The plan is to make yet another god awful Naruto map. The difference is I want to base this off of the parts that make Naruto cool instead of focusing on force fitting everything into an AoS/Dota role.
The map will be Akatsuki invading Konoha (think Pein arc). Each side will start off with 6 spawning points and those spawning points send units to attack the nearest adjacent spawning point. If the spawning point is killed then it gains back all of its health and transfers to the team that killed it.
The main objective is to kill every spawn point.
Other little bits I plan on including are quests, a rank system to determine which quests you can do, an equipment system (so you can't wear 6 different helmets), duels (no exp gain, people can place bets) and many other aspects.
This is a hybrid between an AoS and a game like War of the Lost Kingdom. I plan on focusing on balance, overall epic battles, synergy, hero roles and themes, fun and moderate game times (no 12 hour long games, 1-1.5 hours max)
I was also thinking of adding something like a save/load system where it saves your rank and your rank just determines what kinds of missions you can accept.
Missions will probably go in these categories:
D-rank-Genin.
Complete 20 D-rank missions to become a chunin.
Missions that are used to train new players.
Example: Deny 5 creeps
C-rank-Chūnin
Complete 20 C-rank missions to become a experienced chunin.
Missions that are used to help players learn to micro better.
Example: Kill steal 5 enemy units.
B-rank-Experienced Chūnin
Complete 20 C-rank missions to become a Jōnin.
Missions that teach players to fight enemy heroes.
Example: Kill a hero using a spell
A-rank-Jōnin
Complete 20 C-rank missions to become a Kage/S-class Missing Shinobi.
Missions that teach players to become skillful.
Example: Kill a enemy hero without taking damage.
S-rank-Experienced Kage/S-class Missing Shinobi
Last class
Missions that are extremely hard.
Example: Kill 3 enemy heroes in 7 minutes without using spells.
For the terrainer I need someone who can make Konoha using custom models.
For the triggers I need someone to help, I'm just getting decent enough to start making important things (made a hero already) but sometimes I get stuck and need someone there as a fail safe net.
The map will be Akatsuki invading Konoha (think Pein arc). Each side will start off with 6 spawning points and those spawning points send units to attack the nearest adjacent spawning point. If the spawning point is killed then it gains back all of its health and transfers to the team that killed it.
The main objective is to kill every spawn point.
Other little bits I plan on including are quests, a rank system to determine which quests you can do, an equipment system (so you can't wear 6 different helmets), duels (no exp gain, people can place bets) and many other aspects.
This is a hybrid between an AoS and a game like War of the Lost Kingdom. I plan on focusing on balance, overall epic battles, synergy, hero roles and themes, fun and moderate game times (no 12 hour long games, 1-1.5 hours max)
I was also thinking of adding something like a save/load system where it saves your rank and your rank just determines what kinds of missions you can accept.
Missions will probably go in these categories:
D-rank-Genin.
Complete 20 D-rank missions to become a chunin.
Missions that are used to train new players.
Example: Deny 5 creeps
C-rank-Chūnin
Complete 20 C-rank missions to become a experienced chunin.
Missions that are used to help players learn to micro better.
Example: Kill steal 5 enemy units.
B-rank-Experienced Chūnin
Complete 20 C-rank missions to become a Jōnin.
Missions that teach players to fight enemy heroes.
Example: Kill a hero using a spell
A-rank-Jōnin
Complete 20 C-rank missions to become a Kage/S-class Missing Shinobi.
Missions that teach players to become skillful.
Example: Kill a enemy hero without taking damage.
S-rank-Experienced Kage/S-class Missing Shinobi
Last class
Missions that are extremely hard.
Example: Kill 3 enemy heroes in 7 minutes without using spells.
For the terrainer I need someone who can make Konoha using custom models.
For the triggers I need someone to help, I'm just getting decent enough to start making important things (made a hero already) but sometimes I get stuck and need someone there as a fail safe net.