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[Trigger] Knockback collision? (Do we have the technology?)

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I've rummaged through Check Walkability & GUI Knockback 2.5D v4.2.5.0 but I've yet to (or completely glossed over) find a solution.

When I make a simple knockback, i.e. stun, move, loop * X, and use the boolean
  • (Terrain pathing at Point[X] of type Walkability is off) Equal to True
it seems to work only some of the time, at angles the unit does this weird slide at the greater angle.

Did blizzard give us a new method to solve this or do I need to stick with above systems to solve this problem?
 

Wrda

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Nov 18, 2012
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You create an item at map initialization and then hide it, and then you move the item to the location you want to check the pathability. If the location of the item isn't the same as you ordered it to be on then it's not pathable. Of course items don't check the collision with a unit, so that part you have to do it yourself.
 
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