- Joined
- Nov 7, 2006
- Messages
- 50
Hey guys, I am making a zombie revival trigger, where, once a zombie is killed, it has a 1/3 chance to raise again with partial health after time and continue it's hunt for brains. But what i was wondering is if my trigger leaks, and if you guys could help me out. (I'm pretty bad at checking for leaks)
Here it is:
Here it is:
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Zombie Death
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Events
- Unit - A unit Dies
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Conditions
- ((Triggering unit) belongs to an enemy of Player 1 (Red)) Equal to True
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- (Unit-type of (Triggering unit)) Equal to Zombie
- (Unit-type of (Triggering unit)) Equal to Zombie (Diseased)
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Conditions
- (Custom value of (Triggering unit)) Equal to 0
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Or - Any (Conditions) are true
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Then - Actions
- Unit Group - Remove (Triggering unit) from Enemies
- Wait (Random real number between 10.00 and 120.00) seconds
- Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The new unit's default life and mana
- Unit Group - Add (Last replaced unit) to Enemies
- Animation - Play (Last replaced unit)'s birth animation
- Unit - Set life of (Last replaced unit) to (Random real number between 30.00 and 65.00)%
- Unit - Set the custom value of (Last replaced unit) to (Random integer number between 0 and 2)
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Else - Actions
- Unit Group - Remove (Triggering unit) from Enemies
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events