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Lords of The North 1.2

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The shadows of Angmar rise again in the North. While Arnor is trying to recover, orcs and black men come down the hills of Rhudhaur to threaten the Dúnadan realm again. The greedy Dwarves and the haughty Elves will likely interfere in the conflict to monopolize the human lands.
A new age is about to begin! ; Liege Man, Gallant, Doughty, Tyrant, Bandit, Trader, Young, Old or whatever you are, you are the Lords of The North !
You will have to thrive, find new allies and protect your lands in these uncertain times. New conflicts will rise, kingdoms will fall, corruption will grow, Lords will die...







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Kind of Map : Anno-like (Rpg/Builder/Diplomacy)

Number of Players : 1-8

Players : Arnor, Angmar, Elves, Dwarves and 8 players.

Gameplay : You choose a Lord (hero) to begin with and a location (town) on the map. You will then have to make your region prosperous, sell your goods, make alliances, declare wars, seize new towns... You can actually play this game the way you want... And still win!

Victory : Reach the victory conditions set by the host (difficulty), according to the Way you chose : Mayor, General or Outlaw. See Victory for more information.




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Leveling

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Before 1650 T.A (Third.Age) -The influence of Gondor decreases in the South, while the one of Umbar is growing. The ambitious prince Sangahyandion, son of the current consul of Umbar, takes the head of a powerful army and in only 1 year, conquers all Harondor which he makes his realm.

~1650 T.A -The talented and fiery strategist was taken by his run-up and invades Ithilien. During the Battle for Ithil, he seizes Minas Ithil. He also plunders Pelargir but doesn't manage to control the city.

~1653 -In spite of its successes, the armies of Sangahyandion are manhandled in Ithilien because of guerillas. So he decides to continue his plan as fast as possible and begins the siege of the capital of Gondor : Osgiliath; but the armies of Gondor are now organized and repel his attack during the bloody Battle For Osgiliath. After this failure, the prince is chased away from Ithilien and Pelargir began its recovery.

~1660 -After a time of raid and guerillas, the Gondorians launch a counter offensive against Harondor and Umbar. During the Battle to Umbar, the King Tarondor manages to force Umbar to stop its support to Harondor by making a daring blockade of the Heaven and after a few naval victories.

~1664 -The Harondor begins to decline and Prince Sangahyandion takes refuge in Ramlond, leaving his realm to the assaults of Gondor and Umbar which agreeded on sharing out the realm at the Treaty of Linhir. This period is a time of opportunity for all ambitious Lord.
In the scenario Lords of Middle Earth, you control one of these lords that have been ruined by the late wars and take a new beginning.

~1672 -The political instability of Northern Middle Earth reaches its height with the unstopping raids of Angmar on Arthedain and the freezing relationship with the Elves and the Dwarves. A large-scale War is in the air and the strife-torn land of the North might not handle a new outburst of violence. As a Lord in Lords of the North, you will have to take advantages of the wars of the Great Powers, thrive and expand to become the new leading faction of the North.

Write the next instalment of this story ! Rule Middle Earth !

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Map Screenshots

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Political Map



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Staff



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Original map creator, Producer and Editor : GolluM[KoMe]

Map based on Lords of Middle Earth which is based on Battle to Umbar which is based on Battle for Osgiliath which I started from scratch :p

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0.3



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-Brace yourself, Weapon System have been wiped out ! You don't need any weapon in your stock to produce any soldier from now on
-When you add 1 Horse, you now get 5 in your stock, 7 if you're a General and 9 if you specialized as a Marshall
-Now Factions declare war on one an other (or Peace) + to their ally players whenever their Faction Power becomes too high or too low. WWIII in Middle Earth !
-Costs of the Goods you can sell have been increased AND balanced ;)
-Now the Specialization Godfather gives you a Tax Rate bonus
-Picture of the Outlaw Warfare added
-The number of Charges that can carry a slot (per item type) have been greatly increased
-Some annoying creeps have been moved
-Pets of friends added on the map, gotta catch'em all !
-Many little/average/big bugs removed :p

Notes


If you enjoyed the map, please rate the map, it helps a lot!

Open



You can increase your 'Town Level' at your main building, which requires wood, gold and also a specific amount of Inhabitants (See Advanced for more information about population). Each level will unlock new buildings and units, but also diplomatic options and new heroes.

After reaching level 2, you will be asked to choose your Way: this is the way you want to play the game. It will change your gameplay as you'll have different objectives to reach to win the game.

Mayor : your main goal will be to expand your town as much as possible to get more Inhabitants, but also to produce a lot of goods to get Gold. Nevertheless, you will also have to seize foreign towns to be able to reach the conditions to win: you have to win economically to have the best army.
You get bonuses on Trade Rate and Tax Rate, and even more if you specialize after level 4.

General : your main goal is to expand militarily to seize as many Towns as possible while Killing a maximum of units. Nevertheless, you will also have to build up an economy important enough to support a constant army to reach the conditions to win.
You get bonuses on Upkeep Rate and Food Rate.

Outlaw : your main goal is here simple: get as many Gold as possible while Killing a maximum of units. Nevertheless, your diplomatic conditions are tough: you are constantly at war on the four factions and you can only ally other Outlaws.
You get bonuses on Upkeep Rate and Selling.

After reaching level 3 or Specialization, you will be able to pick a new Hero according to the Town you chose at the beggining and your Warfare.


Warfares

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Arnor Warfare

Angmar Warfare

Elvish Warfare

Dwarven Warfare

Outlaw Warfare



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Basics : When you reach level 2, you can choose between Arnorian, Angmar, Elven or Dwarven Warfares; unless your Way is Outlaw which automatically get you the Outlaw Warfare. The Warfare ONLY determines the kind of units/items/upgrades you'll be able to produce; it has no impact on diplomacy. The only other impact of the Warfare is the heroes you'll be able to pick at level 3 and after specialization.

Differences : you should choose it wisely as it will shape of your army:

Arnorian Warfare: Versatile army with the best cavalry and the best siege weapons. The updates are mainly based on the armor. The Arnorian heroes have not been made yet (there will be some Istari); they will be mainly based on Intelligence.

Angmar Warfare: Huge army with cheap units, with the best tanks : Trolls but the worst archery. The updates are based on the troop production. There are already 8 Angmar heroes which are mainly based on Strength.

Elven Warfare : Expensive elite units with the best archery. The updates are mainly for archers. There are already 5 Elven heroes which are mainly based on Agility.

Dwarven Warfare : Resistant units with the best infantry but no cavalry at all. The updates are mainly based on the armor. The Dwarven heroes have not been made yet and will be mainly based on Strength.

Outlaw Warfare : Versatile army with the best specialized units; this warfare is shaped for the Outlaw Way. The updates are based on looting/plundering. The Outlaw heroes have not been made yet and will be mainly based on Agility.





Victory Conditions

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At the very beggining, the host can set a difficulty of the game which shall determine the goals of each player according to the Way they're going to choose at Level 2.

Nevertheless, the host can also set specific victory conditions with specific criteria with a certain amount to reach for each : Gold, Population, Number of Towns and Bread or Whine in Warehouse. The new created condition set will be for each player (regardless of their ways) and replace the classic one. This is not adviced to make up your own set if you don't know the game or if you want it to be the fairest for each people. This is for advanced players that look for new challenges.


Town Development

Production

Population

Diplomacy

Factions

Commands


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The first thing to do when you get your Town is to develop Raw Material production. Each Town has its own set of production possibilities (that are based on its position on the map). To use them, you just have to click on a production site (circle of power on the ground) and upgrade them. They shall then be upgradable after each new Town Level.

Then, you shall be able to pick them up in your Warehouse in order to sell them. The goods can be sold in selling places in Fornost, Carn-Dûm and Khazad-Dûm. The easiest way to send the items there in to place them in a Packsaddle Horse and then use its Automatically Go to the Picked Place, a location that you can change (shortcut : 'e').

The smartest way to make money is not to sell directly your raw materials, but to manufacture them before, thanks to building that shall turn for example Grain into Bread which costs much more.

Hints : you should check the multiboard to know in which place it's most profitable to sell a specific good: if you sell your goods at the same place, the prices there will go down quickly and you would lose a lot of money : the prices fluctuate from 130% to 70%.

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There are three kinds of Inhabitants according to their wealth : Poors ($), Middle Class ($$) and Upper Class ($$$).

Jobs : each building you make will provide a certain amount of jobs for each kind of inhabitants.

Housing : you can make three types of houses for each kind of inhabitants.

Growth : each x seconds, a new inhabitant will settle in your town if it has a vacant job and a housing, still according to the wealth.

Hints : you should check the multiboard rather often to know if your town misses a few more houses : having a lot of inhabitants is always a good thing as each inhabitant pays taxes according to his wealth.

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There is a complex diplomacy in this game and this is a big part of the gameplay so you should read it carefully (though it's explained ingame ofc)

To use diplomatic options, you click on Diplomat in your city hall. Here you can pick between 8 possibilities :

Alliance with a Player : the game checks each persons you can ally with and opens a menu in which you pick who to send the request:
Restrictions
The player must be at least level 2
You/the player musn't have an other ally player
You/the player musn't have different ally faction
Outlaws can only ally other Outlaws
The player musn't be at war against your ally faction​
Consequences
You share vision
You share ally faction : if you/the player is already/becomes allied with a faction, the other one will too
You can send each other resources (instantly) thanks to the trading post
You DON'T share victory ;)

Declare War on a Player : the game checks each persons you can declare war on and opens a menu:
Restrictions
The player must be at least level 2
You/the player musn't be your ally player​
Consequences
You can attack each other​

Break Alliance with a Player :
Consequences
Cancels the alliance between you and your ally player
You can once again declare war on each other​

Peace with a Player :
Consequences
The player can accept peace... or not :)

Alliance with a Faction :
Restrictions
You can ally only one faction
Your ally player/you musn't be at war against it​
Consequences
You share vision
You help increasing the Faction Power of the faction : number of town controlled by the faction and its allies. It impacts on how powerful the faction will be (number of soldiers produced) and how other factions feel about this one

Declare War on a Faction :
Restrictions
You musn't be allied with the faction​
Consequences
You can attack each other
The faction will send troops to your main town, but also at the towns on the map next to ones that are owned by this faction

Break Alliance with a Faction :
Consequences
If you own towns that first belonged to the faction (at the very start of the game), the faction will declare war on you
Your ally player will get the same effect as you as you share ally faction

Peace with a Faction :
Restrictions
You musn't own its capital
Your renown must be below 120​
Consequences
All the drawbacks of the war are cancelled
The faction will send troops to your main town, but also at the towns on the map next to ones that are owned by this faction
You must pay a certain amount of Gold : 2000+1500*number of towns originally owned by this faction


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The factions are played by the computer and don't have a true AI, but they will react to what happens during the game (sometime randomly).

They will send troops to the towns (map area)
owned by its ennemies (player and/or factions). Troops will spawn repetitively until a town is seized. These attacks are only triggered if a Town owned by the faction or an Ally Player is next to it; the spawn will be made in the nearest one.
The strength of the attacks are based on the Faction Power of the attacker (see diplomacy) and on the Renown of the target (the 'threat' of the attacked Town).
They also send troops directly to Player Towns, directly in it, regardless of the position on the map. The strength of these attacks are also based on the same criteria.

If a faction reaches certain amounts of Faction Power, they might be considered as a huge threat by the others. Therefore they might declare war on it and on its allies.


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Here is the list of commands you can type to ease your gaming experience :

To get the hint list:
-hint

To change view type:
-min ; -med ; -far ; -very far

To choose your height :
-set number (~beetween 500 and 3500)

To order to all your units to Hold Position:
-hold
/ -stophold

To order to all your units to use Defend:
-def
/ -stopdef

To debug your Warhouse :
-debug


To know your Renown :
-renown


To know everybody's Renowns :
-renowns


To know from how many time you play :
-time


To Debug your warhouse that can be stuck :
-debug


To Find the Colonies on the map if you are an Outlaw :
-colonies


To know the Faction Power of each faction :
-factions


To know the Number of Towns controlled by each player :
-towns


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Scenario

Map Story

Map Influences

The Map In Numbers


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I started to work on Battle For Osgiliath (from scratch) in 2007 thanks to Lindëfirion, with my poor knowledge of roc maps with my late map Battle For Middle Earth 6.5. Most of the units/skills of LoME/LoTN are still from this map.

After ending that rather bad but appreciated map, I started Battle To Umbar by erasing the terrain of Osgiliath. After a while I thought about doing a trilogy, so I gave the management of the first map Battle For Ithil to my half brother that is still working on it (also originally based on Battle For Osgiliath).

Battle To Umbar was really appreciated but the map never really worked and in January 2010 I decided to make an other kind of map with the same terrain to save time and to keep spreading the story of this period : Lords of Middle Earth. The map came out in March 2010.

As the terrain was not really fancy to be played on because of the sea, I decided to move the war in the northern Middle Earth, with more fantasy creatures which is really appreciated by the players. I wanted the game to be simpler and faster while remaining complex. So I started Lords of The North in September 2012 and ended the first version in March 2013, hoping I filfulled my objectives and your expectections ;)

You can find these maps on my poor website : http://warlotr.free.fr/

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Of course, my main influence comes from the Tolkien's universe and from the maps of the Lord of the Ring on Warcraft.
Influences also come from old strategy games such as Age of Empire, Age of Mythology, Starcraft... but mostly from management games like Anno (1701/1404/2070), Sim City (3000, 4), Total War or even Mount and Blade.
I've also been inspired by books such as Game of Thrones, The Pillars of the Earth or even 1984.

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[TD] 765 custom units
264 custom items
338 custom destructibles/doodads
471 custom abilities
195 custom buffs
68 custom updates

1258 triggers
95321 lines of code
644 variables
510 regions
553 imported files

966 units on the map
18000 doodads/destructibles

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Political Map

Fornost

Carn-Dûm

Rivendell

Khazad-Dûm

Tharbad

Cameth Brin

Barrow Downs

Khazad Gate

Orthanc


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Playable Towns

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Morkai

Athilin

Wrakyaburg

Maethelburg

Seren

Barnas

Undrond

Dunlostir



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Gameplay Screenshots




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Staff

Model Makers

Skin Makers

Icon Makers

Sound Makers

Documentation

Testers, Advisers and Support


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In no particular order :

  • OlofMoleman : Trebuchet
  • Fingolfin : Gondorian style Walls, Roof, Towers; High Elf Cavalry, Archer, Swordsman and Lancer
  • StormLegacy : Lancer
  • HappyTauren : House
  • Nasrudin : White House
  • Tranquil : Draw Bridge, Dwarven Phalanx, Dwarven Catapult
  • Urkdrengi : Dwarf Warrior
  • Communist_Orc : Windmill
  • Willthealmighty : Effects and Auras
  • Mr.Bob : Library, Market, Lumbermill, Stables, Town Halls
  • paulH : Heavy Dwarf
  • CHILLA_KILLA : White Plaza (on request)
  • GolluM[KoMe] : A nooby aura
  • Sorry for those I forgot ! Please slap me in tha face if you find a model of yours in the map ;)

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  • GolluM[KoMe] : Flags of Umbar and Gondor; White Tree paving (based on the work of Mr.Goblin
  • Deligaris : Map Preview picture
  • Kwaliti : The UI of the map (which I customized a bit)
  • Sorry I can't remember if I actually used custom texture :p

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  • GolluM[KoMe] : All LoTR icons + some miscellaneous (like weapons)
  • Am I lazy enough not to search in the whole site to look for the names of all the icons I've used ? Yes. And sorry :p

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  • Le_Bucheron : optimized the sizes
  • GolluM[KoMe]

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Lindëfirion : Lindëfirion wiki: Lindëfirion: An Encyclopaedia An amazing website made by Sampsa Rydman

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In no particular order :

  • Clan HEA : Great support and testers
  • Railto
  • Hoth
  • Hell_Master
  • Purparisien
  • Demonex
  • texugo1337
  • FLACCl
  • Spiderligh
  • ldragogode297

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0.3

0.4

0.5

0.6

0.7

0.8

0.9

1.0

1.1

1.2

TO DO LIST

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-Voices of Elven Archers fixed
-Weapons needed for events/demi-heroes removed;
-Cost of knights increased
-Message explaining which town you are about to pick at the beggining telling you the name, the production buildings and the nearest faction.
-A few little/average bugs removed;
-Brace yourself, you can now find a golden ring that can give you the ability to become invisible ... but maybe much more ! Only the luckiest and those who know the best Middle Earth will find it ! Are you the chosen one ? (event not quite finished on the diplomatic level (if you see what I mean ^^))
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-Some diplomatic bugs removed
-Random weather made (according to the climate)
-You can now make basic units in each town you seized (according to your warfare). With elvish warfare, can produce ents in fangorn this way ;)
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-Some diplomatic bugs removed (sorry for the little mistake on 0.5 that made you unable to ally anyone ^^)
-Item price/CD balanced
-It's easier to get the One Ring
-A few units still needed weapons in stock ...
-New pets on the map :p
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-Little bugs removed thanks to you ;)
-Moria and big plains filled
-All existing hero skills have been revised
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-5 New heroes for Arnorian Warfare: Arvegil, King of Arthedain; Mindacil Vinyarion, City Prefect of Fornst; Saruman the White, Maia, Istar of Aulë; Gandalf he Grey, Maia, Istar of Manwë; Alatar the Blue, Maia, Istar of Oromë.
-Elrond, Arwen, Arvegil, Mindacil, Saruman, Gandalf and Alatar now have their private weapons in the smithy.
-Wells no longer regen mana.
-Little bugs removed
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-Towns seized now produce 5 or 10 food (according to the importance of the city)
-Wood is quicker to produce at level 3 and 4.
-You can now get the new heroes of 0.8 as a third hero (sorry this was not expected :p)
-A bug with neutral heroes reviving at the center removed
-Quest tables remade
-New pets on the map :p
-You can now see in the quest at Victory Conditions what are your goals, how much do you fulfill the conditions and how the others are doing. (remember you can also type -victory to know it)
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-The message telling when an Outlaw invested a colony is fixed (told the names of LoME colonies)
-The Pack Horse journey from Maethelburg to Khazad Dûm is fixed
-New models for dwarven units and for the Witch King
-New UI (by Kwaliti); Tell me what you think about it/how I could improve it
-Two new heroes for Dwarven Warfare : Durin VI, King of Khazad-Dûm and Dain, High General of Moria
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-Siege weapons can't destroy non-ennemy buildings anymore
-New UI removed (took too much space :p)
-Foods issues with outlaws fixed
-Jewel made with gems fixed
-Terrorist abilities fixed
-Troll Cage and Elite Barrack limit : 1--->2
-Well selection size new fits its size (and not its ability range)
-Making 2 demi-heroes of the same type is fixed
-Many many little stuff remade/fixed
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-While making 1.1 I had to destroy a few triggers and didn't check all they were doing ... Sorry ;) ---> Demi Heroes remade; Now destroyed building producing raw material goods respawn with level 0 (like before)
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Tell me which ones you want to be made first please :). And if you have any suggestion, post them on this forum !

Terrain
  • Vast and empty plains
  • Moria
  • Dol Guldur
  • Specific tiles when buildings are produced and specific doodad for houses according to the warfare
  • Citizens/animals hanging around in the towns (according to the population)

Units
  • Balance the prices
  • Fix the Horse Trapp Terrorist's ability
  • Add mercenary camps on the map

Heroes
  • Fix all the abilities and balance them for the map
  • Add 5 Arnorian heroes : 3 Istari : Alatar, Curunir and Olórin + the King of Arthedain + 1 shtoopid lord of Arnor
  • Add 5 Dwarven heroes : Durin VI, NEED IDEAS
  • Add 5 Outlaw heroes : Well I've got the ideas ;)
  • I need a lot of ideas for their skills !
  • Make their teleport ability to be able to be used on any of your town (main one and seized one)

Gameplay
  • Make the Fortresses (Dol Guldur, Angrenost, Amon Sûl, Gram) : can be captured, don't attack, are more or less fortified, can produce unique units/have unique abilities, are not attacked by factions
  • Ability to ask (for gold) your ally faction to declare war to a faction/player
  • If a player declares war on you, your ally faction declares war on the player if it's not one of its allies
  • Random events that can be benefic or not (like Baby Boom : decreases the time for people to settle in your town or Monsoon that stop for a time grape production, etc etc etc etc)
  • Ability for Pack Horse (Pick Where To Send) opens a menu in which you choose between the 3 factions you can sell goods to and automatically make safe rally point(s) for your sheep/horses/pack horse to reach the selling place
  • New Way : Adventurer (or Hero of Middle Earth) ---> you cannot improve your town (or even loose it dunno yet), you swear allegiance to a Faction, follow its diplomacy (even if you can declare war to its ally players), you get +3 heroes. After getting enough renown you can choose between Fellowship (+2 heroes to a total of 6) or War Heroes (+1 hero, + buffs or I don't know what). Conditions to win would be based on number of Towns Owned by the faction and the Lowest level of your heroes. Note : heroes can be choose between all warfares.
  • Enhance the leaving out of the towns
  • Outlaws' town is attack by several factions (only one for now) as their renown is getting higher


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Keywords:
Lords of the North, Builder, Anno-like, Strategy, Complicated, Lords, Middle Earth, North, Lords of Middle Earth, North.
Contents

Lords of The North 1.2 (Map)

Reviews
19:54, 3rd Apr 2013 Orcnet: map approved
Level 5
Joined
Aug 30, 2010
Messages
138
Arnorian warfare trebuchet when using his rooted mode its goes into flame mode 900Range and siege. when using the flame mode its goes into rooted mode and 875range siege.
when barnas got atacked by orcs on their entrance their ranged mobs and cataplt atacked my buildings -_- on Seren lower edge.
my friend in barnas had trouble getting units out of his town o.o he said they cameback when he tried to go out but after a while that didnt happen again.
i have seen angmar units wandering around the woods near the red faction.
trebuchet cant be repaired by garrison or healed by the fountain. only worker works :/
vinyaran hero crit killed the maker lol and the Tester wlf also hoody the frog :D
when using the rooted form on a group of trebutchets it works normally
alliance still buggy my friends couldnt ally each other.
arnorian ballista build by enginner requires weapons in stock!
my friend captured an elf base and the game crashed i dont know which one but i belive its the one that let you get Ents
why do elf warfare got too many heros while the red faction warfare only lets you chose the other 2 possible heros on the terrain you picked?
angmar capital hero king whatever that lich is didnt drop anything :C
viyaran armor on the smithy got a really really reaaaaaallyyyyy looooooooooooooooooong CD to buy
 
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Level 3
Joined
May 1, 2012
Messages
59
ohhh so GolluM_KoMe made lords of middle earth wow. i just wanted to suggest could you make the female characters have female voices O3O well its ok whit me if you don't apply it its just an suggestion you'll still have an 1000/1000 whit me :D and i have a question where did the fort go O3O???
 
Arnorian warfare trebuchet when using his rooted mode its goes into flame mode 900Range and siege. when using the flame mode its goes into rooted mode and 875range siege.
Ye actually whenever it makes a roll : whichever button you press, it first makes flamer shot, then normal, then rooted, then normal then flamer . . . . :p I must fix that ofc but you can stilll make it work knowing that :p
when barnas got atacked by orcs on their entrance their ranged mobs and cataplt atacked my buildings -_- on Seren lower edge.
Ouch this is really bad xD I thought I blocked the sight well sorry . . .

my friend in barnas had trouble getting units out of his town o.o he said they cameback when he tried to go out but after a while that didnt happen again.
Well ye I've got to work on town leaving anyway

trebuchet cant be repaired by garrison or healed by the fountain. only worker works :/
Seems fair to me :p

vinyaran hero crit killed the maker lol and the Tester wlf also hoody the frog :D
There are actually many ways to kill 'em ^^
alliance still buggy my friends couldnt ally each other.
Oh ma gad really ? Gotta check that again (I actually didn't test 0.5 once :p)
arnorian ballista build by enginner requires weapons in stock!
Thanks !
my friend captured an elf base and the game crashed i dont know which one but i belive its the one that let you get Ents
Hum I'll try it
why do elf warfare got too many heros while the red faction warfare only lets you chose the other 2 possible heros on the terrain you picked?
Cause I'm a lazy person and arnorian (and dwarven, and outlaw) heroes have not been made yet ^^
angmar capital hero king whatever that lich is didnt drop anything :C
Well these are great items that you can only get by choosing him with angmar warfare ;)
viyaran armor on the smithy got a really really reaaaaaallyyyyy looooooooooooooooooong CD to buy
Cause it's kinda imba ---> revive :p (if I remember well)
this game looks like (Lords Of Middle Earth)
This map is simply built on LoME 3.3 ;)

I heard you needed someone to help with the tooltips? I can help with that, if you don't already have someone helping. Also guys, why don't we try to play a match together on Battle.net sometime?
Yes that would be awesome ! But I first need to have a better version (the map is too new and have too many bugs for now), but after that you could revise the tooltips it would be greaaaat !!
ohhh so GolluM_KoMe made lords of middle earth wow. i just wanted to suggest could you make the female characters have female voices O3O well its ok whit me if you don't apply it its just an suggestion you'll still have an 1000/1000 whit me :D and i have a question where did the fort go O3O???
Hum do you remember which unit was it with female voices ?
what is the fort you're talking about ?

Thaaaaankksss for the feedback !!!
 
Level 3
Joined
May 1, 2012
Messages
59
oh what i meant was ship yard and fishing port O3O. the character that needs female voice (Barad Laer). can ya add a dragon O3O the one that olofmoleman made
 
Level 2
Joined
Dec 25, 2012
Messages
13
So I've playtested the map a bit and have to say that it keeps up the feeling of LoME quite well, though I found something that bugs me a lot. In my test I started in a city near Moria, went Dwarvish Warfare then Mayor and declared war on elves and attacked them.

My first assault was more or less effective, killing almost all of their defenses. Then I went mostly on siege units and siege weapons to take rivendell. I tried it for the first time...Elrond got killed (and dropped nothing? Intended?) and all the remaining guards and towers as well and Rivendell did take only minor damage. Then I went on with my second assault...full food on siege attack and did about 2000 hp damage to Rivendell....Spending then all my money on a third attack yielded about the same and left a feel of frustration since I've spent all my money (about 10000g probably more) on taking a city which offered not as much income as it would ever be worth.

So I think Rivendell is quite overpowered currently if I didn't do anything wrong, which can still be the case. But the multishot+the high range+the narrow bridge make it almost impossible to take, especially should a defensive army be stationed there, then it is truely impossible from my point of view.

Apart from this, terrain could be improved a little, seems a bit barren to me right now and I noted that Moria seems so empty, I suggest either adding more things in like troops or some buildings or making it a bit smaller so it doesn't feel like a giant empty cave.

Was the experience of my first playtest now, maybe I need to get more hang of it, but Rivendell seems to never be worth an attack except from a range were the city can't shoot back.
 
Level 5
Joined
Aug 30, 2010
Messages
138
i know right? you siege the capitals to kill their heros for loot but they didnt drop anything D: red faction king drops a crown :C
 
Level 3
Joined
May 1, 2012
Messages
59
ya forgat the female voice for Barad Laer. have you checked the dragon olofmoleman made
it will make yar game good. well its just an suggestion.
 
Level 5
Joined
Aug 30, 2010
Messages
138
isnt barad laer ult kinda useless? i cant imagine him sniping and assasinating just with snipe a simple and cheap archer.
elendur elves warfare hero stuning glaive got a typo in its description.
where the hell is the black market @_@?
my third hero didnt had the benefit of that research in the library that costed 2200gold? that gives an extra skill point.
outlaw unit "plunderer" plunder skill gives 0 gold.
i though when you choose outlaw you inmediately were enemy of everonye including players o.o
celestial arrow explosion still doing friendly fire? @_@
outlaw seems to be getting really low amont of gold by sacking towns o..o 1k~2k? though my friend never sacked a capital.
lol slave masters are good units :O my friend keep summoning lots of mobs with just 7 slave masters and i meat a LOT of slaves like 35~50 and i think the well was healing their mana ? i though the well only healed hp o_O
 
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Level 3
Joined
May 1, 2012
Messages
59
i did not like that idea though imagine ya got two pasture max level it means it spawns lotsa sheeps and you chose outlaw which lets you sell sheeps to the black market and your gate is protected so much none can pass yar horses won't need to go out to make money yar sheeps too. as you can see this makes you a tyrant money maker O3O. which means your enemies won't have the chance to ambush yar maney system
 
Level 3
Joined
Jul 18, 2010
Messages
54
Bug Report:
If you choose Athilin, beggining with the ranger, on level 2 if you choose angmar and then reach level 3, and you choose the Elendur, Elendur will spawn as a Neutral.

Unbalance:
All cities can beging without a sheep pen to 100 jobs. But Wrakyaburg don't. He stays with 45 if you don't upgrade.
 
My first assault was more or less effective, killing almost all of their defenses. Then I went mostly on siege units and siege weapons to take rivendell. I tried it for the first time...Elrond got killed (and dropped nothing? Intended?) and all the remaining guards and towers as well and Rivendell did take only minor damage. Then I went on with my second assault...full food on siege attack and did about 2000 hp damage to Rivendell....Spending then all my money on a third attack yielded about the same and left a feel of frustration since I've spent all my money (about 10000g probably more) on taking a city which offered not as much income as it would ever be worth.
Well actually you cannot truely attack the capitals at the beggining (without good heroes that can handle shots). You must start by little towns ;) But ye you're right Rivendell is really hard to take (the hardest actually). I made this cause this is the only elven town on the west (of mountain). If they loose it, they actually become more or less pointless.

Apart from this, terrain could be improved a little, seems a bit barren to me right now and I noted that Moria seems so empty, I suggest either adding more things in like troops or some buildings or making it a bit smaller so it doesn't feel like a giant empty cave.
You are Totally right ;). Ending terrain is on the to do list and moria is not finished at all don't worry ;). Btw I need some ideas to fill Moria (if you have any doodad/anything ideas ;)).
i know right? you siege the capitals to kill their heros for loot but they didnt drop anything D: red faction king drops a crown :C
Well don't focus on these deetails for now, the map just came out ! :p Plus (as the Witch King), Elrond is a playable hero and will have his own makable items in the smithy, only if you've got him as a hero. I might do that with the King of Arthedain too ;)

Seriously guys, we should try to test the new maps together! :)
Yep totally, we could set up a meeting on bnet (I'm Northrend though). We could test so many things with guys like you who know the map a lot (more than me for Railto ^^).

have you checked the dragon olofmoleman made
it will make yar game good. well its just an suggestion.
If you want to play this dragon, just try Battle To Umbar Here. I totally love this dragon but it takes too many room on the map.

isnt barad laer ult kinda useless? i cant imagine him sniping and assasinating just with snipe a simple and cheap archer.
Well, actually heroes don't fit the map at all if you didn't notice ^^ They all come from Battle For Osgiliath/ To Umbar. They must all be remade, and new one added for other warfares.

elendur elves warfare hero stuning glaive got a typo in its description.
No doubt ^^

where the hell is the black market @_@?
Isn't it on your Packsaddle Horse ? (ability)

my third hero didnt had the benefit of that research in the library that costed 2200gold? that gives an extra skill point.
Well for now you must research it before getting him ^^

outlaw unit "plunderer" plunder skill gives 0 gold.
Actually it does. It's based on the price of the building it's attacking. This unit is mostly made to earn money by attacking other players' town ;).
i though when you choose outlaw you inmediately were enemy of everonye including players o.o
Nope nope nope :)
celestial arrow explosion still doing friendly fire? @_@
Yep ! Actually, after what you said I wanted to fix that but I tried these and found them imba, so it still have the drawback ! You must have an archer army and few melee to use 'em. Well it makes you play Elves a really different than the other warfares. Which is what I want ! ;)

outlaw seems to be getting really low amont of gold by sacking towns o..o 1k~2k? though my friend never sacked a capital.
Well, it's actually really easy to sack and sack town one after an other if you get a good army (they have a lot of anti structure attacks with plunderers, scorpions, terrorists and arsonists) and you would get too many gold if it was higher. + you can sack a town again after a few time, + capitals give you MUCH more.
lol slave masters are good units :O my friend keep summoning lots of mobs with just 7 slave masters and i meat a LOT of slaves like 35~50 and i think the well was healing their mana ? i though the well only healed hp o_O
Yep ! they are the finest defence ! So you can send the rest of your army to sack the towns and get enough gold to win !

Do you think it would be a good idea for outlaws to be attacked by more and more factions as their Renown increases ? (they are actually only attacked by one for now ^^)

as you can see this makes you a tyrant money maker
You're right ! it'as hard to destroy an Outlaw !, but check the victory conditions ;) (the gold needed for them to win). You play them a really different way.

If you choose Athilin, beggining with the ranger, on level 2 if you choose angmar and then reach level 3, and you choose the Elendur, Elendur will spawn as a Neutral.
Ouch I 'll check that !

All cities can beging without a sheep pen to 100 jobs. But Wrakyaburg don't. He stays with 45 if you don't upgrade.
You must have forgotten to make one building ;) It actually reaches 58 jobs !

Make a Town Square and order it to cast any ability, then destroy it, make another one, then boom! Fatal.
Argh ! I'll make them invulnerable :p


Thaaaankkks !! I've never had such an amazing support ! Luv' you ;)

PS: by the way Railto, have you found yourself as a pet on the map ? :p

PPS : Check the TO DO LIST in the changelog and tell me what you thin kabout it ;)
 
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Level 3
Joined
Jul 18, 2010
Messages
54
Attacks on Wrakyaburg are bugged.
Creeps when attack and get out of the city go to the south of Cameth Brin.


I will report bugs as i find them.(Sometimes i will use Edit).
 
Level 5
Joined
Aug 30, 2010
Messages
138
O_O i got a pet!? i am honored my lord. hm i will track me and find me.
>_< best hero so far is viyaran and the assasin master the crits~ and evasion.
havent found the one ring yet DX
my deepest apologies brothers and sisters i dont have bnet i play on garena.
waiting for new version :D! gonna test it till i faint or not but i will find lots of bugs :3
gollum we got a new problem lol XD i choosed 2 heroes ROFL with 1 wisp.
dont know if its a bug but the blackmarket skill got replaced with auto selling o.o and i had to kill my poor donkey :c
buying more packsaddlehorse (or that..) did help
 
Level 3
Joined
May 1, 2012
Messages
59
i best suggest ya that ya make a black market somewhere in the map protected by strong bandits surrounded by mountains whit one way in so other players will have a chance to ambush the bandit's transport pony. and whit yar idea of giving maney to yar allies to support them i suggest ya look for some caravan models to transport the maney to yar allies so the ally won't get the maney that easy and i suggest ya if yar transport caravan gets destroyed it drops maney in item and when the money is in items it could be looted by the one who destroyed the cravan just to make the game realistic :D
 
Creeps when attack and get out of the city go to the south of Cameth Brin.
Hum okay I'll check this out ! (btw I played it several times and can't remember it :(
O_O i got a pet!? i am honored my lord. hm i will track me and find me.
Ehe good luck ! (it's not hidden though)
>_< best hero so far is viyaran and the assasin master the crits~ and evasion.
Tell me each imba skill you encounter pleaaaase ! it would truely help me !
havent found the one ring yet DX
You must know the Ring Story, Middle Earth map PLUS be lucky. :) (I did find it once though ^^)
waiting for new version :D! gonna test it till i faint or not but i will find lots of bugs :3
Don't die ! :p
gollum we got a new problem lol XD i choosed 2 heroes ROFL with 1 wisp.
Aha ye it happended to me too, I just forgot to fix it after LoMe :p
dont know if its a bug but the blackmarket skill got replaced with auto selling o.o and i had to kill my poor donkey :c
When did it get replaced ?
Oh my god, I just looked at your TODO LIST and I saw the Idea for way of the adventurer. I want sooooo bad! That'd be badass! :D
Aha ye but it's not a priority for now as it would take ages to make and it needs all the heroes to be made ;)
By the way, what are the new pets? I want to try and find em all. :D
Helpers, testers and friends got animals on the map ;)
i best suggest ya that ya make a black market somewhere in the map protected by strong bandits surrounded by mountains whit one way in so other players will have a chance to ambush the bandit's transport pony.
Well, too complicated for outlaws to get there if they're far. It's normal outlaws are favored towards gold making ;)
and whit yar idea of giving maney to yar allies to support them i suggest ya look for some caravan models to transport the maney to yar allies so the ally won't get the maney that easy and i suggest ya if yar transport caravan gets destroyed it drops maney in item and when the money is in items it could be looted by the one who destroyed the cravan just to make the game realistic :D
Well it was actually the case before 0.6 ^^ But no one used it as it's too heavy ...
I thought you could already do that, but I may be thinking about the wood item. :)
Yep ! to trade wood you must do it with a horse

Ty :)
Btw don't forget to rate the map ! :p
 
Level 5
Joined
Jul 21, 2011
Messages
178
Some suggestions:
- I don't know if it would be broken or not but there could be (expensive) tech upgrades to allow training better units at conquested towns, maybe make it warlod/marshall exclusive.
- A (expensive) tech upgrade at the mason guild to allow training engineers on town centers.
Also i like the adventurer idea, it would fit my playstyle, but how would the 3 heroes earn their keep? Because at the start of the game there is no war and the neutrals are not much rewarding (both exp and gold wise).
 
Level 2
Joined
Dec 25, 2012
Messages
13
Nice to do list, seems as long as the one of my own map (not getting quite far though, since I get a bit lazy when I always see the list and look at the map).

For dwarven hero ideas: Maybe take some of the dwarves from the book "The Hobbit"? There were plenty of dwarves (don't remember much names though).
I guess the leader of the dwarves in the book would be quite fiting, as well as Balin (reestablished Moria) and Gloin (father of Gimli). Didn't check if one of them is currently in though. Also Balin found one of the dwarven rings if I remember correctly or at least there was a hint that he might have found one.

How about new units for the inn to arrive? I have only seen the same that were in LoME (maybe some more dwarvish/elvish units? or even dunlendings=?)

Btw. are quests also making their way back into LoTN? Just a question, would add a bit more flavor to killing mobs. ;)

How about special faction relations? Say, if you get a high enough relation with your faction ally (by doing quests=?) you can get some special item or are allowed to train a special unit with a training limit of 2 or so?

Just some thoughts that suddenly popped up when reading your to do list.
 
Level 3
Joined
May 1, 2012
Messages
59
I was having fun. I defeated Angmar lol with arnor's help :D i was so happy because i owned the angmar's capital then elves started to rebel so I had difficulties then dwarves broke the alliance and started attacking us. then my mom told me to sleep O3O
 
- I don't know if it would be broken or not but there could be (expensive) tech upgrades to allow training better units at conquested towns, maybe make it warlod/marshall exclusive.
This is actually a really good idea !
- A (expensive) tech upgrade at the mason guild to allow training engineers on town centers.
Well, why not directly siege weapons ?
Also i like the adventurer idea, it would fit my playstyle, but how would the 3 heroes earn their keep? Because at the start of the game there is no war and the neutrals are not much rewarding (both exp and gold wise).
Well, I guess they (only they) earn X*Level of the unit (creep AND faction units) each time they kill one :). With this gold, they can also pay for War to factions and player And Pay for peace with faction And ask for peace with player. They kinda take control of the diplomacy of a faction ! :)
I bet that the ring is found in Moria! :D
You my friend are WRONG ! Remember we are in 1670 T.A ;)
For dwarven hero ideas: Maybe take some of the dwarves from the book "The Hobbit"?
They were not born yet ! (it would have been easy otherwise ...)
How about new units for the inn to arrive? I have only seen the same that were in LoME (maybe some more dwarvish/elvish units? or even dunlendings=?)
Well, I won't focus on Inns since people don't use it much + there are already 8 types of unit which is not bad I guess :p (Elves don't drink btw ! dwarves ye ^^) Maybe some Hobbit Spy that you can make every time ?
Btw. are quests also making their way back into LoTN? Just a question, would add a bit more flavor to killing mobs. ;)
Well, I just hate making quests and might just do none (at least not for the next month).
How about special faction relations? Say, if you get a high enough relation with your faction ally (by doing quests=?) you can get some special item or are allowed to train a special unit with a training limit of 2 or so?
Hum ye it could be quite rewarding, though as I won't make the quests for now, what would increase the relationship ?
Just some thoughts that suddenly popped up when reading your to do list.
Nice Thanks ;) It was great
 
the engineers can repair the town center/towers.
lowl, I never thought about doing that ^^ Is that free though ?

If the ring isn't in Moria, its probably in some lake somewhere, right?
you're getting closer, but still no !

btw i want to fight a balrog so baaad :/
Don't worry with that coming :D. Plus in the real story, the blarog is released during the reign of Durin VI (the current dwarf-king), because of the mithril miners (in TA 1980). So I might make a blarog attack after you collected X mithril ;)
 
Level 3
Joined
May 1, 2012
Messages
59
i can't play 0.7 :(. Whenever i click the start button it goes back to the local area
 
Level 3
Joined
Jul 18, 2010
Messages
54
Icon Bug:
Elvish Shield=Ent? Wait what? Why the hell the Elvish Shield is a ent!?
hahahaha, serious, i laughed hard after i see the elvish shield.

Ally Bug:
Put bot on all empty slots. go to level 3.
Give Ally Faction and you see a surprise!

And it's almost impossible control Rivendell.

Hero Bug: If you kill for example Elrond, he will after some time revive at the middle of the map. (WAIT WHAT?)
Not reincarnation, but hero revive normal.
 
i can't play 0.7 :(. Whenever i click the start button it goes back to the local area
Ouch !! did it happen to someone else ???

Elvish Shield=Ent? Wait what? Why the hell the Elvish Shield is a ent!?
Yeees ! I had it once ! But not everytime, I truely don't know where it comes from, this is trueeeely weird !

Put bot on all empty slots. go to level 3.
Give Ally Faction and you see a surprise!
Well, just don't put bots :p

And it's almost impossible control Rivendell.
Rivendell resisted thousands of year, so ye it's hard to take. + it increases the need of having an ally in a way as if it's faction power rises, elves might declare war on it and your ally shall send troops to rivendell too !

Hero Bug: If you kill for example Elrond, he will after some time revive at the middle of the map. (WAIT WHAT?)
Not reincarnation, but hero revive normal.
Hum ! Which Town did you choose at the beggining ?

I don't know, but i guess the price to repair wouldn't be relevant for someone who can train engineers to repair their town centers after researching it on the mason's guild.
Ye but you already can produce engineers without !


PS : a friend reported some fatal errors during his games, if you get some, try to figure out what might have caused it pleaaaase !
 
Level 3
Joined
Jul 18, 2010
Messages
54
It's not from a Town, it's the Elrond of Rivendell itself.
He revived on the middle of the map.(Use whosyourdaddy, kill him 2 times, and then use iseedeadpeople to find him on the middle of the map)
 
Level 3
Joined
May 1, 2012
Messages
59
I will still be playing 0.6 until 0.7 gets fixed :(. If you need details about my loptop (my loptop is an neo notebook O3O
 
Level 3
Joined
May 1, 2012
Messages
59
idk O3O but still I am happe :D i like the new things ya added :D. LONG LIVE TO KING GolluM KoMe
 
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