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Lost Ones Draenei Pack

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Ported Lost One from WoW adapted to WC3 using in-game textures. Rescaled, added portrait and decay animations, event objects and attaches. Also includes additional skins from WoW with added team color.
Recommended World Editor parameters:
Art - Animation - Walk Speed: 100
Art - Animation - Run Speed: 250
Credits:
Bone bag - Akama
Dissipate animation - Draenei (Lost One) and Derivatives
Archer's bow and quiver - Uruk-hai Pack
Help with animating archer - DREADMAN
changelog:
04.10.25
  • deleted bone bag from all models except Akama
  • added 3 new animations: stand channel, spell channel and spell throw
Contents

Dranai (Model)

DranaiAkama (Model)

DranaiMage (Model)

DranaiArcher (Model)

LostOneSkinOutland3 (Texture)

LostOneSkinOutland4 (Texture)

LostOne_Skin (Texture)

LostOne_SkinOutland1 (Texture)

LostOne_SkinOutland2 (Texture)

LostOne_SkinWhite (Texture)

Reviews
Zenonoth
Displays properly in wc3 editor Model works and displays fine in both SD & HD modes ingame Health & Mana bars display properly ingame Has a Portrait and its' camera-facing is properly placed and has talking animation! And also a portrait background...
Review

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What the model has as per the date of this review

  • Displays properly in wc3 editor
  • Model works and displays fine in both SD & HD modes ingame
  • Health & Mana bars display properly ingame
  • Has a Portrait and its' camera-facing is properly placed and has talking animation! And also a portrait background glow that aligns with the player's Team Color!!!
  • Has teamcolor
  • All attachment point(s) are working
  • Has simple .blp texture import paths (Just remove the war3mapimported\)
  • Basic animation(s) + Custom animations!!! are present (Walk/Attack/Stand/Death)
Review Status

  • For: Lost Ones Draenei Pack by @Lefroit
  • Type: Model - Ported Model
  • Uploaded on: 28/6/2025
  • Sanity Issues: There are sanity issues with each model in this pack.

Personal Comments

  • Superb work!
  • You must include the company/author of the model you ported in the author(s) [In this case it's Blizzard Entertainment] Simply click Edit -> Add Author -> Type in the company, this is now a must to have it approved.
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Verdict: 5/5 - Approved + High Quality (Pending adding "Blizzard Entertainment" to author list to have it fully approved)

 
Idea:
if you change the model's sequence names from Walk to Walk Fast, and then change Walk Alternate to Walk, then set the unit editor stats for Animation - Run Speed and Animation - Walk Speed to be two different numbers, it should automatically cause the unit to change which of these animations he uses based on whether he is affected by a "slow" spell or not.

If you want an example, the Pitlord hero ingame model has these settings. (Only in the Frozen Throne tavern hero version -- the Azgalor and Mannoroth campaign heroes from the Reign of Chaos do not have this.)
 
Idea:
if you change the model's sequence names from Walk to Walk Fast, and then change Walk Alternate to Walk, then set the unit editor stats for Animation - Run Speed and Animation - Walk Speed to be two different numbers, it should automatically cause the unit to change which of these animations he uses based on whether he is affected by a "slow" spell or not.

If you want an example, the Pitlord hero ingame model has these settings. (Only in the Frozen Throne tavern hero version -- the Azgalor and Mannoroth campaign heroes from the Reign of Chaos do not have this.)
I know that. It’s just that if the animation names were “walk” and “walk fast,” the model would only use the “walk” animation by default if you didn’t set the speed in the editor — which people usually don’t do — even if I wrote recomended parameters in the description.
 
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