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In cinematics? You could re-create it based on a time calculation, so that it lasts Duration - what has passed. So it'll stop, and then restart immediately.
Wow, their isn't just a turn off keyboard option, ok. And you say that makes skipping possible? Well I don't want skipping, unless it was a typo for impossible.
You could basically do what was mentioned before use time counters so you can reset the cinematic to the position it was when it was skipped (or relatively close).
I would go about having a variable ready for this named CinematicTime or something of the like, where when the cinematic trigger went into action it started the timer.
Cinematics:
Events:
A player skips a cinematic
Conditions:
(Timer) Less than or equal to 10 seconds
Actions:
Trigger - Turn off <Cinematic>
Trigger - Turn on <Cinematic Repeat 1>
You could use something similar to that, or If/Then/Else functions for each little time snippet of your cinematic.
It wouldn't be skippable and you still risk it with jerks who will constantly push ESC so you are there forever.
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