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Lu Bu Battle

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Lu Bu Battle (Map)

Level 7
Joined
Feb 6, 2006
Messages
300
FOR GOD'S SAKE CAN YOU UNDERSTAND ANYTHING I'M SAYIN!!??

THIS MAP IS TOO BIG!!! NO ONE WILL PLAY IT!!!

6.5 MEGABYTES IS TOO DAMN BIG!!

MULTIPLAYER MAPS SHOULD BE 4 MB AT THE MOST!!!

MAKE THE DAMN SIZE SMALLER!!! :evil:

Ok...calming down :x .......calming down :( ok

but seriously if you're going to have any hope of anyone playing this you're going to have to decrease filesize
 

Ralle

Owner
Level 79
Joined
Oct 6, 2004
Messages
10,183
OK, you wanted me to tell what I think about the map, so I'll do it truly. Now prepare...

Terraining/Scenery
...was the best point of the map. Acceptable standard. A tip: you should rise the walls using Crtl+PageUp/PageDown to avoid that they sink into the town cliffs. All in all there were too few doodads, it wasn't detailed, you should add something here, too. 3.5/5

Effects/Movement
The effects were poor and senseless. What are these half-minute stills for? They make the cin even more boring than it is anyways, but effects should add action, not take it. The yellow flare looks senseless, much too big and looks out of place. The fights seem endless, there is nearly no change in them. 2/5

Camera
Bad. The camera moves through objects, sometimes moves not at all for a long time and the moves itself often have edges in them. Shaking is a nice effect, but gets terribly annoying after some time. Only positive is that you use low perspectives and not too far views, continue doing that. 2.5/5

Music/Sound
Very bad. The music doesn't make sense and doesn't seem to have any connection to the picture, its main problem is the lack of any changes. Compression is OK, but even ingame music could have done the work as filmmusic much better. Sounds weren't any custom, if I heard correctly, but that's not the problem. 2/5

Story
Well, I think I didn't understand everything, but as far as I did, I'd say it wasn't very interesting. They just attacked the town and that was it; no reason for the attack or anything. 3/5

Optimization/Performance/Bugs
The size is OK in my opinion. But the music is a bad choice, this piece wasn't worth its 4.5 MB. The models all have bad animations, but I think you can't advance that (me not, too). But to let them speak while they have no portrait at all, looks just bad. When I watched the cin the second time, there were many yellow flare special effects created, so many that the fight itself could not be seen anymore. 2/5

All in all:
Terrain 3.5 (30%)
Effects/Movement 2 (15%)
Camera 2.5 (15%)
Music/Sound 2 (15%)
Story 3 (15%)
Performance/Optimization 2 (10%)
---------------------------
All in all 2,675/5

Better than the last version, but still very much to improve, I think. The biggest problem is that it is much too long for its content, cut it to half of the length and it's twice as good.
Yours truly,
Waldbaer
 
Level 5
Joined
Aug 13, 2005
Messages
119
Oo..

Thought it was somekind of AOS. But then, it was in CIN category.

-Filesize too big! even Blizz's CIN winner took only 5 mb.
-Was the big filesize bcause of the music? As in original game music
Sounds kinda cool, but after readin some posts, it looks dissappointing.
-Typo: Its Hu Lao gate, not Hu Lou

Would be cooler if you made Battle at Chang Ban, id love to c Zhao Yun kill hundreds of humans.
 
Level 3
Joined
Apr 29, 2006
Messages
20
ok i'm investigating on the battle of Chang Ban Hopefully it be better it should take awile i got to go play a dynasty warriors game i have i dont think i will get much becasue i have dynasty warriors 5 for x360 so when i battle there i will observe and get all of what happend there and try to make it aas my new project if i cant get it then project off
 
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