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I. About the game
This is the standard melee game merged with Warcraft II and some of my own ideas. It seeks to mainly introduce naval combat in a balanced way and provide a seamless tech-tree that makes sense for each race.
I drew most of my inspiration from playing Warcraft II, there weren't really any other maps that caught my eye. I'm also a war history buff so I drew on that knowledge when I was fleshing out the race trees.
III. Added features
This is a melee so there isn't anything crazy going on, but there are a couple things.
-The camera can be adjusted two levels higher as well as to an overhead view.
-If you exceed your food produced all your units and structures will lose health slowly.
-All units of a player who leaves the game become rescueable.
The following websites are where I found my custom resources:
wc3sear.ch -> hiveworkshop.com
The following people are those responsible for the above listed websites and creators of custom material used in my map:
[K40$]-Spectre, Balnnazar, Beepo, Blade.dk, Blizzard Entertainment, Cookie, Darky27, Dmitry Rommel, Elven Spellmake, General Frank, Ghan_04, IceFrog, Metzen, Moyack, Pitzer Mike, richie_lich, Red XIII, Rising_Dusk, Strategy Master, The_Mechanic, Tiki, Tim., Vexorian, w3catlegio, Whitehorn
Terrain Author: quasio
Orcs and Humans, Warcraft 2, Tides of Darkness