- Joined
- Nov 22, 2004
- Messages
- 192
Let me explain. I am trying to do a no no can't do and I am trying to find a way to bypass it.
As many of you might have noticed I am posting like crazy lately. it is because I am trying to resolve every remaining issues in my "Vampire the Masquerade" map before releasing it.
So lets get to the point. I am using the EvilIllidan model for a Gargoyle. I want it to take-off and fly using the standard Gargoyle model. Problemo! The morphing abilities all call alternate animation.
On another hero-gargoyle I resolved the problem because it did not have alternate animation.
So my question Is this: Is there a way to call the standard animation using animation names in world edit instead of calling the alternate form. That would somehow nullify the alternate form animation (hard coded in the morphing spells)
See the problem here is that I am using two models with alternate morphing animations. So I get either a Statue Gargoyle flying or a Morphed Illidan ( wich I do not want of course).
As many of you might have noticed I am posting like crazy lately. it is because I am trying to resolve every remaining issues in my "Vampire the Masquerade" map before releasing it.
So lets get to the point. I am using the EvilIllidan model for a Gargoyle. I want it to take-off and fly using the standard Gargoyle model. Problemo! The morphing abilities all call alternate animation.
On another hero-gargoyle I resolved the problem because it did not have alternate animation.
So my question Is this: Is there a way to call the standard animation using animation names in world edit instead of calling the alternate form. That would somehow nullify the alternate form animation (hard coded in the morphing spells)
See the problem here is that I am using two models with alternate morphing animations. So I get either a Statue Gargoyle flying or a Morphed Illidan ( wich I do not want of course).
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