Very Nice map!!! I really enjoyed it, it is near perfect. Although I think I have seen that terrain before, am I mistaken?? Oh well.
Yes I've gotten permission from Funness to borrow it until the map's terrain is done.
The map is an awesome and fun map I really liked the Kings Crown attachment on the Kings head, this amused me. I barely enjoy maps like these but well done.
4/5
Wow, thanks! Its far from done though so check up on this thread later!
The gate is only horizontal, there should be vertical and diagonals.
I am working this out atm.
Remove or reduce the wall building spell, the one which the wall casts and there is no need for a builder. The player can simply just continue to create walls whilst he is under siege. If you are supplied right, you can have endless walls. 1 dies you build another and so on.
Besides the wall limit there is another way this is countered. Tunnelers can demolish walls and when they do they blight the land they used the demolish ability under. Walls can not be built on blighted land so this sort of counters that strategy. Use tunnelers if your enemy is going crazy with Mass Build!
When a peasant builds something, other workers can help. But this costs extra gold per second AND lumber. In this case, it lowers your walls counter.
I didn't notice this; this is a big problem. Thank you for bringing it to my attention.
Rather than the houses costing food, wouldn't it be better to have a maximum number of houses (like the walls)? Only my opinion.
I think building the houses around you for food provides a good balance between how much you're teching vs how many troops you can have at a given point. I will keep this idea in mind though if continue to see many complaints about this.
-The "Willow Wood" upgrade from the Lumbermill requires a Castle. But if you upgrade your Castle to a Palace, you can't research the upgrade any more.
This is weird, i'll look into it.
Later on in the game, the King isn't so hard to kill. Might I suggest some upgrades for him or some more items?
More items will certainly be released in future versions, not only do i plan to make a buildable shop but mini bosses like the Mammoth and Dragon will drop a rare or two in addition to the epic.
Some abilities have the same icon before and after being researched. I think there should be a difference between them. This isn't an actual problem, but anyway, if you decide to change these icons, they are for Lightning Javelins and Parry. Also, the Axeman's Cleave is the "passive" form of the icon.
I know, i've been a little lazy on the cosmetic parts of the map, but it is alpha and it will be polished up each version.
Hope this helps. GJ and continue the good work

.
Helps a load! Thanks a lot for taking the time to leave such detailed feedback.
So far the biggest problem is that choosing whisp. I`d suggest you to incarase his range of sight and make him move faster / give him short blink ability, because as it is now, you must know from the beginning where you want to build, else you won`t have time to go back.
This is a brilliant idea and i am going to implement this for the next version as in a few tests i've also find people new to the game sort of struggling to find a spot. However i feel the 1 minute timer is necessary for people coming back to the game as waiting any longer can get very zzzzzz. I will credit you for your idea

.
You could also make an upgrade, which incarases the possible number of walls. Like begin from 30 and each upgrade incarases it by 10, with max 5 levels of an upgrade.
I like the concept of this idea but i am going to need to think in depth about it some more. The real reason why there is a wall limit is so you can't be massive building walls as a way of defending your base while being attacked. If there was no mass build system i would probably not need the wall limit.
I don`t like the fact, that farms take food, and every later upgrade of it takes it too.
Note that even though the upgrades take more food, they give significantly more gold than the equivalents in Houses would give.
And I`d suggest you to incarase the number of heroes, because so far there are only 2.
Yes, i plan to add plenty of new heroes in later versions.
And maybe add second nation, because playing as humans many times can be boring.
I have no plans at this time to add another race.
terrain is good, but as always it still can be better, by adding nice, well-placed doodad. The description at Hive is good enaugh.
A fresh new terrain is currently in the making which i'm am confident will be a lot better.
Overall the map gets from me 3/5 and I vote for approval.
Fair enough for alpha.
Thanks for the feedback guys. This will help me and the map out a lot.