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Looking for system i think exists (?)

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Just a question: Why exactly would you need it?
The overhead added by the system almost outweights the speed gain of not having to create/destroy groups.

The only reason to use GroupUtils, imho, is the refresh function that removes shadow references.

Is that always true? I'm creating hundreds, if not thousands, of groups (and destroying, obvs.) depending on play time in my map. I assumed it accumulated in favor recycling the more groups were used?
 
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