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lots of units

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Apr 23, 2011
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Hi, i am searching for a big army system that will help or solve the problem that wc3 engine has with attack-move. You know that if more than 60 something units attackmove its bugs in a big map soo it looks like the lag.

I am open to all kinds of suggestions.

My computer is from 2013 and good. I need to handle for 3 human players and 2-3 AI players like 150 per player. More if posible.
 
Level 6
Joined
Apr 23, 2011
Messages
182
Well the lag probably depends on your triggering/code. Maybe post it?

You can try not issuing 60 orders at an instant, and splitting it up over a timer period.

Ok i will try. But for human players i have no triggers. They will order 12, 12 12 ect... But with a lot of groups

Anyway will try it.
 
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