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Live Stream - Ability Day

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Level 37
Joined
Aug 14, 2006
Messages
7,602
Hey everyone,

With such a short notice I've decided that tomorrow I'll be live streaming once again. The idea is that while I finish last of the abilities you can come and tell your opinion about the current, modified and new abilities. Are they too weak? Too strong? You might have better ideas? Come and join with me to a friendly conversation about the game's abilities. The event also has some awesome music from my library.

aeroblyctos - live streaming video powered by Livestream

I begin working on from 12:00 (+3 GMT) and I'll be working for several hours until... Well, I don't know. We'll see. Tomorrow I have whole day reserved for this event.
 
Level 37
Joined
Aug 14, 2006
Messages
7,602
Here are so far new abilities. Remember grammar has not been fixed and they're not final.

-------------------------------------------------------------------------------------------------

PHODOM

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=== SPECIAL ===

1. Blazing Fury

By bending the Fire Element to his will, Phodom imbues his hammer with destructive flames that add extra attack damage for 10 seconds. Phodom then unleashes the fiery fury upon his foes, dealing damage to multiple enemies at the same time.
|c00FEBA0EHotkey: S.
Type: Instant.
Cooldown: 30 seconds.
|c00E55BB0Bonus damage is based on Phodom's level and Strength. Each Phodom's level gives 5 damage and each Strength gives 1 damage.

2. Fire Power

Every third attack a fire ball powers up Phodom by increasing his Magic Damage by 10%. Every cast uses one fire ball. Up to 3 fire balls can be activated at maximum.
|c00FEBA0EHotkey: S.
Type: Passive.

3. Offensive Roar

A powerful battle roar that increases Phodom and his allies' Attack and Magic Damages by 25% for 10 seconds.
|c00FEBA0EHotkey: S.
Type: Instant.
Cooldown: 30 seconds.

4. Defensive Roar

Phodom roars and musters his muscles making him immune to all damage except if the damage overrates his Max Health. Phodom can keep up this stance for 5 seconds afterward Phodom's Armor is increased by 50 for 5 seconds.
|c00FEBA0EHotkey: S.
Type: Instant.
Cooldown: 30 seconds.

-------------------------------------------------------------------------------------------------

=== SINGLE ===

1. Impact Flare

Phodom charges his weapon with the element of fire damaging, destroying mana and stunning the target for 3 seconds.
|n|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and Strength. Each level increases the damage by 200 and each Agility and Strength attribute increases the damage by 5.


2. Meltdown

Scorches an opponent's body, damaging it and decreasing it's armor by 25 for 10 seconds.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic Damage. Each level increases the damage by 200.


3. Soul Burn

Sets an enemy unit on fire for 5 seconds dealing damage and destroying mana based on half of the damage. Also while burning the enemy's Attack Speed is reduced by 33%. If the enemy dies while burning, a Fire Demon will be born from it's corpse. Fire Demon can live up to 60 seconds.

|c00FEBA0EFlame Blade|r
The attacks of Fire Demon burns through enemies, causing their attacks to miss by 20% for 3 seconds.

|c00FEBA0EBlazing Mirror|r
When Fire Demon takes damage, Phodoms is healed by the same amount unless the demon dies.

|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic Damage. Each level increases the damage by 200. The damage is divided by 5 in the end. Each level gives 25 Attack Damage and 200 Health to Fire Demons.

4. Headbutt

Phodom uses his fire element creating a flame ball and hits with his head to an enemy unit dealing some serious damage. The ability uses 10% of Phodom's Max Health and doesn't require mana to cast.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 6 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and Strength. Each level increases the damage by 200 and each Agility and Strength attribute increases the damage by 5.

-------------------------------------------------------------------------------------------------

=== AOE ===

1. Flame Explosion

Phodom exhibits a maelstrom of flame around him damaging, stunning for 2 seconds and blinding enemies afterwards making them miss 50% of their attacks for following 4 seconds.
|c00FEBA0EHotkey: W.
Type: Instant.
Cooldown: 15 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic Damage. Each level increases the damage by 200.


2. Ground Zero

After 2 second of casting, a targeted area explodes into flames and decimation dealing damage to enemies. The flames continue burning for 5 seconds and any enemy still standing in the heat will take 20% of the initial damage every second.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic Damage. Each level increases the damage by 200.


3. Colossal Slam

With power and magic, Phodom slams the ground trembling the ground in a wide area. Enemies who are near enough are damaged, knockbacked and are slowed by 50% for 3 seconds. The knockback doesn't work against big enemies.
|c00FEBA0EHotkey: W.
Type: Instant.
Cooldown: 15 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and Strength. Each level increases the damage by 200 and each Agility and Strength attribute increases the damage by 5.


4. Fiery Ball

Phodom throws a fiery ball to a targeted location damaging enemies. The ball bounces back to Phodom healing him. Heal amount depends of damage done by the ball.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic Damage. Each level increases the damage by 200.

-------------------------------------------------------------------------------------------------

=== HEAL ===

1. Shield Of Fire

Shields the targeted friendly unit with a fiery shield for 10 seconds. The shield heals the targeted unit per second and at the same time burns nearby enemies for the same amount healed.
|c00FEBA0EHotkey: E.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic Damage. Each level increases the damage by 200. The damage is divided by 5 in the end.


2. Heaven's Bless

A powerful healing spell is cast on a friendly unit, healing it for 10 seconds. Should the unit die under the effect of Heaven's Bless, it will rise back to life to serve Balgaron once again.
|c00FEBA0EHotkey: E.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic Damage. Each level increases the damage by 200. The damage is divided by 5 in the end.


3. Power Heal

Recovers targeted unit's Health instantly and if it's Health reaches the maximum amount it's Maximum Health is increased for 10 seconds.
|c00FEBA0EHotkey: E.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Strength. Each level increases the heal by 400 and Strength attribute increases the heal by 10.


4. Flame Barrier

Casts a powerful healing spell to a targeted unit, instantly healing and giving it 50% Magic Resistence for 10 seconds.
|c00FEBA0EHotkey: C.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic Damage. Each level increases the damage by 200.

-------------------------------------------------------------------------------------------------

=== ELEMENT ===

1. Aura Of Fire

A permanent aura of extreme heat around Phodom that deals damage to enemies around. Also gives a 20% chance when attacked that a fire pillar erupts dealing damage to an attacking enemy unit dealing three times more damage than the aura.
|c00FEBA0EHotkey: R.
Type: Passive.
Cast time: 0.
Cooldown: 0 seconds.
|c00E55BB0Damage dealt is based on Ability Level and Magic Damage. Each level increases the damage by 200. The damage is divided by 10 in the end.


2. Spinning Death

Phodom spins around with his hammer doing damage to nearby enemies and slowing their Attack and Movement Speeds by 25% as long as they receive damage. Phodom can keep up this stance as long as he has mana or the ability is cancelled.
c00FEBA0EHotkey: R.
Type: Activate/deactivate.
|nCooldown: 5 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and Strength. Each level increases the damage by 200 and each Agility and Strength attribute increases the damage by 5. The damage is divided by 5 in the end.


3.


4. Fire Element (no need to touch this)

-------------------------------------------------------------------------------------------------

=== ULTIMATE ===

1. Chaotic Rift

Opens a Chaotic Rift causing gigantic damage around Phodom burning his foes alive and afterwards disabling their attack and basic spells for 10 seconds.
|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 120 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by 1000.


2. Phoenix Combo

With great force and bombardment from his hammer sends Phodom and his target slowly to the sky while hitting the foe rapidly, dealing damage to it 12 times. Then slams the enemy back to the ground making a large explosion, dealing damage to the target and nearby enemies around.
|c00FEBA0EHotkey: D.
Type: Target.
Cooldown: 180 seconds.
|c00E55BB0Damage is based on Ability Level, Agility, Strength and Magic Damage. Each level increases the blast damage by 500 and hit damage by 50 and each Agility and Strength attribute increases the damage by 1.


3. Ultimate Sacrifice

Phodom puts all his strenght to use and slams the ground multiple times with so much force hurling enemies into the air. Each slam damages also damages Phodom taking 50% of Maximum Health. Phodom can slam maximum of 5 times until he fells.
|c00FEBA0EHotkey: D.
Type: Target.
Cooldown: 180 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and Strength. Each level increases the damage by 400 and each Agility and Strength attribute increases the damage by 10.

-------------------------------------------------------------------------------------------------
 
Level 37
Joined
Aug 14, 2006
Messages
7,602
Here are Fradz's abilities. Remember grammar has not been fixed and they're not final. Post your suggestions, ideas, opinions, anything about them to the livestream! I'm now able to talk with you in real time about anything related to the campaign.


-------------------------------------------------------------------------------------------------

FRADZ

-------------------------------------------------------------------------------------------------

=== SPECIAL ===

1. Sword Dance

Fradz goes into trance where he swings his blades as fast as he can for 5 seconds. While being in this trance, his attack speed is tripled but as a side effect he cannot move and takes 40% more damage from attacks.
|c00FEBA0EHotkey: S.
Type: Instant.
Cooldown: 30 seconds.


2. Illusory Double

When on the battle field, Fradz manifests his powers into a fragile, furious and energetic form of himself. This illusion deals half of Fradz's damage and takes five times more damage than the original one. Each illision can last maximum of 45 seconds before collapsing.
|c00FEBA0EHotkey: S.
Type: Passive.
Cooldown: 15 seconds.


3. Power Orbs

Every 10 second a lightning orb start to rotate around Fradz. Each orb gives 5% extra magic damage and each magical ability cast will remove an orb. The magic damage can stack up to 25% extra magic damage with a maximum of 5 orbs.
|c00FEBA0EHotkey: S.
Type: Passive.


4. Energy Shield

Activates a shield that absorbs 3 damage per point of mana. While the shield is activated Fradz's Mana Regen is increased by 100%.
|c00FEBA0EHotkey: S.
Type: Activate/deactivate.
Cooldown: 5 seconds.

-------------------------------------------------------------------------------------------------

=== SINGLE ===

1. Thunder

Summons a thunderbolt onto the enemy, damaging and stunning it for 3 seconds. Afterward it reduces enemy's Attack and Movement Speed by 25% for 3 seconds.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by 200.


2. Discharge

Casts a quick lightning zap from the sky, dealing damage to a targeted enemy unit.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 6 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by 200.


3. Double Wave

Casts two powerful lightning shockwaves towards a targeted enemy unit. If another enemy comes into the line of fire of the missile, it will take the hit instead. The further the distance it travels, the more damage the missile deals from 50% up to 150% of the original damage. If this missile hits no target after 2 seconds, it will explode on itself.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by 200. The damage is divided by 2 in the end.


4. Scissor Stab

Fradz stabs with his both blades dealing damage and permanently decreasing armor by 5. Armor reduction can stack up to 25.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 8 seconds.
|c00E55BB0Damage is based on Ability Level, Agility and Strength. Each level increases the damage by 200 and each Agility and Strength attribute increases the damage by 5.

-------------------------------------------------------------------------------------------------

=== AOE ===

1. Flash Strike

Fradz runs on a lightning hitting 4 times at rapid speed dealing potent damage with each hit.
|c00FEBA0EHotkey: W.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage dealt is based on basic Attack Damage but also Ability Level, Agility and Strength. Each level increases the damage by 30 and each Agility and Strength attribute increases the damage by 0,5.

2. Lightning Storm

Fradz spins around causing a lightning storm of destructive force to be formed for 5 seconds. Enemies caught within it are damaged and small enemies will spin around Fradz quickly, taking double damage in the process.
|c00FEBA0EHotkey: W.
Type: Instant.
Cooldown: 20 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by 200. The damage is divided by 2,5 in the end.


3. Energy Ball

Fradz transform to an Energy Ball and charges forward dealing damage to enemies in the way. After 2 seconds, transforms back to the original point recovering 25% of his health.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by 200.


4. High Jump

Fradz teleports and lands with his two swords to the ground dealing damage and knocking back enemies except big ones.
|c00E55BB0Damage dealt is based on Ability Level, Agility and Strength. Each level increases the damage by 200 and each Agility and Strength attribute increases the damage by 5.

-------------------------------------------------------------------------------------------------

=== HEAL ===

1. Blessing of Lightning

Creates a powerful supportive spell that instantly recovers some nearby allies' health and increases their Agility, Magic and Strength for 10 seconds.
|c00FEBA0EHotkey: E.
Type: Instant.
Cooldown: 20 seconds.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each level increases the heal by 200. Each level gives 10 stats.


2. Electro Shell

Creates an energy shield on Fradz and his companions in the surrounding area for 10 seconds. The shield gives more Magic Damage and is able to absorb some damage.
|c00FEBA0EHotkey: E.
Type: Instant.
Cooldown: 20 seconds.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each level increases the damage by 200.


3. Speedy Boost

For 10 seconds, Fradz electrifies himself and his allies' mucles, giving maximum Movement Speed as well as increases in their Attack and Magic damages.
|c00FEBA0EHotkey: E.
Type: Instant.
Cooldown: 20 seconds.
|c00E55BB0Bonuses are based on Ability Level. Each level increases the Attack Damage by 15 and Magic Damage by 150.


4. Lightning Charge

Fradz casts a supportive spell that bonds himself and nearby allies together for 10 seconds. The units that are bound share the damage received and their wounds are regenerated quickly.
|c00FEBA0EHotkey: E.
Type: Instant.
Cooldown: 20 seconds.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each level increases the damage by 200. The damage is divided by 10 in the end. The damage shared between units stars with 24% and gains 4% more per level climbing up to 100%.

-------------------------------------------------------------------------------------------------

1. Invisible Strike

Fradz becomes invisible for 20 seconds and gains 25% extra Movement Speed. If Fradz attacks extra damage is dealt and the damage is doubled when attacking from behind. Also any other action except moving will reveal Fradz.
|c00FEBA0EHotkey: R.
Type: Instant.
Cooldown: 8 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and Strength. Each level increases the damage by 200 and each Agility and Strength attribute increases the damage by 5.


2. Lightning Attack

Each attack to Fradz has 25% chance Fradz teleporting behind the attacker and giving Fradz extra Attack Damage for 2 seconds.
|c00FEBA0EHotkey: R.
Type: Passive.
Cooldown: 2 seconds.
|c00E55BB0Damage dealt is based on Ability Level, Agility and Strength. Each level increases the damage by 200 and each Agility and Strength attribute increases the damage by 5.


3. Lightning Mastery
4. Lightning Elemental

-------------------------------------------------------------------------------------------------

1. Teleport Strike

An upgraged version of Flash Strike. This time Fradz uses everything he can offer to become as fast as lightning itself. Fradz randomly hits enemies in a wide area for 10 times.
|c00FEBA0EHotkey: D.
Type: Target.
Cooldown: 180 seconds.
|c00E55BB0Damage dealt is based on basic Attack Damage but also Ability Level, Agility and Strength. Each level increases the damage by 100 and each Agility and Strength attribute increases the damage by 1.


2. Lightning Orb

Summons a supportive Lightning Orb to a selected place for 30 seconds.

|c00FEBA0ESpark|r
Heals a target friendly unit.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each level increases the heal by 300.

|c00FEBA0ELightning Boost|r
Health Regen of nearby Heroes are increased.
|c00E55BB0Health Regen is based on Ability Level. Each level increases the regen by 30.

|c00FEBA0EWarp|r
Warp to another location.

|c00FEBA0EDetonate|r
Detonates the orb dealing massive damage to enemies around. The orb automatically explodes when its time runs out.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each level increases the heal by 750.

|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 180 seconds.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each level increases the damage by 200.


3. Mystic Storm

Fradz calls upon a powerful storm of crackling electricity to aid him in combat. Three nearby enemies with the lowest health percentage will be damaged by the storm every half a second and have their armor shattered by 1 per strike. The storm and the armor debuff lasts for 30 seconds or until Fradz perishes.
|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 180 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by 1000. The damage is divided by 30 in the end.


4. Lightning Storm

Fradz starts to channel for 30 seconds and is almost invulnerable to any damage. Every half second a lightning hits the ground dealing damage and stunning for 2 seconds. Also, all allies gains 50% Attack and Movement Speed and all enemies opposite in a wide area around Fradz.
|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 180 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by 1000. The damage is divided by 30 in the end.


-------------------------------------------------------------------------------------------------
 
Level 37
Joined
Aug 14, 2006
Messages
7,602
And here are Galeoth's abilities.

Here are the abilities I'm still looking for idea:

Phodom - Element (must be passive)
Phodom - Ultimate(can be just about anything)
Fradz - Element(something that helps 'caster Fradz')
Galeoth - Element(can be just about anything)


-------------------------------------------------------------------------------------------------

GALEOTH

-------------------------------------------------------------------------------------------------

=== SPECIAL ===

1. Bone Chiller

Freezes enemies around Galeoth making damage over time for 3 seconds. Also disables their basic

attacks and movement and giving for 3 seconds.
|c00FEBA0EHotkey: S.
Type: Instant.
Cooldown: 30 seconds.
|c00E55BB0Damage is based on Galeoth's level and Magic Damage. Each Galeoth's level increases the

damage by 20.


2. Freeze

Targeted enemy unit is freezed for the following 5 seconds making it unable to do anything.
|c00FEBA0EHotkey: S.
Type: Target.
Cooldown: 30 seconds.


3. Icy Barrage

Basic attacks of Galeoth will slow opponents by 25% for 5 seconds and has a 10% chance to stun

for 1 second. In addittion increases Galeoth's attack range by 25%.
|c00FEBA0EHotkey: S.
Type: Passive.


4. Seal of Resurrection

Places a powerful seal to a target hero that lasts until it dies or another rune is added. When

this unit dies, it is revived and ready to fight once again with full health and mana. The

ability also resets all cooldowns except Galeoth's.
|c00FEBA0EHotkey: S.
Type: Target.
Cooldown: 60 seconds.

-------------------------------------------------------------------------------------------------

1. Ice Bolt
2. Piercing Shard
3. Magical Hammer
4. Frost Shard

=== SINGLE ===

1. Frost Shard

Launch an enchanted frost shard towards the target, severely damaging it. Should the target die

or its current health reach lower than 50% of its max health smaller shards of ice will be let

loose to damage nearby enemies for 50% of the original target's damage.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by

200.


2. Ice Bolt

Sends out an Ice Bolt from the fingertips, dealing damage to a targeted enemy unit. If another

Ice Bolt lands on the same unit within 12 seconds it will deal an extra 25% damage.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 8 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by

200.


3. Magical Hammer

Summons a hammer above an enemy hitting it within 1 second. When hit, deals damage to it and

nearby enemies, destroying their mana equal to half of the damage dealt and stunning them for 2

seconds.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 12 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by

200.


4. Piercing Shard

Launches a small but sharp ice spike towards enemy unit's weakest point damaging it and completely ignoring enemy's Armor. Piercing

Shard deals extra damage the further it's cast away.
|c00FEBA0EHotkey: Q.
Type: Target.
Cooldown: 10 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by

200.

-------------------------------------------------------------------------------------------------

=== AOE ===

1. Freezing Field

Bombards the target area with deadly falling ice shards that explode upon impact. The shards are

summoned at a rapid speed while channeling the ability. The ability lasts up to 5 seconds.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by

200. The damage is divided by 10 in the end.


2. Frozen Fang

A deadly frozen fang appears from the ground to a selected area after 1 second. This fang damages

enemies, stuns them for 3 seconds and decreases their armor by 25 for 5 second.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by

200.


3. Glacial Ball

Throws an enormous Glacial Ball forward until it reaches it's destination and explodes. While on

the move, it damages enemies around.
|c00FEBA0EHotkey: W.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by

200.


4. Chill of the Frost Master

Galeoth creates a powerful icy nova around him, damaging enemies far away and healing himself and

any units near to him.
|c00FEBA0EHotkey: W.
Type: Instant.
Cooldown: 15 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by

200.

-------------------------------------------------------------------------------------------------

=== HEAL ===

1. Glacial Armor

Creates a Glacial Armor to a friendly unit giving it 10 Armor and 25% Magic Resistance for 60

seconds. Melee attacks to a unit with Glacial Armor deals damage back and slows attackers.
|c00FEBA0EHotkey: E.
Type: Target.
Cooldown: 20 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by

200. The damage is divided by 3 in the end.


2. Inner Light

Heals a friendly unit or himself, also giving 10 Armor and Magic Damage for 10 seconds.
|c00FEBA0EHotkey: E.
Type: Auto-Cast & Target.
Cooldown: 5 seconds.
|c00E55BB0Heal is based on Ability Level and Magic Damage. Each level increases the heal by 200.

The hael is divided by 2 in the end.


3. Magical Fog

Galeoth casts a thick fog to a targeted area for 30 seconds. Friendly units in it gains extra 25%

Evasion, Magic Damage and Health Regeneration while enemies are damaged constantly.
|c00FEBA0EHotkey: E.
Type: Area.
Cooldown: 15 seconds.
|c00E55BB0Magic Damage and Health Regeneration bonuses are based on Ability Level. Each level

gives 100 Magic Damage and 10 Health Regeneration. Damage is based on Ability Level and Magic

Damage. Each level increases the damage by 200. The damage is divided by 30 in the end.


4. Crystal RUne

Places a crystal Rune on any unit that increases armor if friendly or decreases armor if enemy.

After 5 seconds the rune detonates, dealing area to enemies and healing allies.
|c00FEBA0EHotkey: E.
Type: Area.
Cooldown: 10 seconds.
|c00E55BB0Armor is based on Ability Level. Each level gives 2 armor. Damage is based on Ability

Level and Magic Damage. Each level increases the damage by 200.

-------------------------------------------------------------------------------------------------

1.




2. Mesmerizing Ice Crystal

Summons a Mesmerizing Ice Crystal that forces nearby enemies attacking itself for 30 seconds.

Enemies who attacks the crystal will receive damage back. The crystal also increases heroes

Health Regen.
|c00FEBA0EHotkey: R.
Type: Area.
Cooldown: 30 seconds.
|c00E55BB0Health Regen is based on Ability Level. Each level gives 5 Health Regen. is based on

Ability Level and Magic Damage. Each level increases the damage by 200. The damage is divided by

5 in the end.


3. Magic Convert

Increases Galeoth's Attack Damage based on current Magic Damage and Maximum Mana. Every 3 Magic

Damage and Max Mana increases Galeoth's Attack Damage by 1.
|c00FEBA0EHotkey: R.
Type: Passive.
|c00E55BB0Damage dealt is based on Ability Level, Magic Damage and Maximum Mana. Every level

gives 5% of the total value to Attack Damage.

1000 Mana, 500 Magic Damage, Level 1: ( ( 1000 + 500 ) x 0,33 ) 0,05 = 25
5000 Mana, 2500 Magic Damage, Level 10: ( ( 5000 + 2500 ) x 0,33 ) 0,5 = 1250
10000 Mana, 5000 Magic Damage, Level 20: ( ( 10000 + 5000 ) x 0,33 ) 1 = 5000


4. Ice Element

-------------------------------------------------------------------------------------------------

1. Frozen Paradise

Quickly Galeoth can decreases the temperature around him for 6 seconds freezing and damaging

enemies within that time.
|c00FEBA0EHotkey: D.
Type: Instant.
Cooldown: 120 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by

1000. The damage is divided by 3 in the end.


2. Frozen Storm

Sends 12 icy waves towards a selected point dealing damage to units in the way. After 10 seconds

has passed, Galeoth musters all his strength for one final attack drawing four waves to the

point. When the waves clash against each other, it deals a colossal explosion dealing twice as

much damage than a basic wave to those unfortunate enough to find themselves trapped.
|c00FEBA0EHotkey: D.
Type: Area.
Cooldown: 180 seconds.
|c00E55BB0Damage is based on Ability Level and Magic Damage. Each level increases the damage by

1000. The damage is divided by 5 in the end.


3. Illusion Army

Every time Galeoth attacks there's a 1% chance or when he's attacked or has cast a spell there's

3% chance to create an illusion of him for 30 second. When the ability is used, creates 2

illusion Galeoth. All illusion are based on Galeoth stats but cannot cast spells.
|c00FEBA0EHotkey: D.
Type: Instant & Passive.
Cooldown: 120 seconds.
|c00E55BB0The illusions' power based on Ability Level. Illusions start with 50% based on

Galeoth's stats and each level gives 10% more power up to 150%.


4. Ice Demon (max 1000 letters, so can you make this under 1000 letter?)

When used or when Galeoth dies while this ability is not on cooldown, Galeoth transforms to a

huge Ice Demon for 60 seconds.

|c00FEBA0EDrain Mana|r
The Ice Demon steals targeted enemy's Mana and based on the stolen mana deals Damage to it. The

stolen mana is given to Ice Demon with triple amount.
|c00E55BB0Damage is based on Ability Level. Each level increases the damage by 1000.

|c00FEBA0EIce Line|r
Sends shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground

units into the air in their wake.
|c00E55BB0Damage is based on Ability Level. Each level increases the damage by 1000.

|c00FEBA0EHowl of Fury|r
The Ice Demon howls forcing enemies to attack it but also gaining back 25% of his Max Mana.

|c00FEBA0EConvert Mana|r
Converts current Ice Demon's Mana to Health.

|c00FEBA0EHotkey: D.
Type: Instant & Dies.
Cooldown: 180 seconds.
|c00E55BB0Ice Demon's Health and Attack Damage are based on Ability Level. Each level increases

the Attack Damage by 250, Health by 1500 and 2500 Mana.

http://www.hiveworkshop.com/forums/skins-552/archemonde-blp-118594/?prev=search=ice&d=list

%26r%3D200

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