- Joined
- May 31, 2009
- Messages
- 109
i am looking for someone who can teach me how to create a spell in GUI/MUI
and ill give some +REP
TNX WHOEVER REPLIES
and ill give some +REP
TNX WHOEVER REPLIES
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i know the basics of GUI but im too lazy to learn it by myselfDo you know the basics of GUI? Try to create a simple spell if you can and post it here I'll help you make it MUI, its better if you try it yourself, faster learning by experience.
any kind as long as i know how to create any kind of spellsyou forgot to explain what you want the spell to do.
Events

Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to (YourCustomAbility)

Actions


Do whatever.
i have looked all of the tutorials around here but i dont know how to create a spell yetThere are plenty of tutorials around. Just pretend one of them is a response to your post. But for the sake of laziness.
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to (YourCustomAbility)
Actions
Do whatever.
i will try....triggering unit = casting unit in this case.
just try to make a spell you want and experiment with the actions. just give yourself a task and hang into it.
ok,i have many downloaded spells.download a GUI spell, and study it. Probabaly the best way to learn
Volcanic Spawn

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Volcanic Spawn

Actions


Set TargetLoc = (Position of (Triggering unit))


For each (Integer A) from 1 to 10, do (Actions)



Loop - Actions




Set TempLoc[(Integer A)] = (TargetLoc offset by -150.00 towards ((Real((Integer A))) x 36.00) degrees)




Unit - Create 1 Lightning Spike Dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees




Unit - Set level of Volcanic Spawn (Dummy) for (Last created unit) to (Level of Volcanic Spawn for (Triggering unit))




Unit - Order (Last created unit) to Undead Dreadlord - Carrion Swarm TempLoc[(Integer A)]




Unit - Add a 1.00 second Generic expiration timer to (Last created unit)


Custom script: set bj_wantDestroyGroup = true


Custom script: call RemoveLocation(udg_TempLoc[GetForLoopIndexA()])


Custom script: call RemoveLocation (udg_TargetLoc)
ok tnxOk. remove set bj_wantDestroyGroup, its only used for unit group loops. Move call RemoveLocation(udg_TempLoc[GetForLoopIndexA()] into the very bottom of the loop.
When you create the dummy unit in the spell, instead of (position of (TriggeringUnit)) change it to TempLoc[blabla]. Other then that, I cant find anything else
tnx for the tipstheres also a program called Leak Checker or something that is fairly good and 99% of the time helpful
Youp ... start with GUI spells and finish with MUI spellsdownload a GUI spell, and study it. Probabaly the best way to learn
