself.

If going for option 2 it still might need some anim fix to look good.

I bet you hav fix this!
Would look much better without that pop.

Awesome model!
 
It's pretty unnatural for his inner crystal to clip out of his ribcage during Spell Slam; also, the crystal should explode and vanish during Death animation (represents his magical heart being shattered)
Clipping crystal is something I'm working on, but it's quite difficult for me. Personally I don't like the idea of shattering crystal, also I'm not that advanced in modeling and animations.
 
Level 2
Joined
Apr 26, 2021
Messages
8
Clipping crystal is something I'm working on, but it's quite difficult for me. Personally I don't like the idea of shattering crystal, also I'm not that advanced in modeling and animations.
I honestly think just making the crystal a little smaller would solve many (though not all) of the clipping issues i can see, without taking away from the coolness of the model.
 
I honestly think just making the crystal a little smaller would solve many (though not all) of the clipping issues i can see, without taking away from the coolness of the model.
I'll try to do something with it later. Also please have in mind, that the clipping issues are different in game and on model previews
 
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