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lock unit in place

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Level 7
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Jan 30, 2011
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i want to make a unit with 2 forms:
1 form can move, the other one not
the form, that cant move, must still be able to turn, when it attacks, which is not possible, if i just reduce movement speed to 0 (then its kinda a building)
if i lock it in place with ensnare, then it cant use robogoblin ability anymore, which i am using to switch between the 2 forms
i thought of solving it by using "channel" as dummy and then changing forms with "chaos", but i heard, that chaos is buggy
 
Level 9
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sure it still can turn if you set movementspeed to 0 and let the turn rate as it is Oo did that several times and never had a problem...
 
Level 33
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sure it still can turn if you set movementspeed to 0
Are you joking, or being sarcastic ?
Setting movement speed of a unit to 0 will make that unit unable to turn any longer.
But this case does not affect the unit's Attack/Cast spell.
It will still attack units (even the enemy unit is at behind), it will play attack animation and damage is normal, the only weird thing is that the unit does not turn while attack/cast spell.

@69stehend
Okay I provided a test map, take a look.
If you're ok with that approach, I will make it as you want it (the changing form bla bla)
 

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Level 7
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Jan 30, 2011
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thx for your suggestion, but im looking for a more "perfect" solution (that the unit just gets moved back whenever it tries to moves doesnt look very good in game)

i'll try it with chaos for the first
 
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ah, a good function^^ thx :)
what real do i set when i want to make the unit moveable again?

EDIT: found out that i can use probably any real greater or equals 1

but what exactly does that function do?
 
Level 33
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Oh yeah, SetUnitPropWindow renders unit to be immobile (if set to 0) while allowing the unit to still turn around and face enemy unit.

While the movement-stop imitates like my trigger, but this one will give you the best and more efficient result.

ah, a good function^^ thx :)
what real do i set when i want to make the unit moveable again?
GetUnitDefaultPropWindow(whichUnit)
Use that function to restore the value for each unit.
 
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