[SD/Modeling] Looking for Artists (2D and 3D) to Commission Work From

Level 11
Joined
Mar 9, 2008
Messages
243
Hey! So I've returned to Warcraft 3 and I am working on an update for my map, Plague 2 : Infected Isles.

It's a pretty big undertaking, and I've bit off a bit more than I could chew as it seems. I am semi knowledgeable when it comes to Warcraft 3 modeling, however the reality is that I do not have the skills to required to do what I need to do; and I don't really want to invest a year learning how to model for WC3.

So, on that note, I am looking to commission some artists to work on some of the art for this update. The sooner the better, I don't want to be actively developing this project past October of this year; however I know this is a bit of a niche community so I understand if it takes time.

The art which I am trying to produce :

2D -


A piece of concept art which can serve as a loading screen, discord community banner, etc. If you look at my profile picture, it would be similar to that, however not an AI generated Hasbro looking ass picture. The artist and I would ideally go over the concept, maybe shoot a few ideas back and forth, then come to an agreement after we find something that sits right with both of us.


3D -

As it goes for 3D art, I must admit that there is a bit more demand for this. I would like a particular style, the map is classic only so no HD work is required. I do have a pretty extensive amount of lore established for the ingame universe; but I know that through a good communication process we could establish common ground and direction everyone is happy with.

Some of the units/structures I'm looking to find someone to help with :

A set of fleshy structures, themed around an almost "lovecraftian" style of Undead. The closest relative to the style I want to achieve would be something akin to Dead Space. I do have several specific structures in mind :

  • Plagueworks - A fleshy structure that produces plagued, vile, or otherwise toxic undead; of medium size. Think toxicity, corruption, volatility
  • Fleshworks - A fleshy structure that produces typical undead, morphing units, and upgrades for flesh eating zombies. Think blood, aggression, producing creatures
  • Experimentation Pit - A large, fleshy structure that focuses on experimenting combining corpses and flesh into one of three large "superunits". There would be three variations of this building; it would start as an empty slate and you choose to upgrade it into one of the three choices. A morph would happen to the new state
These are the main 3 that could use help. Now, I would be happy with even one of these being met, as I can make it work. Right now I am using zerg structures from Hive to represent a few of these, but there are some that I just can't properly find a fit for like the Plagueworks. If we decide on only one, then ideally we would have the structure fit in with the other existing models that are in use.


Several units that also fill in with this kind of "Dead Space" thematic style; in particular :
  • Carrier - A larger, abomination type unit that can carry a variety of smaller undead, and with small visual variations (or even better, morphs to different variations, filling up with undead, etc). We can talk in depth about this one as my design can go pretty far.
  • Plagueling - An alternative version of the zombie, except plagued, deteriorating, and noxious This unit drops a pool of acid on death, in general it acts as a control unit that will give trouble to approaching enemies.

For now, we will leave it at this. I do have many many other designs and ideas, and certain models ingame already don't quite fit the vision but I would like to test the water with these first. If the artist and I can maintain a good working relationship, and we're both happy with what was done, then I would love to reconvene as I develop more content.

Rate/Pricing -

If you are serious about the work, we can talk in DM over a good price point. I'd be willing to pay half up front, then the next half after the model is complete; as a start.

I would need to see your previous work before working with you, as to make sure the style will be a good fit. Of course, I'd also want you to play the map and get an idea of how the faction looks/operates, and perhaps how the units/structures function on a gameplay level.

Thanks for reading, I hope that we can work something out and I'd love to bring some of these ideas to life, while maybe breathing a little more life into the WC3 scene as well :)
 
Level 1
Joined
Mar 12, 2025
Messages
3
hi there
I'm here as regards to your old request ,is it still open let's discuss on discord for better communication bandayy. is my username
 
Some of your models remind me of what was developed then not used for the Heaven's Fall project's "Risen" techtree. Below are some pictures. If it would save you time versus getting a 3D artist, would you want to use some of the Risen assets as temporary works?

1741912713658.png

1741912730435.png


Obviously it's not fleshy but this plague cauldron had an associated plague skeleton model. It's not world-shattering supergenius, but it was a particle and a helmet added to a skeleton orc or something like that
1741912820403.png


There was a building called the Fleshwerks that had a little zombie in it who animated on the work animation


1741913241217.png


Not sure if useful, we had some other faction buildings.

1741913366445.png

Half zombie, half ghoul thing with same plague aura as the skeleton.



Also did fun stuff like putting the animations of spider, and arachnathid on the body of a ghoul with many hands.




Kind of tried to make our own abomination with just a bunch of flesh parts. Obviously using the animations of mountain giant/sea giant here.

Maybe a plague doctor hero:

1741913768682.png


These and others existed as part of the project, and I wondered when I read your thing if these files would potentially be useful to you. Finding the specific model files in some of these cases might prove difficult for me, but the screenshots are real so at some point in history these models existed on my computer. I could probably find them again.
 
Level 1
Joined
Mar 12, 2025
Messages
3
so you just need model files?
i am an artist not the one you asked for commission i was checking to see if you still needed a 3d artist
 
Level 11
Joined
Mar 9, 2008
Messages
243
Some of your models remind me of what was developed then not used for the Heaven's Fall project's "Risen" techtree. Below are some pictures. If it would save you time versus getting a 3D artist, would you want to use some of the Risen assets as temporary works?

View attachment 517217
View attachment 517218

Obviously it's not fleshy but this plague cauldron had an associated plague skeleton model. It's not world-shattering supergenius, but it was a particle and a helmet added to a skeleton orc or something like that
View attachment 517219

There was a building called the Fleshwerks that had a little zombie in it who animated on the work animation
View attachment 517220

View attachment 517221

Not sure if useful, we had some other faction buildings.

View attachment 517223
Half zombie, half ghoul thing with same plague aura as the skeleton.

View attachment 517224

Also did fun stuff like putting the animations of spider, and arachnathid on the body of a ghoul with many hands.


View attachment 517225

Kind of tried to make our own abomination with just a bunch of flesh parts. Obviously using the animations of mountain giant/sea giant here.

Maybe a plague doctor hero:

View attachment 517227

These and others existed as part of the project, and I wondered when I read your thing if these files would potentially be useful to you. Finding the specific model files in some of these cases might prove difficult for me, but the screenshots are real so at some point in history these models existed on my computer. I could probably find them again.

Hey!

Wow these are all awesome! Sorry man for some reason my Hive Account got signed out so I've been using it signed out for a while.
If it's not too much work and you have these readily available, I'd love to take a look if you are open to share. But please don't worry about the timeline, development on this has been very slow for a variety of reasons


hi there
I'm here as regards to your old request ,is it still open let's discuss on discord for better communication bandayy. is my username
so you just need model files?
i am an artist not the one you asked for commission i was checking to see if you still needed a 3d artist


The project is indeed still happening. I actually did manage to contact Stefan K. a year ago and we've been working on and off when possible. Currently have something operating on that, but I am cooked at the moment with piles of work I decided to stack onto my plate ahaha.

However, I still am open to some type of content creation partnership. It may not be for the listed items, it may be for a separate faction I am designing or polish for existing ones. Would love to chat and see what you have to offer!
 
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