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So if I remember correctly it is highly recommended to store values into variables on map initialization trigger.
Storing damage for spells, storing quests and so on. Running revive system for creeps, destructibles and other stuff.
And do multiple other things as well, it will reduce the lag especially on big maps, since the trigger tuns trough before the map starts.
Also it would help to solve things like this, if you posted your triggers.
Instead of ‘Map Init’ triggers you should probably use ‘Elapsed game-time’ triggers that happen sequentially over the first second. You can also start the map with a black screen for everyone and fade in after like 5s to just hide the lag.
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