Moderator
M
Moderator
StoPCampinGn00b: Map set to needs fix based off of Shar Dundred's vote. Once you update it, it will be set back to pending.
Remixer: The map has appropriate melee terrain: nice tile variation and balance. Only things that popped up are the fact that there's no usage of dark grass (which would fit with the thick grass) and the night elven houses do not really fit very well the ancient ruins but it's acceptable. Shallow water areas could also use some height variation, especially the borders so the edge of the map isn't as sharp. Also, some trees are a bit too much in the water, you might want to raise the terrain up a little. The amount of decorative doodads and indestructible walls could be higher but current state is acceptable.
Gameplay-wise the terrain seems to be balanced. Every player has same resources and the bases are of fitting size. Not as many trees are required and the bases could be more decorated but currently it represents more of a classic melee map. The middle expansion gold mines are pretty near each other but it's acceptable for there are 4 other expansion gold mines as well, so the middle are isn't as "efficient" as the more protected ones (try to check their sizes and balance it a little, some are a bit smaller than the others). The creeps around the fountains need be placed further away from the fountains or set off from "camp". Currently units can benefit bonuses of fountains without fighting the creeps. (North-eastern mana fountain should have less trees on < side and more on > side (for sake of balance)).
The creep camps are functional. Some improvement could be done: some creeps are facing odd directions (check the expansion gold mines > and ^ and v border). Also, some creep camps might have too many races mixed: turtles, crabs and lobsters; revenants, sea giants and turtles. Item drops seem correct (middle drop could be better) and overall they seem balanced and fair. There's also a decent amount of critters around the map and it adds the mood.
Gameplay-wise the terrain seems to be balanced. Every player has same resources and the bases are of fitting size. Not as many trees are required and the bases could be more decorated but currently it represents more of a classic melee map. The middle expansion gold mines are pretty near each other but it's acceptable for there are 4 other expansion gold mines as well, so the middle are isn't as "efficient" as the more protected ones (try to check their sizes and balance it a little, some are a bit smaller than the others). The creeps around the fountains need be placed further away from the fountains or set off from "camp". Currently units can benefit bonuses of fountains without fighting the creeps. (North-eastern mana fountain should have less trees on < side and more on > side (for sake of balance)).
The creep camps are functional. Some improvement could be done: some creeps are facing odd directions (check the expansion gold mines > and ^ and v border). Also, some creep camps might have too many races mixed: turtles, crabs and lobsters; revenants, sea giants and turtles. Item drops seem correct (middle drop could be better) and overall they seem balanced and fair. There's also a decent amount of critters around the map and it adds the mood.
Approving the map with 3/5 rating. The map is a nice sunken ruins melee map with a enjoyable atmosphere and balance.