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[Trigger] Leak Issues

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Nov 7, 2006
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Hey guys, I am making a zombie revival trigger, where, once a zombie is killed, it has a 1/3 chance to raise again with partial health after time and continue it's hunt for brains. But what i was wondering is if my trigger leaks, and if you guys could help me out. (I'm pretty bad at checking for leaks)

Here it is:
  • Zombie Death
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) belongs to an enemy of Player 1 (Red)) Equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • Or - Any (Conditions) are true
            • Conditions
              • (Unit-type of (Triggering unit)) Equal to Zombie
              • (Unit-type of (Triggering unit)) Equal to Zombie (Diseased)
          • (Custom value of (Triggering unit)) Equal to 0
        • Then - Actions
          • Unit Group - Remove (Triggering unit) from Enemies
          • Wait (Random real number between 10.00 and 120.00) seconds
          • Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The new unit's default life and mana
          • Unit Group - Add (Last replaced unit) to Enemies
          • Animation - Play (Last replaced unit)'s birth animation
          • Unit - Set life of (Last replaced unit) to (Random real number between 30.00 and 65.00)%
          • Unit - Set the custom value of (Last replaced unit) to (Random integer number between 0 and 2)
        • Else - Actions
          • Unit Group - Remove (Triggering unit) from Enemies
 
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