- Joined
- Dec 3, 2020
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I am planning to rework the official Blizzard campaign, Legacy of the Damned, with many custom changes while still retaining Blizzard's campaign style.
I already have campaign on this campaign, making it Brutal difficulty (like in Starcraft II, since Warcraft 3 campaigns are fairly easy, even on HARD).
In this project I will be making unique distinction between Sylvanas' Forces and Arthas' Scourge. The plan is to:
NOTE:I might need help with saving hero items between missions, so when I finish making this, if someone wishes to help fix the problem (if it's there), then they're more than welcome to.
Update 1: I fixed the item saving in between missions
.
Update 2: Change of plans, decided to do Path of the Damned first, then I will do Legacy of the Damned.
It will be an upgraded version of the original campaign. I still want it to feel like the real Blizzard campaign because it's so epic but also because a lot of custom campaigns I've played did not feel like Warcraft 3 at all (not implying it's a bad thing).
Completion of Path of the Damned:
Chapter One, Trudging through the Ashes: ---> Status: completed.
Chapter Two, Digging up the Dead: ---> Status: completed.
Chapter Three, Into the Realm Eternal: ---> Status: completed.
Chapter Four, Key of the Three Moons: ---> Status: completed.
Chapter Five, The Fall of Silvermoon: ---> Status: completed.
Chapter Six, Blackrock & Roll, Too!: ---> Status: completed.
Chapter Seven, The Siege of Dalaran: ---> Status: completed.
Chapter Eight, Under the Burning Sky: ---> Status: completed.
*Mini review without much spoilers:
Chapter One: not too many changed, little surprise with Arthas though. 
Chapter Two: try to get lots of ghouls and if you explore map there's a surprise for you.
Chapter Three: The High Elves will protect their precious land at all costs, expect no mercy. Also expect a super slight surprise.
Chapter Four: build up a defense quickly. Mini surprise waiting for you.
Chapter Five: try to kill the Runner every time as usual and explore map a bit
. The north-western defense has been slightly increased and adder another Archmage there so it's not super easy like original.
Chapter Six: my favorite map! Be careful, the Blackrock Warlocks will launch their first attack very quickly! They will not wait for you to destroy the Blackrock Slavers, Blackrock Warriors or Blackrock Raiders!
Chapter Seven: wizard capital city
.
Chapter Eight: not much changed from original except for a very cool surprise at the bottom right side of the map
.


IMPORTANT NOTES:
A lot of hero abilities have been nerfed for the Player to make the missions a bit more even. Examples: Unholy Aura speed being none or very low (hp still same). Death Coil, Frost Nova having slightly higher cooldown etc... Also Animate Dead has been changed a lot, you will see.
Orc mission: some scouts have been placed around the map and Teal attack force is larger.
Dalaran Missions: more wizards
.
Secondary notes:
Reign of Chaos campaigns will use RoC balancing like original campaigns, because having them on TFT balancing makes them even easier.









RELEASE FOR: Path of the Damned: released



I already have campaign on this campaign, making it Brutal difficulty (like in Starcraft II, since Warcraft 3 campaigns are fairly easy, even on HARD).
In this project I will be making unique distinction between Sylvanas' Forces and Arthas' Scourge. The plan is to:
- Change and at least give 1 custom ability of every playable hero, and some unique enemy commanders like Balnazzar, Detheroc, Kael, Vashj, Illidan...
- Make custom units for each separate playable faction: Arthas, Sylvanas, Garithos being the main focus.
- Making some missions more difficult than the vanilla campaign (*not every mission, like King Arthas or dungeon type missions)
- Most likely will change some terrain, doodads etc...
NOTE:
Update 1: I fixed the item saving in between missions

Update 2: Change of plans, decided to do Path of the Damned first, then I will do Legacy of the Damned.
It will be an upgraded version of the original campaign. I still want it to feel like the real Blizzard campaign because it's so epic but also because a lot of custom campaigns I've played did not feel like Warcraft 3 at all (not implying it's a bad thing).
Completion of Path of the Damned:
Chapter One, Trudging through the Ashes: ---> Status: completed.

Chapter Two, Digging up the Dead: ---> Status: completed.

Chapter Three, Into the Realm Eternal: ---> Status: completed.

Chapter Four, Key of the Three Moons: ---> Status: completed.

Chapter Five, The Fall of Silvermoon: ---> Status: completed.

Chapter Six, Blackrock & Roll, Too!: ---> Status: completed.

Chapter Seven, The Siege of Dalaran: ---> Status: completed.

Chapter Eight, Under the Burning Sky: ---> Status: completed.

*Mini review without much spoilers:


Chapter Two: try to get lots of ghouls and if you explore map there's a surprise for you.

Chapter Three: The High Elves will protect their precious land at all costs, expect no mercy. Also expect a super slight surprise.

Chapter Four: build up a defense quickly. Mini surprise waiting for you.
Chapter Five: try to kill the Runner every time as usual and explore map a bit
Chapter Six: my favorite map! Be careful, the Blackrock Warlocks will launch their first attack very quickly! They will not wait for you to destroy the Blackrock Slavers, Blackrock Warriors or Blackrock Raiders!
Chapter Seven: wizard capital city

Chapter Eight: not much changed from original except for a very cool surprise at the bottom right side of the map




A lot of hero abilities have been nerfed for the Player to make the missions a bit more even. Examples: Unholy Aura speed being none or very low (hp still same). Death Coil, Frost Nova having slightly higher cooldown etc... Also Animate Dead has been changed a lot, you will see.
Orc mission: some scouts have been placed around the map and Teal attack force is larger.
Dalaran Missions: more wizards

Secondary notes:
Reign of Chaos campaigns will use RoC balancing like original campaigns, because having them on TFT balancing makes them even easier.














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