- Joined
- Jun 6, 2010
- Messages
- 1,719
hi everybody,
i suppose the 1 or other of u has read my other post about the Angmar campaign i was making. well, i must announce you a little delay (can't say how long, probably 1 week, i will try 2 shorten that as much as possible) due to the last map issue. the last map should be a map where the credits r showed. i will mention in that map (it will be a video map) all those from who i used models. only problem, i am not sure yet of how exactly to make that......and DON'T expect the ultim8 campaign....it will be rather a campaign voted 4 rejection i guess. it's my first campaign, and i already made many things that were new 2 me (in the trigger section). i avoided 2 use the *game cache*. i will also play the campaign through be4 uploading it and eventually correct some things. what looks newly in my campaign is that u hardly got a map where u have to make a base, train units and such *usual* things. the first few maps (and later a few too) will fool the player, making him/her think that this campaign is fast and simple 2 play, but there r maps where u will have the opposite (hot recomend: the sieges). even if it gets rejected, i won't be that sad, coz i myself was not that happy with the results (till now). i over-looked, corrected, changed, edited, re-made many things, it is MUCH better than the first time i playd it, but still not much of a good campaign.
i suppose the 1 or other of u has read my other post about the Angmar campaign i was making. well, i must announce you a little delay (can't say how long, probably 1 week, i will try 2 shorten that as much as possible) due to the last map issue. the last map should be a map where the credits r showed. i will mention in that map (it will be a video map) all those from who i used models. only problem, i am not sure yet of how exactly to make that......and DON'T expect the ultim8 campaign....it will be rather a campaign voted 4 rejection i guess. it's my first campaign, and i already made many things that were new 2 me (in the trigger section). i avoided 2 use the *game cache*. i will also play the campaign through be4 uploading it and eventually correct some things. what looks newly in my campaign is that u hardly got a map where u have to make a base, train units and such *usual* things. the first few maps (and later a few too) will fool the player, making him/her think that this campaign is fast and simple 2 play, but there r maps where u will have the opposite (hot recomend: the sieges). even if it gets rejected, i won't be that sad, coz i myself was not that happy with the results (till now). i over-looked, corrected, changed, edited, re-made many things, it is MUCH better than the first time i playd it, but still not much of a good campaign.