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Use a destructable and prevent the players from being able to hit them. If you give it no pathing map and collision, it will act as an obstical when moved and can be finly moved around but can not be targeted.
what i meant was an obstacle that moves following a certain path, i've solved by making a unit with locust and create some path blocks (don't know how they are called in english) at the ending position, now i have another problem, the model is in the right position only when facing a certain position, if i tell the unit to move, it will rotate...i've solved by istantly teleporting the unit bit to bit
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