• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Little screenshot of doodads in my map

Status
Not open for further replies.
Level 7
Joined
Dec 19, 2014
Messages
300
Hello dear map makers, i have recently added many custom doodads to my map. The doodads all work properly but some of them need a certain minimum computer performance. And my computer doesn't have the required performance so these doodads appear white on my computer. That's why i would like to ask you (if your computer can show the doodads properly) if you could open my map in the editor one times and look at the north east corner of my map. There i have put the affected doodads. Could you then please make a little screenshot of these doodads and send the picture to me so that i can see how the affected doodads actually look like? Thanks a lot. This is my map:

Labyrinth of Nightmare (v9)
 
Level 21
Joined
May 29, 2013
Messages
1,566
And my computer doesn't have the required performance so these doodads appear white on my computer.
Are you sure that your computer is the problem? This is just a guess, but I think this might have something to do with custom textures that don't follow the 'power of two' rule for dimensions not being supported anymore.

I exported a few custom textures that are used by those wall models and I noticed that they have random width and height: 349x721, 480x317, 262x464. I'm using patch 1.29, and they all appear to work properly as you can see in the screenshots below.
Doodads1.jpg
Doodads2.jpg
 
Level 7
Joined
Dec 19, 2014
Messages
300
Are you sure that your computer is the problem? This is just a guess, but I think this might have something to do with custom textures that don't follow the 'power of two' rule for dimensions not being supported anymore.

I exported a few custom textures that are used by those wall models and I noticed that they have random width and height: 349x721, 480x317, 262x464. I'm using patch 1.29, and they all appear to work properly as you can see in the screenshots below.
I can remember that i have tried these doodads on an older patch too but they were still white. I'm currently using 1.30 on my map. And thanks for the screenshots!
 
Level 21
Joined
May 29, 2013
Messages
1,566
Try to open the 'Art - Icon - Game Interface' field of any unit and see if there is a little preview of those custom textures (Wall1.blp, Wall2.blp, Wall3.blp, Wall4.blp) on the left side of the window when they are selected from the drop-down list of imported textures. It's definitely a problem with textures if you can't see them there.
 
Status
Not open for further replies.
Top