I am trying to tell every barracks owned my a certain player to train a footman / add a new footman to the training queue every two seconds so I created two triggers to work together:
1) Populate the unit group 'enemybarracks' with all of player 21's barracks and then
1) Populate the unit group 'enemybarracks' with all of player 21's barracks and then
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set variable enemybarracks
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Events
- Map initialization
- Conditions
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Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Picked unit)) Equal to Player 21 (Coal)
- (Unit-type of (Picked unit)) Equal to Barracks
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Then - Actions
- Game - Display to (All players) the text: barracks added to '...
- Unit Group - Add (Picked unit) to enemybarracks
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
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Events
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tell all enemybarracks to train footmen every 2 seconds
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Events
- Time - Every 2.00 seconds of game time
- Conditions
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Actions
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Unit Group - Pick every unit in enemybarracks and do (Actions)
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Loop - Actions
- Unit - Order (Picked unit) to train/upgrade to a Footman
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Loop - Actions
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Unit Group - Pick every unit in enemybarracks and do (Actions)
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Events
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