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The Newest Verison of the map Last Stand of Dalaran. Defense of the city of Dalaran after Kel'Thuzad summoned Archimonde and before it was destroyed by him. It takes place in a city outside Dalaran where 8 players must defend Admiral Proudmore or Kel'Thuzad. Sugested players: 2-8.
Features:
1 Hero per Player.
4 Ways to Defend.
Unique Heroes and Magics.
Unique Items, Upgradeable Items, Crafted Items.
Unique Enemy Unit Abilities.
Reward System.
Choosing Attributes per Level.
Item Basic System.
PvP System.
Fatalities System.
Game Progress and Future Fate Stystem.
3D Person Camera System and Observer Mode.
PvP Computer System.
Computer Players.
Hall of Fame System.
Goal System.
Helper System.
Enviroment System.
Sky View System.
And More.
Player and Dificulty Info:
1 Player: Level 3 starting Level
2 Payers: Level 2 starting Level
3 Players: Level 1 Starting Level
4 Players: Death Banshees and Dalaran Sorceresses Spawn
6 Players: Demons and Golems Spawn
8 Players: Mannorth, Balnazzar, Kil'Jaedens, Arthas, Halakh and Jaina Spawn with Demon's Hand Item, Archimonde Spawns after 3000 sec.
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New with this Version:
Fixed Many Lag Issues
Added Limitation to Unit Spells, Hero Spells and Player 4 Spells
Fixed Items and Inventory
Basic Items are now moveable but not droppable
Added Santuary Item Instead of Stone Token
Max Gold Limited to 14000
Max Lumber Limited to 60
Added Staff of the Mage and Amulet of the Mage Items
Added Robe of the Mage Crafted Item
Fixed Balance
Balanced Heroes
Mannoroth and Arthas Spawn, after they are Dead, Halakh and Balnazzar Spawn, after they are Dead, Kil'Jaeden and Jaina Spawn
Increased the Life of Some Buildings
Lightning Attack Stun Reduced to 0.25 seconds
Fixed Visibility
Fixed Spells
Added Control to Spelled Windrunner Instead of Moon Glavie
Fixed Regeneration Aura
Flame Cannon gives damage 10x Energy when the spell was learned
Removed Spell Immunity from Armor of Gods
Added Damage Taken Goes to Mana to Armor of Gods
Lowered the Spell Resistance of Armor of Spell Resistance
Mannoroth, Arthas, Halakh, Balnazzar, Kil'Jaeden and Jaina have a bigger Spell Ressistance
Added Titles Reward, Dalaran's, Guard, kill 5 Enemy Player Heroes to get Guard Title, Kill 15 Enemy Player Heroes to get Guardian Title, Kill 25 Enemy Player Heroes to get Champion Title, Archimonde, Kill 5 Enemy Player Heroes to get Killer Title, Kill 15 Enemy Player Heroes to get Slayer Title, Kill 25 Enemy Player Heroes to get Baron Title
Added Neutral Killer Reward, Kill 10 Neutral Heroes to get to Choose your Hero's Color
Next Version:
Will Improve lag(Will Fix more Lag Issues).
Will add more Unique Enemy hero and Units Abilities, as well as Frendly hero Abilities.
Will Change many Spells, and Improve some for better Balance.
And More.
Special Thanks:
Special Thanks to all on www.wc3sear.ch and www.hiveworkshop.com
Author's notes:
Note, Archimonde will only Spawn if there are 8 Players in the Game. Read the Optional Quests in-game for More Info. If the map won't open in the warcraft3/maps/frozen throne/scenario directory, put it in warcraft3/maps/frozen throne directory and open the map with warcraft 3 from there.
Hmm...it might be a bit excess, but it's just a line of text. LSOD 3.87 also uses it, no one commented. Anyway, if it creates more problems will remove it in the next version on both maps.
- Could use more heroes
- We were pretty much unable to kill a single hero that attacked the base, I think it needs some balance
- Terrain could use some work
- Lacks original spells
Additional Information / Conclusion:
In short, it is quite an interesting map, but it needs more work.
Rating: 3/5
Vote for: Approved
Okay, I tried and liked it, but I have a few suggestions:
Make all the leaderboards retractable, the bottom one can get in the way.
Maybe make the permanent item abilities into their own spellbook slot, so you're not limited to just two.
Maybe make an option to remove the floating texts, battles can get laggy and confusing enough without adding brightly colored text to them.
Either give the AIs instructions to pick up the exp tomes or have them last a limited time, because otherwise they just clutter.
Other than that, I liked the music (though sometimes it changes for no reason), the items are cool and I like the spells.
EDIT: Found a few little bugs:
The Deathlord's nova dummy caster is selectable and can be targeted by its Revive spell.
Bots have a habit of buying the Golden Sword and then dropping it for some reason.
Occasionally bots get stuck on the walls (I think it's a spell of Mannoroth's that does it).
The God's Legacy item doesn't replace the Basic Weapon, but it keeps telling you you can't have more than one weapon.
The Armor of Spell Resistance doesn't upgrade into (an item named) Armor of the Gods, so it's not clear what you have to buy to obtain the God's Legacy.
Deathlord again: if you buy the extra Chaos Lightning ability, it always triggers first if you use Death Chain. Not that big a deal, but it's strange. Fortunately they don't share cooldowns.
Really weird one: that extra area at the top of the map started spawning paladin after paladin after paladin for some reason, completely choking it off.
The Paladins sent as reinforcements have ridiculously overpowered health regen that prevents them from taking damage unless they're in range of the final towers. And even then, it's not certain they'll die.
Two bugs in the pvp system (against bots at least): After I fought one, he later showed up as friendly. Refighting him in pvp reset him to enemy status though. The other one is weirder: after beating a hero in pvp, they disappear and are sent back to their base. Problem is, this happens again out of pvp, whether you or the units kill the hero, and reappear back in the base. And the revival timer is skipped, you lose gold but suffer no other penalty for dying.
The Balrog is so big you can't select other units when close, including shops (so you keep getting "cannot target self" messages when trying to use a spell).
The map is constantly being slowed down by... I don't know what exactly but my CPU is really not that bad so that means the map is at fault there.
Nevertheless it's crazy that it's hard to understand things fast and what items to buy especially when the siege begins with the start of the map.
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