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Triggers
Battle at Hu lou gate.w3x
Variables
New Battle Script
When lu bu Dies
Untitled Trigger 016
Cinamatic Comenced
Untitled Trigger 023
Cinamatic Off
Scene
Scene1
Ram Punctures the DOOR
Hero Dies
Untitled Trigger 024
Camera 2
Untitled Trigger 025
Camera 3
Untitled Trigger 027
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Archer Part
Untitled Trigger 010
Skirmish
Untitled Trigger 008
Untitled Trigger 007
Untitled Trigger 009
Raged Zhou Tai
Untitled Trigger 011
Lu Bu Showdown
Untitled Trigger 012
Untitled Trigger 013
Gate DIEs
Untitled Trigger 014
Lu Bu's might
Untitled Trigger 015
POWER UP
Untitled Trigger 017
Lu Bu DEAD
Untitled Trigger 018
Battle Rages on
Untitled Trigger 019
Dong Zhou MAD
Untitled Trigger 020
Region Camera
Untitled Trigger 021
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Jump
real
No
Untitled Trigger 016
Events
Unit - Battering Ram 0043 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Tauren Chieftain 0042 <gen> named Dong Zhou : Play No sound and display What but how could you beat my best General?!?! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Tauren Chieftain 0042 <gen> named Dong Zhou : Play No sound and display Looks like i got to do this my self! . Modify duration: Add 3.00 seconds and Wait
Untitled Trigger 023
Events
Map initialization
Conditions
Actions
Unit Group - Order (Units in Hault_Lu_Bu <gen>) to Stop
Unit Group - Order (Units in Hault_Dong_Zhou <gen>) to Stop
Unit Group - Order (Units in Region_016 <gen>) to Stop
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Enable user control for (All players) .
Sound - Play Disturbed___Down_With_The_Sickness <gen>
Cinamatic Off
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
Scene1
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_Birds_View for Player 1 (Red) over 0.00 seconds
Unit - Order Battering Ram 0001 <gen> to Attack . Elven Gate 0000 <gen>
Unit Group - Order (Units in (Playable map area)) to Move To . (Center of (Playable map area))
Cinematic - Send transmission to (All players) from Zhou Tai 0002 <gen> named Zhou Tai : Play No sound and display Soldiers protect the Ram so we can get through the gate! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0013 <gen> named Soldier : Play No sound and display Yes, SIR! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Xua Xoung 0015 <gen> named General Xua Xong : Play No sound and display You think you can defeat me the mighty Xua Xong? . Modify duration: Add 5.00 seconds and Wait
Ram Punctures the DOOR
Events
Destructible - Elven Gate 0000 <gen> dies
Conditions
Actions
Unit - Order Battering Ram 0001 <gen> to Move To . (Center of Battering_Ram_post <gen>)
Untitled Trigger 024
Events
Unit - Xua Xoung 0015 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Xua Xoung 0016 <gen> named Xua Xoung : Play No sound and display Better luck next time. . Modify duration: Add 3.00 seconds and Wait
Untitled Trigger 025
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.00 seconds
Untitled Trigger 027
Events
Map initialization
Conditions
Actions
Unit - Order Zhou Tai 0002 <gen> to Attack . Xua Xoung 0015 <gen>
Unit - Order Xua Xoung 0015 <gen> to Attack . Zhou Tai 0002 <gen>
Untitled Trigger 001
Events
Destructible - Elven Gate 0000 <gen> dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Zhou Tai 0002 <gen> named Zhou Tai : Play No sound and display Huh? . Modify duration: Add 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Lu Su : Play KnightYesAttack3 <gen> and display Alright men nows our Chance CHARGE! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Yaun Shao 0027 <gen> named Yaun Shao : Play No sound and display Zhou Tai i will aid you in battle!!! Men Onward . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0.00 seconds
Untitled Trigger 002
Events
Map initialization
Conditions
Actions
Unit Group - Order (Units in Camp_sight <gen>) to Stop
Unit Group - Order (Units in Yaun_Shao <gen>) to Stop
Untitled Trigger 003
Events
Destructible - Elven Gate 0000 <gen> dies
Conditions
Actions
Unit Group - Order (Units in Camp_sight <gen>) to Move To . (Center of Calvary_Attack_point <gen>)
Untitled Trigger 004
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Yaun Shao 0027 <gen> named Yaun Shao : Play No sound and display Zhou Tai i will aid you in battle!!! Men Onward . Modify duration: Add 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 6.00 seconds
Unit Group - Order (Units in Yaun_Shao <gen>) to Move To . (Center of Yaun_Shao_Forces <gen>)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 20.00 seconds
Untitled Trigger 005
Events
Unit - Xua Xoung 0015 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Untitled Trigger 006
Events
Unit - A unit owned by (Owner of Yaun Shao 0027 <gen>) . Is attacked
Conditions
Actions
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Untitled Trigger 010
Events
Time - Elapsed game time is 17.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from Chicken 0052 <gen> named Lu Bu's Archer : Play No sound and display My Lord Zhou Tai's forces are Breaking down our GATE! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lu Bu 0018 <gen> named Lu Bu : Play No sound and display Archers don't shoot the enemy units leave Them to me! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Chicken 0055 <gen> named Lu Bu's Archer : Play No sound and display Yes, Mi Lord . Modify duration: Add 3.00 seconds and Wait
Untitled Trigger 008
Events
Unit - Li Su 0026 <gen> Dies
Conditions
Actions
Camera - . Apply . gg_cam_Spearmen_charging for Player 1 (Red) over 10.00 seconds
Camera - . Apply . gg_cam_BATTLE_STRIKE for Player 1 (Red) over 0 seconds
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Set life of Yaun Shao 0027 <gen> to 0.01%)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Set life of Calvary 0033 <gen> to 0.01%)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Set life of Calvary 0034 <gen> to 0.01%)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Set life of Calvary 0029 <gen> to 0.01%)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Set life of Calvary 0030 <gen> to 0.01%)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Set life of Calvary 0031 <gen> to 0.01%)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Set life of Calvary 0032 <gen> to 0.01%)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Set life of Calvary 0028 <gen> to 0.01%)
Untitled Trigger 007
Events
Unit - Li Su 0026 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Spearman 0038 <gen> named Spearman : Play No sound and display Soldiers Ambush the enemy Kill them all!!! . Modify duration: Add 3.00 seconds and Wait
Unit Group - Order (Units in Region_016 <gen>) to Move To . (Center of Smoke_Bomb <gen>)
Cinematic - Send transmission to (All players) from Zhou Tai 0002 <gen> named Zhou Tai : Play No sound and display You will all DIE AHHHHHHHHHHHHHHHHHHHHH!!!!! . Modify duration: Add 4.00 seconds and Wait
Untitled Trigger 009
Events
Unit - Spearman 0038 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Spearman 0044 <gen> named Spearman General : Play No sound and display There to Strong we wont make it! . Modify duration: Add 4.00 seconds and Wait
Untitled Trigger 011
Events
Unit - Yaun Shao 0027 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect attached to the hand right (Unexpected type: 'attachpoint') of Zhou Tai 0002 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Hero - Set Zhou Tai 0002 <gen> Hero-level to 100 , Hide level-up graphics
Wait 10.00 seconds
Hero - Set Zhou Tai 0002 <gen> Hero-level to 15 , Hide level-up graphics
Special Effect - Destroy (Last created special effect)
Untitled Trigger 012
Events
Time - Elapsed game time is 170.00 seconds
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Zhou Tai 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Zhou Tai 0002 <gen> to Move To . (Center of Zhou_TAi_Walks <gen>)
Cinematic - Send transmission to (All players) from Tauren Chieftain 0042 <gen> named Dong Zhou : Play No sound and display Lu Bu Go and kill this scum. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Lu Bu 0018 <gen> named Lu Bu : Play No sound and display With pleasure . Modify duration: Add 0 seconds and Wait
Untitled Trigger 013
Events
Unit - A unit enters Zhou_TAi_Walks <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Unit - Order Zhou Tai 0002 <gen> to Attack . Demonic Gate 0397 <gen>
Untitled Trigger 014
Events
Destructible - Demonic Gate 0397 <gen> dies
Conditions
Actions
Game - Pause the game
Camera - Shake the camera for Player 1 (Red) with magnitude 10.00
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0.00 seconds
Wait 10.00 seconds
Game - Unpause the game
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Untitled Trigger 015
Events
Destructible - Demonic Gate 0397 <gen> dies
Conditions
Actions
Unit - Order Battering Ram 0043 <gen> to Attack . Zhou Tai 0002 <gen>
Cinematic - Send transmission to (All players) from Zhou Tai 0002 <gen> named Zhou Tai : Play No sound and display You will now witness my True Power!! . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Battering Ram 0043 <gen> named Lu Bu : Play No sound and display Heheh Why don't you observe THIS! . Modify duration: Add 4.00 seconds and Wait
Game - Set game speed to Slowest
Camera - Sway the camera target for Player 1 (Red) with magnitude 10 and velocity 0.1
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Camera - Lock camera target for Player 1 (Red) to Zhou Tai 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Zhou Tai 0002 <gen> to Move To . (Center of Region_021 <gen>)
Unit - Order Battering Ram 0043 <gen> to Move To . (Center of Region_022 <gen>)
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 10.00 seconds
Game - Pause the game
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 30.00 seconds
Wait 10.00 seconds
Game - Unpause the game
Wait 10.00 seconds
Camera - Lock camera target for Player 1 (Red) to Zhou Tai 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Zhou Tai 0002 <gen> to Move To . (Center of Region_023 <gen>)
Unit - Order Battering Ram 0043 <gen> to Move To . (Center of Region_024 <gen>)
Untitled Trigger 017
Events
Unit - A unit enters Region_021 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Zhou Tai 0002 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Zhou Tai 0002 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Zhou Tai 0002 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Battering Ram 0043 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Battering Ram 0043 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Battering Ram 0043 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Zhou Tai 0002 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Zhou Tai 0002 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Untitled Trigger 018
Events
Unit - Tauren Chieftain 0042 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Tauren Chieftain 0042 <gen> named Dong Zhou : Play No sound and display Why Here but......how.......uhhhhhhh . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Zhou Tai 0002 <gen> named Zhou Tai : Play No sound and display Soldiers of Wu We Won!!!!!!!!!!!!!!! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Spearman 0044 <gen> named Soldiers : Play No sound and display WHOOOOOOOOOOOHOOOOOOOOOOOOOOOOOO . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Zhou Tai 0002 <gen> named Zhou Tai : Play No sound and display This is the message of a NEW era.....our dynasty will rise . Modify duration: Add 3.00 seconds and Wait
Cinematic - Fade out over 15.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Game - Display to (All players) the text: Directed by: Blood Dem0n
Wait 2 seconds
Game - Display to (All players) the text: Creation Time: 18 hours
Wait 2 seconds
Game - Display to (All players) the text: Suggestions and help by: Dagon
Wait 2 seconds
Game - Display to (All players) the text: Clan SoC
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Untitled Trigger 019
Events
Unit - A unit enters Region_023 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 15.00 seconds
Wait 3.00 seconds
Game - Pause the game
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 15.00 seconds
Wait 10.00 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 20.00
Game - Unpause the game
Wait 20.00 seconds
Camera - Lock camera target for Player 1 (Red) to Zhou Tai 0002 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Order Zhou Tai 0002 <gen> to Attack . Dungeon Gate 0336 <gen>
Wait 3.50 seconds
Unit - Order Zhou Tai 0002 <gen> to Attack . City Entrance 0396 <gen>
Wait 9.00 seconds
Unit - Order Zhou Tai 0002 <gen> to Move To . (Center of Region_025 <gen>)
Unit - Order Tauren Chieftain 0042 <gen> to Move To . (Center of Hault_Dong_Zhou <gen>)
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
Untitled Trigger 020
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Tauren Chieftain 0042 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Tauren Chieftain 0042 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of Tauren Chieftain 0042 <gen> using Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl
Wait 5.00 seconds
Game - Pause the game
Camera - Shake the camera for Player 1 (Red) with magnitude 50.00
Camera - Sway the camera target for Player 1 (Red) with magnitude 10 and velocity 0.10
Wait 10.00 seconds
Game - Unpause the game
Wait 10.00 seconds
Untitled Trigger 021
Events
Unit - A unit enters Region_025 <gen>
Conditions
Actions
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 0 seconds
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