• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Log_Bridge_Winter

This is a winter version of the Mossy Log Bridge, done as a request.

Quote from the "original":

"I would like to note a few things about this model.
The scale is quite large. I left it with the "default" scale of a Long Stone Bridge from War3.
To get the size from the picture in post #1 use a scale of ~0.6.

Also. For pathing.
-Create a new bridge destructible from the Long Stone Bridge (VERTICAL).
-Set the default rotation to 270.
-Change the model to the Mossy Log Bridge

But really. You should just quickly create a pathing that suits the model better, but the above works alright."

Keywords:
Log, bridge, winter, cold, wood, forest, freeze, freezing
Contents

Log_Bridge_Winter (Model)

Reviews
11:17, 30th Apr 2016 The_Silent: A snowy version of your other log bridge. Works ingame and looks fine. Approved.
11:17, 30th Apr 2016
The_Silent: A snowy version of your other log bridge. Works ingame and looks fine. Approved.
 
maybe you should add snow to the inside as well. Good stuff.

I was thinking about this. And really it would make more sense if the middle part on the top was covered in snow, and the bottom part not.

I justified the current textures with the top being traversed a lot, because it's a bridge, so the snow cannot permanently manifest.
And the bottom part because it snows a lot and sticks there :P (But in reality it's because a mix of textures on the bottom doesn't look good, and won't really be seen in game).
 
I was thinking about this. And really it would make more sense if the middle part on the top was covered in snow, and the bottom part not.

I justified the current textures with the top being traversed a lot, because it's a bridge, so the snow cannot permanently manifest.
And the bottom part because it snows a lot and sticks there :P (But in reality it's because a mix of textures on the bottom doesn't look good, and won't really be seen in game).

you should definetily do this.
 
Ok...maybe my mind is full of shitty thoughts...that bridge is looks like a...nevermind.
Anyways,that would be proved to be useful in my map...thanks anyway!
 
Back
Top