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Honestly, the only limiting factor I can think of is the collision size of the units: how much workers are able to stand next to the tree at the same time due to their size.
Well, really hard, and trigger ain't my good side, but I'll give it a shot. I'm absolutely NOT sure if this works. This, unfortunately, requires a region at every tree, and a Condition for every region.
test
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Harvest (Ghouls Lumber)
(Number of units in (Units in (*Tree region*))) Greater than 1
Actions
Unit - Remove Harvest (Ghouls Lumber) from (Triggering unit)
Wait 1.00 seconds
Unit - Add Harvest (Ghouls Lumber) to (Triggering unit)
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