- Joined
- Jul 15, 2007
- Messages
- 763
Well, i made a spell that creates a Lightning Effect between the caster and the target unit, and stays that way unless the spell is cancelled, if either target dies or if the distance between the units becomes 1200 or greater.
This should've been easy, but, when the spell is cancelled, it causes all other lightning effects to bug up in the game, those that are generated by spells such as chain lightning or aerial shackles. They go all flashy or don't appear at all, which is then followed by a 'FATAL ERROR'. I have no idea why it is doing this, but i have narrowed it down to the cause being the cancellation of the spell.
If the 'Create Lightning' part is removed, the game functions normally.
These are the triggers associated;
This starts the ability (The NONMUI variables are my excellence at making non MUI spells
)
This ends the ability, and as far as i know it's the one that bugs up all the lightning in game
I know there's leaks in the triggers, but there's no point doing them unless i can fix the ability >_<
HALPMEH
This should've been easy, but, when the spell is cancelled, it causes all other lightning effects to bug up in the game, those that are generated by spells such as chain lightning or aerial shackles. They go all flashy or don't appear at all, which is then followed by a 'FATAL ERROR'. I have no idea why it is doing this, but i have narrowed it down to the cause being the cancellation of the spell.
If the 'Create Lightning' part is removed, the game functions normally.
These are the triggers associated;
This starts the ability (The NONMUI variables are my excellence at making non MUI spells


This ends the ability, and as far as i know it's the one that bugs up all the lightning in game

I know there's leaks in the triggers, but there's no point doing them unless i can fix the ability >_<
HALPMEH