GrailTemplar - base model Alexandros Mograine by PROXY
Zealot,Templar - base Footman by Ujimasa Hojo
Peasant,Militia - base Peasant Militia by Ujimasa Hojo
Eagle Lancer - base DragonHawk by Ujimasa Hojo
Chaplain - Priest by Elenai
Spearman,Executioner - base by Wandering Soul
Knight - base model SwanKnight by HerrDave
Captain,TemplarJusticar - base model Captain by Asssssvi
Female Captain - base Female Captain by Cavman
Crossbowman - base model Crossbowman by Asssssvi
Lieteunant - base Footman by Asssssvi
Angelic - base Archangel by RavenBlackbird
Archer - base model by Wandering Soul ( optimized version by johnwar )
All models use the path:
GoldenArmour.blp
Textures\wc1knight_helmet.blp
Texture wc1knight_helmet.blp by Rommel
Added Archer Unit
Re-textured some parts of the Chaplain and Female Captain
Captain/TemplarJusticar - fixed an issue with the death animation
Overall reduced some filesize on some models
I want to say huge thanks to all the original authors for allowing me to edit there models and make possible this bundle.There models are a true treasure for the community
Also big shout out to the man himself Shar Dundred and his fantastic work that is Legends of Arkain
I have not taken a look into the bundle files yet, but HIVE's Sanity Checker detected hundreds if not thousands of minor issues on some of the models. Think you can optimize them first? ^^
Most issues with unused tracks and unoptimized animations are not fixed yet, like the archer and the Angelic for instance.
Please update the thread after you have made changes to all model accordingly.
I just checked, the female captain indeed has a texture path wrong, I ll correct that with the next update
As for the Angelic alter and EagleLancer both are uploaded and seem to be fine
Try to set this texture paths for the models:
Textures\wc1knight_helmet.blp
GoldenGuardArmour.blp
I must say, this is a pretty nice collection of model edits, good job!
That said I think, at first glance, that some of the texture wrapping is kind of stretchy and unpleasant, like for instance the arms for both the Chaplain and the Female Captain could use some rewrapping. Granted, ingame it's going to be next to impossible to notice but still... why not make a good work better?
I have not taken a look into the bundle files yet, but HIVE's Sanity Checker detected hundreds if not thousands of minor issues on some of the models. Think you can optimize them first? ^^
I have not taken a look into the bundle files yet, but HIVE's Sanity Checker detected hundreds if not thousands of minor issues on some of the models. Think you can optimize them first? ^^
Most issues with unused tracks and unoptimized animations are not fixed yet.
Please update the thread after you have made changes to all model accordingly.
Most issues with unused tracks and unoptimized animations are not fixed yet, like the archer and the Angelic for instance.
Please update the thread after you have made changes to all model accordingly.
Most issues with unused tracks and unoptimized animations are not fixed yet, like the archer and the Angelic for instance.
Please update the thread after you have made changes to all model accordingly.
The knight model still has some unused keyframes,for some reasson I can t use sanity check on the model while in .mdl format but will try to make it aswell. The other models should be ok now
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