- Joined
- Apr 23, 2011
- Messages
- 460
Hello, I'm certain that I posted this before, but I'm not going to necro that post and this post will address the problem more potently and specifically, please tell me if this is possible, or should just be done by modifying the terrain (last resort).
I am working on a map that is split into various islands and there are areas of the map that I don't want units to be able to go to I.E the waterfall area, the ocean, cliffs etc. However, using some spells that have .03 timers and move the unit in a parabolic motion (arching), they can go into the areas I wish them to not enter. I used Bribe's UnitIsMoving library to create a system that keeps them out, HOWEVER, their z (vertical) height is bugged and they walk above the ground, any idea on how I can fix this problem?
I am working on a map that is split into various islands and there are areas of the map that I don't want units to be able to go to I.E the waterfall area, the ocean, cliffs etc. However, using some spells that have .03 timers and move the unit in a parabolic motion (arching), they can go into the areas I wish them to not enter. I used Bribe's UnitIsMoving library to create a system that keeps them out, HOWEVER, their z (vertical) height is bugged and they walk above the ground, any idea on how I can fix this problem?