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Life Reflection v1.1

LIFE REFLECTION
IMPORT GUIDE :
1. Enable "Tick the Automatically create unknown variables ..." located at File>Preference>General
2. Copy the Life Reflection and Cooldown Trigger abilities in the object editor
3. Import Damage Engine
4. Copy the LifeReflection folder in the trigger editor
5. Configure the Config trigger
SPELL DESCRIPTION :
When struck with a killing blow, instead of becoming fallen, this unit immediately restore HP by 10%/20%/30% of their Max HP. This ability can only be triggered once every 90 seconds.
SPELL INFORMATION :
Inspired from Honkai Star Rail's blessing for Destruction path named "Reflection". List of Blessings in Honkai Star Rail for those curious of the blessing list.
MEDIA SHOWCASE :
CHANGELOG :
Version 1.1: Minor fix for illusions to not benefit from the spell
Version 1.0: Release

CREDIT :
leandrotp: Passive Ability with Cooldown Tutorial
miHoYo: Honkai Star Rail
Bribe: Damage Engine
Previews
Contents

Life Reflection v1.1 (Map)

Reviews
Antares
Works as intended. Approved
Level 15
Joined
Jul 19, 2007
Messages
816
Another simple but great ability! Thanks so much for this I'm using it in my map but there is a problem if the Hero with this ability gets an illusion of itself, the illusion seems to have this ability too and it doesn't seems to trigger any cooldown so it's healed over and over again when it should be killed. I hope you can fix this small problem.
 
Another simple but great ability! Thanks so much for this I'm using it in my map but there is a problem if the Hero with this ability gets an illusion of itself, the illusion seems to have this ability too and it doesn't seems to trigger any cooldown so it's healed over and over again when it should be killed. I hope you can fix this small problem.
Interesting, I will check how this particular ability interacts with illusions then
 
Another simple but great ability! Thanks so much for this I'm using it in my map but there is a problem if the Hero with this ability gets an illusion of itself, the illusion seems to have this ability too and it doesn't seems to trigger any cooldown so it's healed over and over again when it should be killed. I hope you can fix this small problem.
The issue has been addressed in version 1.1

You just need to add the following line into the if block of the condition (where the other 2 conditions exist to validate the ability cooldown) into the LifeReflectionTrigger trigger:
  • (DamageEventTarget is an illusion) Equal to False
 
Level 26
Joined
Mar 16, 2018
Messages
372
I will be honest I have no idea who is this character :(
 
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