- Joined
- Feb 8, 2015
- Messages
- 814
HEMA : 4/10
Swag : 10/10
Badonkers : plate/10
Waifu material : yes/10
Death by : Snu/Snu
Swag : 10/10
Badonkers : plate/10
Waifu material : yes/10
Death by : Snu/Snu
(15 ratings)
yeah thats what i noticed too. Stand ready should not have attack animationWhy one of ready-animations contain attack by sword?
And what does that means? Im basic in english slangHEMA : 4/10
Swag : 10/10
Badonkers : plate/10
Waifu material : yes/10
Death by : Snu/Snu
I want to put liveliness in animation too, like you dovery cool, wish more people would make effort to animate their stuff
Then you noticed it? Under the maskI definitely see the femininity. It's one of those interior beauty types.
As they said "in rpg less armor on female body - provides more protection". I did double attack animations like Zealot from sc2 does but its Warcraft 3 and with high attack speed she definitely looks jerky, i suggest low speed but high damage like plate armor did in in Pillars of eternity.Honestly I applaud your restraint in making this a female knight with no obvious feminine qualities.
Also, a seriously impressive number of custom animations, man. Something about those Attacks is bugging me (too fast/jerky?), but you've really done a lot of work. Love that Walk cycle.
I wanted model to have parry/evade animations since Im bad in creating trigger i can imagine she protecc her from attacksyeah thats what i noticed too. Stand ready should not have attack animation
☼ HEMA : 4/10And what does that means? Im basic in english slang
Thanks man!Interesting approach to the eyes. Solid, detailed geometry work of reasonable topo density. I know it's mostly assembled from materials of other people, but it's still very solid assembly work with a lot of input from yourself. Why invent a wheel anew.
And the animations, man! Blyatiful! Definitely a spotlight of this one.
Yes, laterAmazing! Could you add Team Glow in Portrait though?
everything for the boysOh, wow, that is a lot of amazing variants all of a sudden.
what, you mean like this?hmm, it looks nice - but would be even cooler if she didn't have those pupils...
yup yup, or perhaps increase the Emission Rate for the eye glows if you don't want those pupils removed
It's just transparency for glowing effect.yup yup, or perhaps increase the Emission Rate for the eye glows if you don't want those pupils removed
Edit: oh wait those aint Particle Emitters...
well i think you have to do some work on the visibility field of those glowing eye Geos