Hello everybody,
Currently a friend of mine and I are working on an RPG that has taken the name of "Lament of the Heavens", which connects with the plotline. I will giving you some information regarding the RPG and wish to receive both constructive criticism, feedback, and tips. Thank you kindly.
That is the storyline, I will now go onto regions.
Region One - The Emerald of Estallah
The Emerald of Estallah is the starting area where Selvathian Citadel lies. The Emerald has some of the more basic quests, including convincing a band of rogues known as the "ZODIAC" to join Emperor Sel'vath and his forces. The Emerald of Estallah is of course, forest, with trees that over shadow its people.
Region Two - Ael'travak
Ael'travak is the second region where two outposts fight for the protection of the great barrier protecting Selvathian Citadel from complete destruction. Ael'travak features quests that involve stealing a troll chieftains weapon, burning a liches grave, and of course, collecting/killing enemies.
Region Three - Dae'lavinore
Dae'lavinore is the third region where the newly founded bastion of hope, "U'r Fortress", has been built. In Dae'lavinore, you are to protect U'r Fortress from a large group of dark elves who wish to steal the souls of the pure elves, make an amulet that will help ward off the affects of the succubi, slaughter an evil priestess and her covenant, helping a Druidai himself defeat a hostile dragon, and a rescue mission.
Region Four - Mae'rok
Mae'rok is the fourth region where the mysterious dark elves wage war with a nomadic dragon family, a war that will drive the Tigeran and Orcish tribes from the deserts. Mae'rok features rescue missions, sabotaging a centaur camp, theft, leading a charge, taking back a town from demons, raising a shield to protect an Orcish village and defeating a tyrant.
Region Five - Qua'lah
Qua'lah is the fifth region where a merchant outpost is forced to defend themselves at all costs against an neverending horde of the dead. Here is the first encounter of Tyra'h, where she appears in spirit form after the death of two fallen angels. Qua'lah is a region that includes, running for your life, destroying necromancers, escorting merchants, slaughtering two fallen angels, resurrecting warrior spirits, and a lot more.
Region Six - The Baelin Archipelago
Baelin is a series of islands where the merciless Felblood troll tribe and the Sa'crazchan fight to keep the demons at bay. Baelin features large-scale fights and a quest to summon an uncontrollable force.
Region Seven - The Icelands of Tyra'h
The Icelands are a hazardous tundra where Tyra'h sits upon her ebony throne, watching hundreds be slaughtered. In the Icelands, players will be asked to drive a zeppelin overhead demon towers (and avoid them) to run away from Tyra'hs citadel, they will also be resurrecting Estallah upon Tyra'hs death, driving back a horde of demons and causing avalanches.
Region Eight - He'lyaer
He'lyaer is the final region where the demon Osilith slumbers and dark elves constantly seige the last city of the corrupt elven lands. He'lyaer features the last boss, protecting a city about to crumble, cleansing a land, and helping an angel get back its wings.
There are our regions, now we have twelve heroes.
Archangel
A hero that includes smiting, healing and defending his allies. The Archangel is certainly the hero you would want to go if you are into paladins that do a lot of damage.
Barbarian
A hero that includes entering an uncontrollable rage, dealing damage and stunning. The Barbarian is a full on damage dealer, but lacks the ability to tank, despite his damage.
Beoudian Warlord
A hero that is adept in war cries, defending allies and commiting suicide. The Beoudian Warlord is a tank of the sorts, that also does damage, but at a price.
Beastmaster
A hero that is not based on summoning or taming beasts, but morphing into them. Such forms include the bear, wolf, angel, phoenix and rock giant. The Beastmaster is an unpredictable class indeed.
Tigeran Blademistress
A heroine that is well versed in agile combat, her moves include "Pounce of Steel", "Blade Tempest" and "Iron Claws". She is a considered hero if you are into messy deaths.
Night Watcher
A heroine that basically acts as an assassin. She is well versed in stealthy combat, but not head-first combat, as it is unorthodox. The Night Watcher should be considered if you wish to just sit on the sidelines and aid in damage dealing.
Forest Ranger
A hero of great importance in the world of bandits. He is not a ranger that controls nature, but a rogue with a bow. He is constantly in camouflage and sniping from long distances.
Arcane Bowmistress
Another ranger, but with powers over the arcane. She is one of whom you should not mess with for she has great potential. At first she may seem weak, but she is commonly underestimated.
Draconian Zealot
A draconian from the north, a hero of whom is well versed in icy magicks. He may freeze one with his stare, materialize ice or snow from nothing, and call upon the harsh blizzards of the north.
Druidess
An apprentice of the Druidai, the druidess is well adept in controlling earth and bending nature to her every will. She is somewhat tame, but like the earth, is overprotective of her children.
Priestess of Tyra'h
One of the many priestesses who have unconnected their strong bond with Tyra'h, but has still received the powers of the new form Tyra'h has assumed. The Priestess is a true healer. The Priestess may eventually choose to ascend into the Goddess Incarnate.
Arcane Sorceress
The main spellcaster, this heroine is well versed in the arcane arts, and like the Arcane Bowmistress, is underestimated a lot. The sorceress is your main damage dealer when it comes to spellcasters.
Also, the RPG will feature a bartering system, arena, a lot of items, "honour" (required to buy spell books for the heroes spells), six professions (Soulbinding, Weapon Smithing, Armour Smithing, Earth Shifting, Beast Taming and Highway Robbery) and a brilliant dialogue. So please, tell us what you think.
Currently a friend of mine and I are working on an RPG that has taken the name of "Lament of the Heavens", which connects with the plotline. I will giving you some information regarding the RPG and wish to receive both constructive criticism, feedback, and tips. Thank you kindly.
Lament of the Heavens
"Blackest is thy hour the heavens crash to the earth..."
When all seemed at quaint peace, and the old demon masters of the past were wrought a horrible death. And the kingdoms rejoiced in the holy name of Estallah, Eternal Queen of Magick, Creation and Love, something tragic happened. Estallah's beloved sister betrayed her and murdered her in cold blood. Her sister was the Witch Goddess Tyra’h, the writer of all wisdom, the bearer of all life and the forger of all laws. Writhed in black magick, she sought the great demon Osilith and let loose a hell of which none could tame. Adorn in an azure cloak, Tyra’h raised the hells upon the earth and erect her icy citadel and rested herself upon the black throne of which many, gruesome beasts would protect their ‘mistress’.
With famine, strife, darkness and frenzied demons flocking over the world, one glimpse of hope was left. The Seraphim, forced from their golden palaces above, were slaughtered, all for one, who sacrificed his immortality to create a border that would shun the demons from the lands of which were not touched by evil. With his great deed, the emperor of the Arcen self-proclaimed himself as the leader of what was left that could protect the world. This new-found Order came to be known as “The Crusade of Her Grace” in honour of the phoenix, Estallah. Now, as the countless demonic magi are aided by Tyra’h and her lover, Osilith, the shield is becoming weaker, and now is the time to fight for the world and its people… This was to become the Lament of the Heavens, a period of time that was envisioned by the Druidai as the time that the heavens would crash into the earth itself...
"Blackest is thy hour the heavens crash to the earth..."
When all seemed at quaint peace, and the old demon masters of the past were wrought a horrible death. And the kingdoms rejoiced in the holy name of Estallah, Eternal Queen of Magick, Creation and Love, something tragic happened. Estallah's beloved sister betrayed her and murdered her in cold blood. Her sister was the Witch Goddess Tyra’h, the writer of all wisdom, the bearer of all life and the forger of all laws. Writhed in black magick, she sought the great demon Osilith and let loose a hell of which none could tame. Adorn in an azure cloak, Tyra’h raised the hells upon the earth and erect her icy citadel and rested herself upon the black throne of which many, gruesome beasts would protect their ‘mistress’.
With famine, strife, darkness and frenzied demons flocking over the world, one glimpse of hope was left. The Seraphim, forced from their golden palaces above, were slaughtered, all for one, who sacrificed his immortality to create a border that would shun the demons from the lands of which were not touched by evil. With his great deed, the emperor of the Arcen self-proclaimed himself as the leader of what was left that could protect the world. This new-found Order came to be known as “The Crusade of Her Grace” in honour of the phoenix, Estallah. Now, as the countless demonic magi are aided by Tyra’h and her lover, Osilith, the shield is becoming weaker, and now is the time to fight for the world and its people… This was to become the Lament of the Heavens, a period of time that was envisioned by the Druidai as the time that the heavens would crash into the earth itself...
That is the storyline, I will now go onto regions.
Region One - The Emerald of Estallah
The Emerald of Estallah is the starting area where Selvathian Citadel lies. The Emerald has some of the more basic quests, including convincing a band of rogues known as the "ZODIAC" to join Emperor Sel'vath and his forces. The Emerald of Estallah is of course, forest, with trees that over shadow its people.
Region Two - Ael'travak
Ael'travak is the second region where two outposts fight for the protection of the great barrier protecting Selvathian Citadel from complete destruction. Ael'travak features quests that involve stealing a troll chieftains weapon, burning a liches grave, and of course, collecting/killing enemies.
Region Three - Dae'lavinore
Dae'lavinore is the third region where the newly founded bastion of hope, "U'r Fortress", has been built. In Dae'lavinore, you are to protect U'r Fortress from a large group of dark elves who wish to steal the souls of the pure elves, make an amulet that will help ward off the affects of the succubi, slaughter an evil priestess and her covenant, helping a Druidai himself defeat a hostile dragon, and a rescue mission.
Region Four - Mae'rok
Mae'rok is the fourth region where the mysterious dark elves wage war with a nomadic dragon family, a war that will drive the Tigeran and Orcish tribes from the deserts. Mae'rok features rescue missions, sabotaging a centaur camp, theft, leading a charge, taking back a town from demons, raising a shield to protect an Orcish village and defeating a tyrant.
Region Five - Qua'lah
Qua'lah is the fifth region where a merchant outpost is forced to defend themselves at all costs against an neverending horde of the dead. Here is the first encounter of Tyra'h, where she appears in spirit form after the death of two fallen angels. Qua'lah is a region that includes, running for your life, destroying necromancers, escorting merchants, slaughtering two fallen angels, resurrecting warrior spirits, and a lot more.
Region Six - The Baelin Archipelago
Baelin is a series of islands where the merciless Felblood troll tribe and the Sa'crazchan fight to keep the demons at bay. Baelin features large-scale fights and a quest to summon an uncontrollable force.
Region Seven - The Icelands of Tyra'h
The Icelands are a hazardous tundra where Tyra'h sits upon her ebony throne, watching hundreds be slaughtered. In the Icelands, players will be asked to drive a zeppelin overhead demon towers (and avoid them) to run away from Tyra'hs citadel, they will also be resurrecting Estallah upon Tyra'hs death, driving back a horde of demons and causing avalanches.
Region Eight - He'lyaer
He'lyaer is the final region where the demon Osilith slumbers and dark elves constantly seige the last city of the corrupt elven lands. He'lyaer features the last boss, protecting a city about to crumble, cleansing a land, and helping an angel get back its wings.
There are our regions, now we have twelve heroes.
Archangel
A hero that includes smiting, healing and defending his allies. The Archangel is certainly the hero you would want to go if you are into paladins that do a lot of damage.
Barbarian
A hero that includes entering an uncontrollable rage, dealing damage and stunning. The Barbarian is a full on damage dealer, but lacks the ability to tank, despite his damage.
Beoudian Warlord
A hero that is adept in war cries, defending allies and commiting suicide. The Beoudian Warlord is a tank of the sorts, that also does damage, but at a price.
Beastmaster
A hero that is not based on summoning or taming beasts, but morphing into them. Such forms include the bear, wolf, angel, phoenix and rock giant. The Beastmaster is an unpredictable class indeed.
Tigeran Blademistress
A heroine that is well versed in agile combat, her moves include "Pounce of Steel", "Blade Tempest" and "Iron Claws". She is a considered hero if you are into messy deaths.
Night Watcher
A heroine that basically acts as an assassin. She is well versed in stealthy combat, but not head-first combat, as it is unorthodox. The Night Watcher should be considered if you wish to just sit on the sidelines and aid in damage dealing.
Forest Ranger
A hero of great importance in the world of bandits. He is not a ranger that controls nature, but a rogue with a bow. He is constantly in camouflage and sniping from long distances.
Arcane Bowmistress
Another ranger, but with powers over the arcane. She is one of whom you should not mess with for she has great potential. At first she may seem weak, but she is commonly underestimated.
Draconian Zealot
A draconian from the north, a hero of whom is well versed in icy magicks. He may freeze one with his stare, materialize ice or snow from nothing, and call upon the harsh blizzards of the north.
Druidess
An apprentice of the Druidai, the druidess is well adept in controlling earth and bending nature to her every will. She is somewhat tame, but like the earth, is overprotective of her children.
Priestess of Tyra'h
One of the many priestesses who have unconnected their strong bond with Tyra'h, but has still received the powers of the new form Tyra'h has assumed. The Priestess is a true healer. The Priestess may eventually choose to ascend into the Goddess Incarnate.
Arcane Sorceress
The main spellcaster, this heroine is well versed in the arcane arts, and like the Arcane Bowmistress, is underestimated a lot. The sorceress is your main damage dealer when it comes to spellcasters.
Also, the RPG will feature a bartering system, arena, a lot of items, "honour" (required to buy spell books for the heroes spells), six professions (Soulbinding, Weapon Smithing, Armour Smithing, Earth Shifting, Beast Taming and Highway Robbery) and a brilliant dialogue. So please, tell us what you think.