Just wanted to share something I found in case it helps anyone: I’m pretty sure Vexorian’s Map Optimizer was the main reason my map started desyncing like crazy.
I took about a 1-year break from mapping, came back, updated my map… and suddenly desyncs exploded to the point where games were basically unplayable. I assumed it was my new triggers/systems, so I did rollback after rollback, but it kept happening.
The weird part: even when I took my old “stable” version from a year ago and only changed super basic object data (nothing fancy), it still desynced. That’s when I started suspecting it wasn’t the map itself.
After some testing I stopped using Vexorian’s Optimizer and switched to w3protect, and the desyncs completely disappeared. Like, 2-hour games with no issues, even the rare desyncs I used to get are gone.
Not saying “w3protect is perfect” or anything—more like Reforged updates over time might’ve made Vexorian’s Optimizer increasingly incompatible. Also I had to reinstall it after my HDD died, so maybe some settings changed too.
Anyway, if you’re currently fighting desync problems, I’d seriously try not using Vexorian’s Map Optimizer and see if it helps.