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GALEOTH
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=== SPECIAL ===
1. Bone Chiller
Freezes enemies around Galeoth making damage over time for 3 seconds. Also disables their basic
attacks and movement and giving for 3 seconds.
|c00FEBA0EHotkey: S.
Type: Instant.
Cooldown: 30 seconds.
|c00E55BB0Damage is based on Galeoth's level and Magic Damage. Each Galeoth's level increases the
damage by 20.
2. Freeze
Targeted enemy unit is freezed for the following 5 seconds making it unable to do anything.
|c00FEBA0EHotkey: S.
Type: Target.
Cooldown: 30 seconds.
3. Icy Barrage
Basic attacks of Galeoth will slow opponents by 25% for 5 seconds and has a 10% chance to stun
for 1 second. In addittion increases Galeoth's attack range by 25%.
|c00FEBA0EHotkey: S.
Type: Passive.
4. Seal of Resurrection
Places a powerful seal to a target hero that lasts until it dies or another rune is added. When
this unit dies, it is revived and ready to fight once again with full health and mana. The
ability also resets all cooldowns except Galeoth's.
|c00FEBA0EHotkey: S.
Type: Target.
Cooldown: 60 seconds.
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1. Ice Bolt
2. Piercing Shard
3. Magical Hammer
4. Frost Shard
=== SINGLE ===
1. Frost Shard
Launch an enchanted frost shard towards the target, severely damaging it. Should the target die
or its current health reach lower than 50% of its max health smaller shards of ice will be let
loose to damage nearby enemies for 50% of the original target's damage.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by
200.
2. Ice Bolt
Sends out an Ice Bolt from the fingertips, dealing damage to a targeted enemy unit. If another
Ice Bolt lands on the same unit within 12 seconds it will deal an extra 25% damage.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 8 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by
200.
3. Magical Hammer
Summons a hammer above an enemy hitting it within 1 second. When hit, deals damage to it and
nearby enemies, destroying their mana equal to half of the damage dealt and stunning them for 2
seconds.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by
200.
4. Piercing Shard
Launches a small but sharp ice spike towards enemy unit's weakest point damaging it and completely ignoring enemy's Armor. Piercing
Shard deals extra damage the further it's cast away.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by
200.
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=== AOE ===
1. Freezing Field
Bombards the target area with deadly falling ice shards that explode upon impact. The shards are
summoned at a rapid speed while channeling the ability. The ability lasts up to 5 seconds.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by
200. The damage is divided by 10 in the end.
2. Frozen Fang
A deadly frozen fang appears from the ground to a selected area after 1 second. This fang damages
enemies, stuns them for 3 seconds and decreases their armor by 25 for 5 second.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by
200.
3. Glacial Ball
Throws an enormous Glacial Ball forward until it reaches it's destination and explodes. While on
the move, it damages enemies around.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by
200.
4. Chill of the Frost Master
Galeoth creates a powerful icy nova around him, damaging enemies far away and healing himself and
any units near to him.
|c00FEBA0EHotkey: W.
Type: Instant.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by
200.
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=== HEAL ===
1. Glacial Armor
Creates a Glacial Armor to a friendly unit giving it 10 Armor and 25% Magic Resistance for 60
seconds. Melee attacks to a unit with Glacial Armor deals damage back and slows attackers.
|c00FEBA0EHotkey: E.
Type: Target.
Cooldown: 20 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by
200. The damage is divided by 3 in the end.
2. Inner Light
Heals a friendly unit or himself, also giving 10 Armor and Magic Damage for 10 seconds.
|c00FEBA0EHotkey: E.
Type: Auto-Cast & Target.
Cooldown: 5 seconds.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each level increases the heal by 200.
The hael is divided by 2 in the end.
3. Magical Fog
Galeoth casts a thick fog to a targeted area for 30 seconds. Friendly units in it gains extra 25%
Evasion, Magic Damage and Health Regeneration while enemies are damaged constantly.
|c00FEBA0EHotkey: E.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Magic Damage and Health Regeneration bonuses are based on Ability Level. Each level
gives 100 Magic Damage and 10 Health Regeneration. Damage is based on Ability Level and Magic
Damage. Each level increases the damage by 200. The damage is divided by 30 in the end.
4. Crystal RUne
Places a crystal Rune on any unit that increases armor if friendly or decreases armor if enemy.
After 5 seconds the rune detonates, dealing area to enemies and healing allies.
|c00FEBA0EHotkey: E.
Type: Area.
Cooldown: 10 seconds.
|c00E55BB0Armor is based on Ability Level. Each level gives 2 armor. Damage is based on Ability
Level and Magic Damage. Each level increases the damage by 200.
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1.
2. Mesmerizing Ice Crystal
Summons a Mesmerizing Ice Crystal that forces nearby enemies attacking itself for 30 seconds.
Enemies who attacks the crystal will receive damage back. The crystal also increases heroes
Health Regen.
|c00FEBA0EHotkey: R.
Type: Area.
Cooldown: 30 seconds.
|c00E55BB0Health Regen is based on Ability Level. Each level gives 5 Health Regen. is based on
Ability Level and Magic Damage. Each level increases the damage by 200. The damage is divided by
5 in the end.
3. Magic Convert
Increases Galeoth's Attack Damage based on current Magic Damage and Maximum Mana. Every 3 Magic
Damage and Max Mana increases Galeoth's Attack Damage by 1.
|c00FEBA0EHotkey: R.
Type: Passive.
|c00E55BB0Damage dealt is based on Ability Level, Magic Damage and Maximum Mana. Every level
gives 5% of the total value to Attack Damage.
1000 Mana, 500 Magic Damage, Level 1: ( ( 1000 + 500 ) x 0,33 ) 0,05 = 25
5000 Mana, 2500 Magic Damage, Level 10: ( ( 5000 + 2500 ) x 0,33 ) 0,5 = 1250
10000 Mana, 5000 Magic Damage, Level 20: ( ( 10000 + 5000 ) x 0,33 ) 1 = 5000
4. Ice Element
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1. Frozen Paradise
Quickly Galeoth can decreases the temperature around him for 6 seconds freezing and damaging
enemies within that time.
|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 120 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by
1000. The damage is divided by 3 in the end.
2. Frozen Storm
Sends 12 icy waves towards a selected point dealing damage to units in the way. After 10 seconds
has passed, Galeoth musters all his strength for one final attack drawing four waves to the
point. When the waves clash against each other, it deals a colossal explosion dealing twice as
much damage than a basic wave to those unfortunate enough to find themselves trapped.
|c00FEBA0EHotkey: D.
Type: Area.
Cooldown: 180 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by
1000. The damage is divided by 5 in the end.
3. Illusion Army
Every time Galeoth attacks there's a 1% chance or when he's attacked or has cast a spell there's
3% chance to create an illusion of him for 30 second. When the ability is used, creates 2
illusion Galeoth. All illusion are based on Galeoth stats but cannot cast spells.
|c00FEBA0EHotkey: D.
Type: Instant & Passive.
Cooldown: 120 seconds.
|c00E55BB0The illusions' power based on Ability Level. Illusions start with 50% based on
Galeoth's stats and each level gives 10% more power up to 150%.
4. Ice Demon (max 1000 letters, so can you make this under 1000 letter?)
When used or when Galeoth dies while this ability is not on cooldown, Galeoth transforms to a
huge Ice Demon for 60 seconds.
|c00FEBA0EDrain Mana|r
The Ice Demon steals targeted enemy's Mana and based on the stolen mana deals Damage to it. The
stolen mana is given to Ice Demon with triple amount.
|c00E55BB0Damage is based on Ability Level. Each level increases the damage by 1000.
|c00FEBA0EIce Line|r
Sends shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground
units into the air in their wake.
|c00E55BB0Damage is based on Ability Level. Each level increases the damage by 1000.
|c00FEBA0EHowl of Fury|r
The Ice Demon howls forcing enemies to attack it but also gaining back 25% of his Max Mana.
|c00FEBA0EConvert Mana|r
Converts current Ice Demon's Mana to Health.
|c00FEBA0EHotkey: D.
Type: Instant & Dies.
Cooldown: 180 seconds.
|c00E55BB0Ice Demon's Health and Attack Damage are based on Ability Level. Each level increases
the Attack Damage by 250, Health by 1500 and 2500 Mana.
http://www.hiveworkshop.com/forums/skins-552/archemonde-blp-118594/?prev=search=ice&d=list
%26r%3D200
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