- Joined
- Aug 7, 2013
- Messages
- 1,338
Hi,
I would like to make a custom unit that is basically a lever.
When it dies, it goes to off mode, and can be turned back on.
I tried making lever off of Human Farm, set decay to false, and gave it the model file for lever (Doodads\Cinematic\DungeonLever\DungeonLever).
When it dies, it does turn off, but then it disappears, even though I said it did not decay.
I want to make a lever unit based so that way I can scale its health (i.e. bonus mod) arbitrarily in game. Destructables don't have abilities, so cannot use a bonus mod system to add health if I use the plain jane lever WC3 provides.
So how can I make a lever that is unit based?
I would like to make a custom unit that is basically a lever.
When it dies, it goes to off mode, and can be turned back on.
I tried making lever off of Human Farm, set decay to false, and gave it the model file for lever (Doodads\Cinematic\DungeonLever\DungeonLever).
When it dies, it does turn off, but then it disappears, even though I said it did not decay.
I want to make a lever unit based so that way I can scale its health (i.e. bonus mod) arbitrarily in game. Destructables don't have abilities, so cannot use a bonus mod system to add health if I use the plain jane lever WC3 provides.
So how can I make a lever that is unit based?