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Leak system

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Hi,i have one leak in my system shoting of my map.
The leak is:

  • trigger
    • Events
      • Time - Every 0.03 seconds of game time
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - action
I need it for 12 players...so it is Integer 1-12.
Anybody knows how to remove this leak,or some ideas how to create this system other way ? :eekani:

Thanks.
 
Level 37
Joined
Mar 6, 2006
Messages
9,243
You mean some locaton removal?

  • For each (Integer A) from 1 to 12, do (Actions)
    • Loop - Actions
      • Custom script: call RemoveLocation(udg_Temp_Loc_Array[GetForLoopIndexA()])
Replace Temp_Loc_Array with your variable name.

Could you show the whole thingy to ensure there's no leaks and that they're removed correctly.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
aha,so i try it.

EDIT: ah yea,this is unleak for array variables...
I have unleaks like [call remove location(udg_TempPoint)]....
But i have problem with the Integer 1-12 leak...

EDIT2: If the Integer A 1-12 leak cannot be removed,tell me if you have any ideas how to do this system other way.

Integer A is not a leak.
Integers do not leak (and neither do reals and booleans), they're just numbers.

I can advise you to use a variable integer, though.
(something like "For loop integer Variable from 1 to 12), as Integer A is a BJ and is slower because of that.
 
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