- Joined
- Jun 11, 2007
- Messages
- 969
Yo
I've made this simple leaderboard, by reading various tutorials on different sites, but I just can't get it to work? I've only been trying in offline gameplay versus a computer player, but I've been playing around with conditions, and what I know it should work... Heres what I got:
Btw, I did try with No conditions at all @ Update trigger, and also "Enemy of Unit" condition.
I've made this simple leaderboard, by reading various tutorials on different sites, but I just can't get it to work? I've only been trying in offline gameplay versus a computer player, but I've been playing around with conditions, and what I know it should work... Heres what I got:
-
Init
-
Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
-
Actions
- Leaderboard - Create a leaderboard for (All players) titled Kills
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Picked player) controller) Equal to User
- ((Picked player) slot status) Equal to Is playing
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Then - Actions
- Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
- Leaderboard - Show (Last created leaderboard)
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Events
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Update
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Events
- Unit - A unit Dies
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Dying unit) is A Hero) Equal to True
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Then - Actions
- Set Player_Kills[(Player number of (Owner of (Killing unit)))] = Player_Kills[((Player number of (Owner of (Killing unit))) + 1)]
- Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Player_Kills[(Player number of (Owner of (Killing unit)))]
- Leaderboard - Sort (Last created leaderboard) by Value in Descending order
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
Btw, I did try with No conditions at all @ Update trigger, and also "Enemy of Unit" condition.