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Magic Forest "Sreaz"

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Level 7
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Jun 7, 2012
Messages
31
Hello guys :) This land for one RPG map, size 128x256. comment and rate. :)
 

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Level 3
Joined
Mar 3, 2011
Messages
33
I really like the use of glows and light :)
Looks very good! Also there are no models that dont fit in the scene.

Is there more to see of this map so far? I'm interested!
 
Level 4
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Jul 15, 2009
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I feel like you're using too many rocks, but still looks good. If my eyes don't lie to me, you are using "vines" & "leaves" tiles, those 2 tiles are just bad in general.

The yellow laterns look "randomly" placed, just a weird personal feeling. :eekani:
@Bernkastel, i think you're right. The "Waterfall" area is very small to move around.

Keep it up, +rep. Looks good so far.. :grin:
 
Level 4
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Jul 15, 2009
Messages
72
Agree on "Tint the rocks darker". But why he should keep those tiles? He is already using that poison tile, why not remove vines?
 
Level 4
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Jul 15, 2009
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Vines looks fine because of the lights, and yes he got a nice tile variation. But you're just talking about what you can see and not of what it is for... It's a RPG terrain = "Playable". The camera will be close to the ground to show terrain and enviroment in general, so people will look at vines tile & at that point it won't be really good.

Vines tile is only good in very rare enviroments and i don't think this is one.. Since it's for RPG. :eekani:
 
Level 14
Joined
Aug 8, 2009
Messages
435
Your argument is given the assumption that I don't know what the vines will look like under the playable camera's scrutiny. I, however, know exactly how it will look under the circumstances presented by the terrainer. He has made them fit perfectly (well, almost perfectly - as stated before the rocks stand out too much and need to be tinted down) but regardless, he has made it so that the tiles can be so well incorporated with a close camera or a far camera.
This argument of yours is not a very good one, I think you should consider reevaluating it swiftly.
 
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