- Joined
- Jan 28, 2018
- Messages
- 90
A Campaign Series made by Cassandra Jones
Features
- New units
Command completely new units, as well as many demi-heroes throughout the campaign.
- Decisions
At some points of the campaign, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, not doing certain side quests, you can also affect the campaign.
- Universal hotkeys
All abilities, units and buildings use QWER hotkeys.
- Bonus chapters & upgradeable traits
Play the sandbox mode in each act and earn points to upgrade your main hero and others throughout the campaign, and get to know the backstory that isn’t covered in the main storyline.
The universe of Prometheus is getting various troubles.
Command Aisleen, one of the rising stars in Upplysningen, and her eccentric allies to defend the sovereignty and offer refuge to people in troubled times.
Take control of Cassandra to find out the truth behind the superweapon “Mortifica”, and decide his own destiny as the best prodigy in Prometheus.
The time has come to make your choice, though there’s only one result in the end...
Join the ruthless Ingefara and withstand your enemies, both inside and outside, and face the horrifying foes. Be willing to walk the path of victory, at all costs.
Walk the path of mercenary queen Vanessa and unleash the might to destroy your extraterrestrial enemies. None shall withstand her devotion under the flag of Republic of Upplysningen
The time has come to make your choice, though there’s only one result in the end...
Command Aisleen, one of the rising stars in Upplysningen, and her eccentric allies to defend the sovereignty and offer refuge to people in troubled times.
Take control of Cassandra to find out the truth behind the superweapon “Mortifica”, and decide his own destiny as the best prodigy in Prometheus.
The time has come to make your choice, though there’s only one result in the end...
Join the ruthless Ingefara and withstand your enemies, both inside and outside, and face the horrifying foes. Be willing to walk the path of victory, at all costs.
Walk the path of mercenary queen Vanessa and unleash the might to destroy your extraterrestrial enemies. None shall withstand her devotion under the flag of Republic of Upplysningen
The time has come to make your choice, though there’s only one result in the end...
ACT I
|
Prologue - Playable Chapter 1 - Playable Chapter 2 - Playable Chapter 3 - Playable Interlude 1 - Playable Chapter 4 - Playable Chapter 5A - Playable Chapter 5B - Playable Bonus Chapter - Playable Interlude 2 - Playable Chapter 6 Part 1 - Playable Chapter 6 Part 2 - Playable Chapter 7 - Playable Interlude 3 - Playable Final Chapter A - Playable Final Chapter B - Playable Epilogue - Playable Extras: Hegemony Mode - Playable |
ACT II
|
Prologue - Playable Chapter 1 - Playable Chapter 2 Part 1 - Playable Chapter 2 Part 2 - Playable Interlude 1 - Playable Chapter 3 - Playable Chapter 4 Part 1 - Playable Chapter 4 Part 2 - Playable Interlude 2 - Playable Chapter 5 Part 1 - Playable Chapter 5 Part 2 - Playable Chapter 6 Part 1 - Playable Chapter 6 Part 2 - Playable Bonus Chapter - Playable Interlude 3 - Playable Chapter 7 Part 1 - Playable Chapter 7 Part 2 - Playable Chapter 7 Part 3 - Playable Final Chapter A - Playable Final Chapter B - Playable Epilogue - Playable Extras: Battle Arena - Playable |
ACT III (?% progress)
|
Prologue - Playable Chapter 1 - Playable 50% Chapter 2 - WIP Interlude 1 - WIP Chapter 3 - WIP Chapter 4 - WIP Interlude 2 - WIP Chapter 5 - WIP Bonus Chapter - WIP Interlude 3 - WIP Chapter 6 - WIP Chapter 7 - WIP Interlude 4 - WIP Chapter 8 - WIP Final Chapter A - WIP Final Chapter B - WIP Epilogue - WIP Extras - WIP |
General
- Add music for all maps
- Asset changes & additions
- Add & update dialogues for all maps
- Upgrade the extra maps on all acts to use points system (not implemented yet)
- Changes UI
- Add campaign thumbnail
- Revamped spell tooltips to include cooldown, main stats and other stuff
- Clarify faction info
- Add dialog for choosing class for Cassandra - now you don't have to replay Act II, Chapter 4 Part 2 just to get another ending
General
Prologue
Chapter 1
- Countless bugfixes and balances
- Tweaked the stats of several characters - also they can collect runes and consumable items
- All main characters now have limited inventory slots, which increase as story progresses
- Changed/added models, and relocated map-exclusive objects to campaign ones
- Changed/added dialogues
- Enemy/ally attack waves now come at once instead of 12 units only
- Added Mercenary Camp for Player (Act I), with some exclusive units unlockable after completing certain sidequests and missions
- Added a command to track the important choices in Extra maps
- Added location lore to all acts, and bulletin news for Act I
Prologue
- Cutscenes revamped
- New models for the founding members
- The side quest is completed when the Giant Ent's hit points reach a critical level
- Improve terrain variation
- Improve the sidequest
- Improved the waves of enemies - now they appear frequently within the time remaining
- Improved the defenses
- Add a sidequest
- Increased the number of defending units guarding the boss
- (A) Added more objectives for the main quest
- (B) Improved the defenses of enemy bases
- Improved allies' pathfinding
- Updated sidequest
- All unique characters now have unique abilities
- Added a sidequest for slight advantage
- Improved enemies and allies' pathfinding
- Added the dialog for choosing sides
- (Part 1): Additional reinforcements for bosses on low health
- (Part 2): Add a flank attack wave after 9 minutes
- Added!
- Includes a huge amount of various sidequests and main quests depending on your alignment
- Includes some riddles at the end of the chapter
- (A): Improved the landscape, turning it into a fortress
- (A): Added layers of enemy defenses to king-level, in exchange of more time limit for sidequest
- (B): Enemy bases become owned by allies on low health, summoning additional units over time
- (B): Removed training units on Draconian Spire after capture
- Added new cutscenes for Aisleen's companions
- Transferred credits to Act II
- (A): Added scenes of certain Draconians
- Added the same rework UI as the Arena
- Streamlined the "start map"
- Added command list
- Currently has 5 major factions + 1 minor custom faction for completion
Chapter 1
- Add a sidequest
- (Part 1) Add a track for remaining creatures and additional main quest before facing the boss
- (Part 2) Add a sidequest that requires controlling certain creatures with the fox
- (Part 2) Add Forvisat demons in the way after the first boss
- Extended the ending
- Improved enemies' stats, especially in the Opium Fortress
- Ally now agrees to assist you from afar
- (Part 1) Increases the amount of demons
- (Part 1) Duke Ruslando now assists you during the second phase
- (Part 2) The finding City of Styx section is merged with the prologue
- (Part 1) Expanded the map for interiors
- (Part 1) More characters for interaction
- (Part 2) Fixed the riddle bug
- (Part 2) Updated the contents of sidequest story
- Added a new hero guarding the generator
- Added a midcin after the epilogue, allowing you to interact with several key characters before exiting
- "Xal'atath" now appears during the defend part, casting a variety of spells upon the defenders
- (Part 1) Balanced the build and upgrade cost of some towers
- (Part 1) Increases the intensity of attack waves (and even more if they captured key points before you)
- (Part 1) Extended the ending
- (Part 2) The sidequest now provides hints
- Added fixed camera for airship control
- (Part 1) The first main quest now only includes the enemy airforce before the next step
- (Part 2) Forvisat now has three indestructible fortresses
- (Part 2) Improved the defenses of all four enemy outposts
- Split Chapter 7 Part 2 into two separate parts due to the scope of this battle
- (Part 3) Another main quest is added before the defend mission
- (Part 3) Enemy air waves appear after 10 minutes
- (Part 3) Cassandra's choice is ignored by default if "arcane" path is chosen
- (A) Four guardians have to be defeated before facing the final boss
- (A) Extended the ending
- (B) Added a midcin after destroying all Fortresses
- (B) Added two new guardians defending the Fortresses
- (B) Final boss has another form on low health
- Added a new level that involves with Act III bosses - now includes 16 bosses and minibosses along with bonus ones
- Streamlined the "start arena"
- Added command list
General
Chapter 2
Chapter 2
Prologue
- Bugfixes and balances mentioned by @deepstrasz and others
- Changed/added models
- Changed/added dialogues,
- Added MapPing sounds for narrators, InGameChatWhat sounds for cinematics, etc.
- Game cache fixed and renamed - recommended replaying to update your decisions
- Updated the riddle section so you don't give up for answering a question incorrectly
- Added regions for boss areas in Act II to prevent Cassandra's teleport exploits
- Replaced some of the music with ones from The War Within patch while removing some copyrighted ones
- Ultimate ability for Cassandra and Aisleen is disabled until Chapter 4
Chapter 2
- Grey and Mint bases are invulnerable until you finish the first main quest
- The player and ally now got teleported inside the region if they get out of it until the reinforcements come
- Aisleen now only gets the ultimate ability after encountering the first boss
- A playable hero replaces Amelux if the sidequest in Chapter 3 is not completed
- A playable hero replaces Amelux if the sidequest in Chapter 3 is not completed
- (Part 1) All enemies now return to the boss after triggering the boss scene
- (Part 1) A playable hero replaces Amelux if the sidequest in Chapter 3 is not completed
- (Part 2) Enemy sabotaurs also spawn inside the main base
- (Part 2) You get additional defenders depending on certain sidequests done
- Added crates and barrels that contain resources
- Added sections that can be captured, giving you additional forces or empowering enemy forces depending on your choice
- Added the leaderboard count for dead citizens
- Improved the ending scene
- (A) Added enemy heroes that you need to defeat before attacking the final boss
- (B) NPCs added that will give you useless advice/help you if you pay them resources
- (B) Assassins inside the city are hidden, only appearing if you interact with a certain NPC, or in mid-game enemy attack waves
- Added enemy spawns for each destroyed building while improving enemies' stats greatly
- Added a new special unit in allied waves
- (A) All outposts are needed to be captured before attacking the main base
- (B) Reworked the ending scene
- (B) Enemies' stats become stronger if the ritual expires
- (B) Added a sidequest that requires you to destroy the Corrupted and Vuls'kare
- Title-related plotline now appears in the planning scene, differing in each ending
- (A): Added a new scene explaining the disappearance of Allegic Mortifica
- (B): Added a new scene regarding the fate of Shao Xiuning
Chapter 2
- (Part 1) Added a short naval battle in the prologue
- (Part 2) Extended the bonus scene when you choose to play that one
- Opium Dealer will start casting Opium Leak to the player on half hit points, increasing damage greatly at the cost of reducing attack and movement speed
- (Part 2) Slutet will be revived after death, unless the player unlocked Arcane Explosion after a certain time
- (A) Avatars in Final Boss stage 2 are non-controllable
- (B) Enemy forces will send waves over time to ambush your allies
- Credits now include the assets from Act I
- Added the foreshadowing of new enemies in Act III
- (A) Added more requirements for True End
- (B) Added the scenes of Cassandra's party, but with changed dialogue
Prologue
- Added!
- (Part 1) Added!
This project will have three main acts, along with an extra act dedicated to Cassandra himself and one more for other characters' backstories.
Google Docs
Please contact me via PM if I forgot to give you credit for your resource!
Please contact me via PM if I forgot to give you credit for your resource!
To Turnro, Shar Dundred and RazorclawX, as well as others whose great campaigns inspired me to revive this old project.
muaddib, the chief tester from its beginning up to its release!
To all who supported this project, reported bugs and gave constructive feedback during the development!
muaddib, the chief tester from its beginning up to its release!
To all who supported this project, reported bugs and gave constructive feedback during the development!
Plots and short stories in PlanetMinecraft - some might have not been updated for a long time, but they are useful to know for context.
PROJECT Ressurection - the Minecraft map that's the basis of most of this campaign!
PROJECT Ressurection - the Minecraft map that's the basis of most of this campaign!
Download (Mediafire)
Download link for v0.52 (Act I & II on the Map thread)
Download link for Act III (Mediafire)
Download older versions
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