Sadly=( I need this for few triggers, one of them (simplier one) - mobs respawn. There are the forest around the town and there are a few type of animals here. Trigger is simple (sorry, I don't know how to use trigger-posting here):
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A unit dies
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If unit-type of dying unit = wolf (one of them exactly)
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wait n seconds
create 1 wolf at random point of REGION
But this way they will spawn only at one side of the forest (or if ill extend region - in town to). Ony one solution i found is to make different unit types with same characteristics and different editor suffixes, and spawn each one in different regions or check for a random percentage, but it's too boring to realize=(
Same for item/unit random spawns
gorillabull, standart square of big size with hole in it's center and linked chain of regions