- Joined
- Jun 2, 2016
- Messages
- 117
Hello Hivers,
I've made an altered melee map where heroes can level up to 20. Their abilities have all got 6 levels (and their level 6 abilities 2). I've got one little problem, though. For example, a level 7 Blood mage can already pick level 4 flame strike, instead of having to start levelling up either banish or siphon mana. This leads to some balance issues. I'd like to have it that level 4 flame strike is locked until the hero reaches level 11. Is there a way to do that? (This would be the same for level 2 phoenix, which can be picked at 8 and is actually meant as a level 16 ability)
I've made an altered melee map where heroes can level up to 20. Their abilities have all got 6 levels (and their level 6 abilities 2). I've got one little problem, though. For example, a level 7 Blood mage can already pick level 4 flame strike, instead of having to start levelling up either banish or siphon mana. This leads to some balance issues. I'd like to have it that level 4 flame strike is locked until the hero reaches level 11. Is there a way to do that? (This would be the same for level 2 phoenix, which can be picked at 8 and is actually meant as a level 16 ability)