Licht Regen
IMPORT GUIDE :
1. Preferences --> Enable 'Automatically create unknown variables ...' (tick)
2. Import
Timed Special Effect Linked List v2.x and its requirement (TimedEventLL)
3. Import
Stun Snippet and its requirements (both PauseUnit and TimedSpecialEffect)
4. Copy the Licht Regen ability in object editor
5. Copy the Licht Regen trigger folder in trigger editor
6. Configure the LichtRegenConfig trigger
SPELL DESCRIPTION :
Fires 30/50/70 arrows randomly around 300 radius after 2 seconds delay. Each arrow deals 10/20/30 damage to enemies within 220 range of the arrow. Struck units are stunned for 0.8 seconds.
SPELL INFORMATION :
A variant of Ishida Uryu's Licht Regen. This variant works in a large radius fashion, unlike some other Warcraft III variants where the ability is aims for a more concentrated area. It also does not disable the caster.
MEDIA SHOWCASE :
CHANGELOG :
Version 1.2: With the readjustment of TSELL v2.1 which separates both TSE v1.x and TSELL v2.x, both are now requirements with test map and import guide updated to reflect this adjustment
Version 1.1: Discovered and fixed a critical unit group leak (assisted by
Memory Leaks Checker for cross-checking there is no lingering leak which drops fps on more extensive testings; I know the system said there are improper location cleanup, but the end state is leakless is all that matters)
Version 1.0: Released
CREDIT :
- MyPad for PauseUnitEx
- Tite Kubo for Bleach