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Locust Swarm with Demonhunter= morph anim?

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Level 7
Joined
Nov 22, 2004
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192
Is there a simple way of getting rid of morph animation when casting locaust swarm with the DemonHunter?

In the same category. I made a hero that has a flying form using the Gargoyle model. But when he take off (using crow form) he become a gargoyle statue instead of flying gargoyle. It take the flying form only when the hero moves. Again a morphing animation problem. Can this be resolved easily. And please suggest a solution without trigger if there is one. I will trigger if nothing else can be done.

Thank you !
 
Level 6
Joined
Mar 2, 2006
Messages
306
a night elf with locusts? urgh... brrr...

never mind. back to the subject:
giving one unit two morph abilities is a bad idea. yes - locust swarm is (in a way) morph ability. it doesn't change cryptlord functionally, but it switches him into alternate mode - cryptlord has a set of alternate animations (flapping wings) just like demon hunter (big groovy form). so, while it does not mess up functionality of demon hunter's metamorphosis, it does switch between normal and alternate animations when you don't want is to...

recommended solution: don't give dh locust swarm. on the other hand, locust swarm would function perfectly on any unit without alternate animations (most other heroes).

more difficult solution: things can be made to work using unit-animation actions in a few triggers. it can be tricky sometimes as locust swarm has a nasty drawback - way too much important details are hard coded into the game instead of being customizable. good luck either way.
 
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