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LocalWaterColor

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Like
Reactions: MepH-
Change water color in local player like dota command!
have fun! :ogre_haosis:

code
JASS:
scope DotaWaterAPI initializer init /* v1.01 by dhguardianes!
****************************************************************************
Change water color in local player like dota command!
you can type
-water random
-water red
-water green
-water blue
-water ,255,255,255
****************************************************************************/
    globals
        private integer LG
        private integer LB
        private integer LR
    endglobals
    //! textmacro LWC takes r g b a 
        if GetLocalPlayer()==p then
            call SetWaterBaseColor($r$, $g$, $b$,$a$)
        endif
    //! endtextmacro
    private function FilterString takes string s returns nothing
        local string r = ""
        local string g = ""
        local string b = ""
        local integer i = 0
        local integer Sleng = StringLength(s)
        local integer EQ2 = 1
        loop
            exitwhen i > Sleng
            if SubString(s, i, i + 1)==" "then
                set EQ2 = EQ2 + 1
            else
                if EQ2==1 then
                    set r = r + SubString(s, i, i + 1)
                elseif EQ2==2 then
                    set g = g + SubString(s, i, i + 1)
                else
                    set b = b + SubString(s, i, i + 1)
                endif
            endif
            set i = i + 1
        endloop
        set LR = S2I(r)
        set LG = S2I(g)
        set LB = S2I(b)
    endfunction
    
    private function f takes nothing returns boolean
        local string s = SubString(GetEventPlayerChatString(), 7, StringLength(GetEventPlayerChatString()))
        local player p = GetTriggerPlayer()
        local integer r
        local integer g
        local integer b
        if s=="red"then
            //! runtextmacro LWC("255","0","0","255")
        elseif s=="blue"then
            //! runtextmacro LWC("0","0","255","255")
        elseif s=="green"then
            //! runtextmacro LWC("0","255","0","255")
        elseif s=="default"then
            //! runtextmacro LWC("255","255","255","255")
        elseif s=="random"then
            set r = GetRandomInt(0, 255)
            set g = GetRandomInt(0, 255)
            set b = GetRandomInt(0, 255)
            //! runtextmacro LWC("r","g","b","255")
            call DisplayTimedTextToPlayer(p, 0, 0, 5, "water color is: r=" + I2S(r) + " g=" + I2S(g) + " b=" + I2S(b))
        else
            call FilterString(s)
            set r = LR
            set g = LG
            set b = LB
            if r==0 and g==0 and b==0 and s!="0 0 0"then
                return false
            endif
            if r>=0 and r<=255 and g>=0 and g<=255 and b>=0 and b<=255 then
                //! runtextmacro LWC("r","g","b","255")
            endif
        endif
        return false
    endfunction

//===========================================================================
    private function init takes nothing returns nothing
        local trigger t = CreateTrigger()
        local integer i = 0
        loop
            call TriggerRegisterPlayerChatEvent(t, Player(i), "-water", false )
            set i = i + 1
            exitwhen i == bj_MAX_PLAYER_SLOTS
        endloop
        call TriggerAddCondition(t, Condition(function f))
        set t = null
    endfunction
endscope

Keywords:
dota,water,color,system,dhguardianes
Contents

DotaWaterAPI v1.01 (Map)

Reviews
23:11, 1st Oct 2014 TriggerHappy: This doesn't qualify for a system and most of the code isn't necessary. It also only allows red, green, blue, or random. You can't specify the RGB values.
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Moderator

M

Moderator

23:11, 1st Oct 2014
TriggerHappy:

This doesn't qualify for a system and most of the code isn't necessary. It also only allows red, green, blue, or random. You can't specify the RGB values.
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,219
  • Untitled Trigger 001 Copy
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Custom script: set udg_localPlayer = GetLocalPlayer()
      • Set red = 255
      • Set green = 0
      • Set blue = 255
      • Set alpha = 255
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • localPlayer Equal to Player 1 (Red)
        • Then - Actions
          • Custom script: call SetWaterBaseColor(udg_red,udg_green,udg_blue,udg_alpha)
        • Else - Actions

edit: the action actually exist in GUI... I didn't know that xD
  • Environment - Change water tinting color to (100.00%, 100.00%, 100.00%) with 0.00% transparency
 
Last edited:
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