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Lordaeron's Legacy

Footman16 Presents
lordaerons-legacy-png.421109


The First Campaign in the Tales of the Alliance
Major Update: Two versions are included, one for patch 1.31 and one for the latest Reforged patch. The reforged version is updated with improved AI, maps and overall experience.


The Setting
Set between the events of The Wrath of The Lich King and the Cataclysm, Azeroth has changed much since the Third War. Stormwind are now the primary Human Nation with all the other Seven Kingdoms either destroyed, lost or a shell of their former selves. Lordaeron is split between many factions from the ever expanding Forsaken to the noble Argent Crusade to the Scourge Remnants still clinging to their last holdings.

The Characters

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Lord Candor was once a prominent Lordaeron Noble who ruled his lands sternly but fairly with an unyielding loyalty to his people and the Kingdom of Lordaeron itself. He has been biding his time and power in the Court of Stormwind waiting to launch a bid to retake his ravaged homeland.

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Vanndar Stormpike is the beleagured yet dedicated Commander of the Stormpike Clan leading the offensive in the Northern Eastern Kingdoms against the Horde, They have met stiff resistance and he is running out of options.

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Sylvanas Windrunner is the Banshee Queen of the Forsaken her reach is long, her power is growing and her ruthlessness is legendary. She will spare nothing from the living.

The Campaign's Features
The Campaign has 5 playable missions and 2 interludes. It isn't the longest campaign but I have tried to make it as Blizzard quality as possible. There is a working Game Cache. Lord Candor features a new skillset and the Human tech-tree has been slightly changed. There's also some custom enemy tech-trees and enemy heroes have some custom abilities to fight against.


Gameplay
YetAnotherYoutuber, a youtuber (surprise surprise) was kind enough to play and record my campaign fully. His commentary is humourous and insightful and shows a lot of what the campaign has to offer. The version he played is an old one so bugs will have been updated since then. I highly recommend people give his channel a watch.
Since I last updated this campaign, two more youtubers have been kind enough to give this campaign a playthrough. JayborinoPlays (Jayborino) who spurned on the most recent update has some entertaining commentary and is great fun to watch.
And also ImMike Gaming who I didn't know had played through the campaign until recently, but I'm glad I found it as his playthrough was also entertaining to watch and has given me an insight into where there could be some improvements.
I've also found a couple more youtubers who have been very kind in playing and uploading videos of their playthroughs of this campaign: Silent Viper and Palnai who are both smaller youtubers but who make Warcraft 3 content and are both well worth a watch!

Another YouTuber called WanSaweR has done a story review/breakdown of Lordaeron's Legacy for those who wish to find out the story without necessarily playing it.
A Spanish Youtuber called Nekurrot25 has release a Spanish commentary playthrough of the campaign which is linked below for those from the spanish speaking community.

The first video in each of the youtubers' series is linked in the hidden tag below:




Credits

Hueter
SkriK
Kitabatake
takakenji
Ampharos_222
Mr. Goblin
Deolrin
67chrome
Uljimasa Hojo
Inico
Hawkwing
CloudWolf
Tomoraider
Johnwar
bakr
NFWar
MarcosDAB
Lelling
Svenski
DeathKnight
4eNNightmare
HerrDave
  • If I have missed anyone please inform me and I will rectify it asap!

Reforged Version
  • All Cinematics now skippable
  • New Forsaken tech-tree closer to Lordaeron's Destiny
  • New spells for Lord Candor
  • New spells for enemy Heroes
  • Mission 2 and the Interlude re-terrained
  • New AI for most enemies
  • Revamp of Mission 3's defence, including a new Ogre base
  • Bug fixes and improved cinematics
  • New music during missions

Contents

Lordaeron's Legacy (Campaign)

Lordaeron's Legacy Reforged (Campaign)

Reviews
Anaxie
Actually had time to start it. First off I LOVE the Cata touches of the storylines. Twilights / Dragonmaw/ Ogres. GOOD! Ok terrain is good. Pretty damn GOOD secondly story actually seemed decent now that I did more then browse the final level...
Morris
I have just finished the campaign and I liked it even though it was short an a bit fast-paced but the story is extraordinary The only thing I didn't like was the terrain I think its very normal and nothing special just like a normal Warcraft campaign...
deepstrasz
chap1: -there's a purple coloured Mountauneer to the left of Modi -Spearmen and Brigands look alike -night elves in the Twilight Hammer? -increasing the damage of allied troops doesn't mean base melee damage as the Noble Aura description says for the...
Chapter 3 is a serious meltdown. I can accept waves of ogres, only if you remove the ogre lords 'force wave', or nerf it, slightly decrease bloodlust attack speed, and for the chapter only, increase tower build-up.
The enemy's hero, "Entangling Roots", is strong, perhaps too much.
In my opinion, either Howl of Terror or small Roar can still make him a good challenge.

I do not understand why you went to a difficulty spike in chapter 2 (which is easy) to chapter 3 (difficulty spikes so high).
Played on the latest Lordaeron's Legacy Reforged campaign version.
WC Reforged v2.02.

Anyway, the campaign plays smoothly.
The honest answer is because I first made this over 8 years ago when I was younger and not very good at map making :P

Whilst I've updated it since then the campaign could still use another big update for Chapters 1,4 and 5 and a general update to add different difficulties as well as some other polishing :)
 

Okay. To what I can add to my previous review: chapter 4 and the final chapter have some balance quirks, too.
Especially for the final chapter - maybe its due to playing on the Reforged version, but I still somehow managed to complete it with rifleman-only doomstack, even with problems.

Overall, I can say that if this is your first RTS campaign (correct me if I'm wrong), then you did very good job. Missions are nice to play, but still some balance polishing is required. It would be nice to introduce proper difficulty selection, tweaking AI according to the selected difficulty.
Right now, the campaign, IMO, poses an inadequate difficulty spike from chapter 2 to chapter 3, slightly lowering in chapter 4 and the final chapter.
If there were a chapter between 2 and 3 that will show gradual difficulty grow, it would be cool.
Otherwise...

If you like playing Lordaeron thematical campaigns but dont wanna play as Arthas once more, this campaign offers you that.
Like.
 

Okay. To what I can add to my previous review: chapter 4 and the final chapter have some balance quirks, too.
Especially for the final chapter - maybe its due to playing on the Reforged version, but I still somehow managed to complete it with rifleman-only doomstack, even with problems.

Overall, I can say that if this is your first RTS campaign (correct me if I'm wrong), then you did very good job.
Thanks I appreciate that, yes this was my first campaign I managed to complete and release, it says created 2017 but I think I started it in 2015 or 14? So yeah I was much younger and not particularly skilled. Whilst Lordaeron's Destiny still has many flaws you can definitely notice the jump in quality between this and that one.

Missions are nice to play, but still some balance polishing is required. It would be nice to introduce proper difficulty selection, tweaking AI according to the selected difficulty.
Right now, the campaign, IMO, poses an inadequate difficulty spike from chapter 2 to chapter 3, slightly lowering in chapter 4 and the final chapter.
If there were a chapter between 2 and 3 that will show gradual difficulty grow, it would be cool.
Otherwise...
Yeah I revamped Chapter 2 and the interlude a couple of years ago so they're much better but I really need to go back and revamp the whole thing and bring it up to the quality I expect. I'd probably completely re-terrain missions 1 and 4 and make mission 4 take place in a slightly different location to make it more distinct from mission 5.

Thanks for playing through it and I hope to have time to update this campaign at some point in the future :)
 
Good, but not perfect, the balancing somewhere is easy and somewhere jumps hard, but otherwise I liked it.

Only Chapter 3 forced me to restart once and the only way to beat it was with tower spam, which is boring way to beat missions since AI don't know how to handle it.
 
Played this campaign some few years ago, I remember going to Alterac and fighting Ogres, that was mad fun!

It's a great and simple campaign, well worth it.
 
Played this campaign some few years ago, I remember going to Alterac and fighting Ogres, that was mad fun!

It's a great and simple campaign, well worth it.
Glad you enjoyed it, 4 stars is very generous, I really need to go back and update it lol.
 
Thank you for the shout out, Footman16. Always something else when the campaign maker themselves takes note of my vids.

I've recently gotten back to the campaign as I never did finished it during my first attempt. Planning on playing both versions, to see the differences.
Currently learning to deal with ogres or more over, how to get towers up fast enough to kill them. Feels like there's an art to it.
 
Short campaign compensated with infuriating and unfair difficulty. Nothing special. Very disappointing after the quite excellent Path to Valour.

EDIT: The grade stands, but I wasn't aware of the large span of time between the this and Path to Valour. The review I gave also mentions nothing concrete except that it wasn't as good as another campaign - which is not at all helpful. I can, however, not contribute with anything meaningful other than what has already been said in other reviews.
Sidenote: I'm playing through Lordaeron's Destiny at the moment; and it is quite excellent indeed. Had a LOT of fun with Scholomance.
Difficult missions, but fair. Shorter and more focused; as in contrast to Legacy.
 
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Short campaign compensated with infuriating and unfair difficulty. Nothing special. Very disappointing after the quite excellent Path to Valour.
Yeah tbf this was the first campaign I ever released so it definitely shows it's age and I was a lot younger myself when it was made. It could definitely use an update in the future.
 
Yeah tbf this was the first campaign I ever released so it definitely shows it's age and I was a lot younger myself when it was made. It could definitely use an update in the future.
Updated my ""review"" with some nuance, excuse the original bluntness which was steeped in some frustration.
I think you are a lot better off focusing your efforts on new entries in your campaign series.
I'm very excited to see what you come up with next :)
 
Updated my ""review"" with some nuance, excuse the original bluntness which was steeped in some frustration.
I think you are a lot better off focusing your efforts on new entries in your campaign series.
I'm very excited to see what you come up with next :)
Oh don't worry, Lordaeron's Legacy and Destiny both taught me a lot of lessons that made The Path to Valour what it is. I'm working on another campaign set in Stormwind but I think it would be nice for me to go back at some point and elevate Legacy and Destiny to the same quality as my current works.

Lordaeron's Legacy is a bit... crap lol. Destiny is a big improvement but still has some issues in some missions, Scholomance was definitely a highlight but the rest of Destiny should've been at that level of quality.
 
Unfortunatelly i had a bitter experience with this campaign, the first mission was great, well designed, even felt a bit easy but suitable for a first mission, but it still got me excited to play through all of it.

Everything changed on mission 2 however, the first attack wave was not even hard, it was simply unfair, just like how Jayborino mentioned, the enemy rushes you with way more units than your initial roster, their Dreadguard is like a tier 2 unit compared to your Footmen, they have Aboms while you can't even train knights, their catapults prevents you from building towers to turn that narrow path into a TD corridor, not to mention that one of their units keeps spamming stun on Condor while their rangers completely melts him down.

It's somehow possible to defend against the first wave by sacrificing every unit you have while barely even keeping Condor alive, luring them into your base and turning your peasants into millitia, but then there is the second wave which is just impossible to defend against while you're still rebuilding your base and replenishing lost units. Even if i DID manage to survive the second, third waves, there would absolutely no chance to ever make an offensive comeback with the given limited resources.

If only that Vanndar Stormpike helps me fighting against the undead, i might even have a chance, but no, he just stands still there watching me fight a meter away from him.

I am using classic 1.31.1 since i hate Reforged, so i am quite aware of the insane difficulty spike bug on that version, it happened the very same thing when i played Curse of the Forsaken, one of the missions there was borderline impossible until i found out that the difficult was not intentional, so i had to download 1.30 only so that i could finish that campaign.

Since Lordaeron's Legacy can only be played on 1.31.1, i'm not quite sure how it's even considered to be playable on classic.
Reading some of the comments, i see that there is an even harder mission like the one with the mentione ogres, so maybe it's not even worth it to keep trying at this point.
 
Unfortunatelly i had a bitter experience with this campaign, the first mission was great, well designed, even felt a bit easy but suitable for a first mission, but it still got me excited to play through all of it.

Everything changed on mission 2 however, the first attack wave was not even hard, it was simply unfair, just like how Jayborino mentioned, the enemy rushes you with way more units than your initial roster, their Dreadguard is like a tier 2 unit compared to your Footmen, they have Aboms while you can't even train knights, their catapults prevents you from building towers to turn that narrow path into a TD corridor, not to mention that one of their units keeps spamming stun on Condor while their rangers completely melts him down.

It's somehow possible to defend against the first wave by sacrificing every unit you have while barely even keeping Condor alive, luring them into your base and turning your peasants into millitia, but then there is the second wave which is just impossible to defend against while you're still rebuilding your base and replenishing lost units. Even if i DID manage to survive the second, third waves, there would absolutely no chance to ever make an offensive comeback with the given limited resources.

If only that Vanndar Stormpike helps me fighting against the undead, i might even have a chance, but no, he just stands still there watching me fight a meter away from him.

I am using classic 1.31.1 since i hate Reforged, so i am quite aware of the insane difficulty spike bug on that version, it happened the very same thing when i played Curse of the Forsaken, one of the missions there was borderline impossible until i found out that the difficult was not intentional, so i had to download 1.30 only so that i could finish that campaign.

Since Lordaeron's Legacy can only be played on 1.31.1, i'm not quite sure how it's even considered to be playable on classic.
Reading some of the comments, i see that there is an even harder mission like the one with the mentione ogres, so maybe it's not even worth it to keep trying at this point.
If you're fine with some advice, towers are very important in this campaign.
In mission two, at the end of your base and before the water, is a tower and some farms. Build more towers there and probably get some more spearthrowers (or whatever they're called), it should be more manageable, even without pulling peasants.
Just across the water and to the left is a gold mine, expanding there with a wall of towers to defend it is vital.

As for the ogre mission, it is a lot harder. Much like mission two, you want towers but even then it's rough.
It is possible to mess with the AI using sacrificial towers though and it's the only way I was able to win. Just build a tower away from your base, towards the enemy, but not near enough for their towers to attack. If the ogres are kind, they'll attack it and leave though they might huddle for a while so save before sending a peasant out to rebuild. Just leave them be till they leave, any attack or unit nearby will pull the horde.
The timing on it being built might play a factor on it working, need it fully done before the attack arrives at least, if not before it starts moving from their base - I don't check that, I just try and get it built as soon as I can.
The last mission is the toughest of all and I haven't been able to beat it. Too many factors come together to make it really hard to beat, tempo is too high for even sacrificial towers to work.
Ah, and Candor's ult does heal enemies in this version. It's possible to power through it but it does extend fights especially against the magic immune dreadguard.
 
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